I would like to know how can i create an item like :
begindefineitem 166;
it_name = "Girdle of Genius";
it_stats_to_affect 0 = 2;
it_graphic_coloradj = 1;
For example, but instead of the effect 0 = 2 wich and int. i would like to imrpove my Tool use skill.
(These items can be seen in the av5itemschars.txt)
Thanks