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Brother None

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Posts posted by Brother None

  1. Quote:
    Originally written by Indicative v. Performative:
    So, here's the punch line. The "core plot" of Avernum 4 was EXACTLY the same as Avernum 3: powerful Vahnatai sorceress Rentar-Ihrno tries to get revenge on humans by unleashing hordes of monsters on them. That's why your comment about it being more original sounds so strange.
    Hmmm, ok. As I said, I didn't play A3, so my bad there. Though I should note I'm not just reviewing comparing to other Avernums, but also to other games in general.

    Quote:
    Originally written by Indicative v. Performative:
    And if we're looking at RPG cliches, you really can't beat "powerful evil wizard, allied with demons, bent on destroying all of humanity, unleashes lots of monsters. Kill the monsters and the wizard." I mean, that's the plot of half the CRPGs ever made, if not more than half.
    'course, but it's not the basic plot, thinned down, that has the capability to be original, it's how you fill it in.

    Quote:
    Originally written by Student of Trinity:
    A5 is a hunt into dangerous unexplored territory, and that's certainly classic. The theme of competition for space runs right through it, and crops up at about a dozen different angles, all of which give one something to think about. At first that seems to be a different story that the hunt has unexpectedly brought you into, but by the end it becomes clearer that it was really what the hunt was about from the beginning.
    I separate the main plot as story and the individual places you encounter as setting. They are mixed, obviously, but not so much that they can not be treated separately.

    Quote:
    Originally written by Walter:
    Being employees of the Empire wandering in the caves doesn't actually have a huge impact on the game. I mostly forgot about it for most of the time.
    Aye, I had the same experience. It's there, but it's hardly prominent.

    Quote:
    Originally written by Walter:
    It sounds like he was probably playing on normal difficulty, if he found it too easy despite making the questionable choice mentioned of taking negative traits (weak mind on fighters and frailty on mages).
    I turned up difficulty several times. Like I said in the review, since difficulty is freely adaptable, I consider it an academic point.

    As for "questionable choice", I always do this in Avernum games, and it has never let me down. Simply adapt your tactics so your wizards are rarely attacked and use mindshield for your warriors. It has never let me down. Considering I could turn up difficulty and still barely break a sweat in all except the toughest fights (I think difficulty was still turned up in all of the last area), because my characters are so strong, I don't think it can be qualified as a "questionable choice".
  2. Quote:
    Originally written by Thuryl:
    Quote:
    Originally written by VCH:
    "As far as main plots go, I liked Avernum 4's better. "
    I could actually understand this opinion from someone who hadn't played Avernum 3, but the reviewer apparently has.
    Actually no, I didn't, Avernum 3 is one of the Spiderweb games I skipped. As much as I like Spiderweb, I don't have the longevity to play all Vogel's games.

    So what, did I say something stupid? I didn't think Avernum 4's plot was particularly inspiring either, note, and certainly think A5 the better game, but I felt A4's core plot (note, core plot is just the lead story and nothing else) was slightly better on the originality. A5 felt just like revisiting an old friend, shooting of all possible existing cliches at my head. Seriously, a rebel rebelling to save his kingdom through strength? Been there.
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