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BlackRose

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Nioca: Thank you for that information. I appreciate the help. Dikiyoba: I beg your pardon. I'll remember that in the future.
  2. Hi, I'm Jen, and for the last two weeks I've been reading the manual and appendix, and experimenting with the editor. I've slowly been figuring out what I'm doing. There is one thing I can't seem to find the call for though. When scripting dialog nodes, I can hide and bring back NPC responses (text1, text8, etc.) , but I have yet to find a call that hides a question. Say I have a series of nodes like this: begintalknode 1; state = -1; nextstate = 1; question = "Do you have any information?"; text1 = "John glares and says, _I don't like strangers! Go away!_"; begintalknode 2; state = 1; nexstate = -1; question = "Fine, I'll leave!"; text1 = "Good riddance!"; code = end(); break; begintalknode 3; state = 1; nextstate = 2; question = "Joe sent me." text1 = "_Joe you say? Well, in that case, what do you want to know?_" How do I hide the question in node 3 so that it doesn't appear in state 1 until SDF 1,1 (talked to Joe) has been set to 1? I'm sure there's a call for it. I've seen Jeff do it in his games and I've seen others do it in their scenarios. I just can't find it. Sorry if it sounds like a newb-type opening question, but...well, I am a newb!
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