madrigan
Member-
Posts
549 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by madrigan
-
A6 - Torment Singleton attempt- Meet "Strayer"
madrigan replied to Pharm Phresh's topic in Second Avernum Trilogy
Originally Posted By: Dantius Wait, what? Since when are there unstable creations in A6? Click to reveal.. The slimes in the old goblin fort/alchemy lab near Fort Monastery, for one. -
Characters Surviving from A1 Through A6 (Spoilers)
madrigan replied to Lord Bob's topic in Second Avernum Trilogy
Presumably there are many Vahnatai who were alive long before A1 and will be alive a long time after A6. But perhaps you meant characters that the PCs actually see. I thought Athron was dead and was communicating from the other side. -
Originally Posted By: Fael Actually, if you look carefully, the path is marked... Click to reveal.. ...by paintings of dragons on the walls. I never noticed that.
-
Make note of the route back to the gates, instead of doing what I did, which is run around the Honeycomb for half an hour or more trying to remember how to get back there.
-
Maybe Jeff could license Steve Jackson's Munchkin and make a parody RPG out of that. That would cost a lot of money, though. Although I'm thinking that if he wants to do a serious S-F game, it is going to cost a lot anyway because he will need to buy a lot of new graphics.
-
I also vote for Divine Restoration.
-
I'd rather see an Avernum 7 taking place perhaps a hundred years after Avernum 6, with the option of playing as Avernite adventurers, horde troops, or followers of Melanchion. But I realize Jeff really doesn't want to continue the story forward.
-
I have checked on all three claims, and killed all the monsters therein. When I return to her, she says she will pay me when I'm done. Is there a code to check off the quest, or do I just need to reinstall?
-
I probably did this quest a little early, but I was able to complete it once I realized that I didn't have to destroy the two sentinels. It's a smash and grab, not a search and destroy.
-
I do the same thing every time through the game: Kill the giant queen, tell the mayor of Highground about it just to rub it in their collective face, refuse the Vahnatai's Muck quest, and then just before I leave the Vahnatai lands go back and steal Highground's entire secret treasury. The last time I also went back through the giants' fort and killed every living thing in it as well as every giant along the road from Highground to Muck. From a role-playing perspective, I assume that my characters are young and still a bit idealistic, and when left on their own they decide to take sides in the most insistent way possible. I think that's quite plausible. A lot of real people, if they had the power to intervene effectively in a situation like that, would do so.
-
The DL quest comes from Levitt, the creepy spymaster at the Castle.
-
Mage spell power in A4 is based on mage spells skill + magery + spellcraft + spell level, so unless your mage has a very low mage spells skill for some reason, you should be able to lower that barrier. But as I recall, you walk over that rune -- the one I think you are referring to, out in the hall, not the ones that cause you problems when you're fighting the lich -- a dialog box should say that you notice a secret door, then there's a little room behind the wall. If you're walking over that rune and nothing is happening, maybe something broke. Perhaps one of the programmy members of the forum know what to type to make it work. Or maybe you should reinstall the app, which should not affect your saved games, although every time I reinstall I move my save games anyway just out of paranoia.
-
I'm working from memory here, but I'm pretty sure that "hit" in this context means "walk over." If you're walking over all the runes in the place and nothing is happening, then I'm not sure why.
-
"greatpants" FTW!
-
A6 - Kill Lord Trinket in first or second encounter?
madrigan replied to Tina's topic in Second Avernum Trilogy
On my second time through a game, I use the character editor and other cheats and just blast through everything. I just finished fighting Lord Trinket that way, and I can tell you for sure that he will not die before he is supposed to no matter what you do to him. -
I didn't know about this death curse tactic. He can still be beaten without it, using area attacks, but it does take a long time.
-
Refusing to take risks while sending others into danger is not being a good commander. So I suppose I say Dorikas, even though he's an evil maniac.
-
Is he the one that the text says exists in two dimensions at once? If so, I'm pretty sure he can only be hurt by area effect attacks.
-
This is what I love about Avernum 4-6. I make no effort to conserve skill points. When I find a trainer, I spend huge amounts of cash to buy skills I already have, or to buy spell levels. I do everything the wrong way, and I still end up with characters I like who can beat the final boss.
-
Originally Posted By: Student of Trinity If you're sensitive to this role-playing kind of thing, then I think the way to go with A5 is to take your mission really seriously. The Empress is important for Empire and Avernum both, and this vile traitor Dorikas attacked her. Your job is to hunt him down, wherever he goes, no matter what. Don't think about exploring the nice world, or meeting the nice people; you're just passing through on the hunt. I found by thinking this way that I was just happy when people weren't actually attacking me; it didn't occur to me to want them to be warm and friendly. Seems like it would hard to justify a lot of the sidequests if one took this approach.
-
Isn't Giscard the guy that was really rude to you in A4? He was like, this is my land, you're stupid? This is pretty good character progression for such a minor character.
-
Originally Posted By: BrownieMix According to the hintbook, there is no specific quest to go after these guys. Jeff says there is a tunnel west of Grindstone where the gazer is hiding, but I haven't "found" it yet as I haven't reached Grindstone yet. I have not yet finished the "kill marauders" quest and do not have access to Northern Avernum. I'm thinking something else I do triggers the eyebeast showing up, but what that might be is beyond me at this point. Isn't the gazer that you reach from Grindstone different from the Oculus one?
-
Enemy combat tactics - dull intentionally?
madrigan replied to Eigenvalue's topic in Second Avernum Trilogy
Originally Posted By: Randomizer The AI usually goes after the last damaging attack which can trick it into leaving a dying character or chasing after another. This can cause some characters a lot of problems depending on how the initiative numbers work out. A character just a tiny bit quicker than the enemy gets beat up a lot. Originally Posted By: Randomizer Jeff is slowly making the AI more intelligent and deadlier. I've noticed that a few monsters will go right after my spellcasters even if they haven't cast yet. -
Thanks. It is sort of an outlast-them battle, but different from the others of this type because I can't just hide my priest around the corner and have him heal everybody. It doesn't seem like attacking the blue-illuminated pylon makes a difference. It's important to stay away from the red-illuminated pylon, though.
-
There are three others, but you can't get to any of them just by rowing. I'm not sure if you want to have their locations spoiled. Click to reveal.. They are in Fort Draco, Fort Monastery, and Refuge. The quest chain will probably lead you to all of them.
