Hi, I'm Jen, and for the last two weeks I've been reading the manual and appendix, and experimenting with the editor. I've slowly been figuring out what I'm doing. There is one thing I can't seem to find the call for though.
When scripting dialog nodes, I can hide and bring back NPC responses (text1, text8, etc.) , but I have yet to find a call that hides a question.
Say I have a series of nodes like this:
begintalknode 1;
state = -1;
nextstate = 1;
question = "Do you have any information?";
text1 = "John glares and says, _I don't like strangers! Go away!_";
begintalknode 2;
state = 1;
nexstate = -1;
question = "Fine, I'll leave!";
text1 = "Good riddance!";
code = end();
break;
begintalknode 3;
state = 1;
nextstate = 2;
question = "Joe sent me."
text1 = "_Joe you say? Well, in that case, what do you want to know?_"
How do I hide the question in node 3 so that it doesn't appear in state 1 until SDF 1,1 (talked to Joe) has been set to 1? I'm sure there's a call for it. I've seen Jeff do it in his games and I've seen others do it in their scenarios. I just can't find it. Sorry if it sounds like a newb-type opening question, but...well, I am a newb!