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-Jeran Korak-

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Everything posted by -Jeran Korak-

  1. Thanks. I'll take a look at it at once. Edit: I presume what I require is the program at www.aim.com. If there is any other program that I need, a link would be most kind. Even if I can't play, I wouldn't mind spectating.
  2. Anyone here read Star Trek novels? Not the new ones, the old ones. The really freakin' old ones. Seriously, there are probably hundreds of them for just about all the series. You really can't find them these days, which is a shame since there are a few that I would call extremely good, like The Rift by Peter David (Actually just about anything written by Peter David, especially his Strike Zone TNG novel.
  3. I'd rather like to play this, as it looks precisely like what I enjoy most. However I'm unfamilier with how you play. What program do you use?
  4. If you must choose between the two, go for Halo: Reach. Please. Black Ops is pathetic. The mountain of bugs and poorly balanced, massively unrealistic weapons seriously hurts the game. Oh, and it is gunwank American propaganda. CoD:MW was a good game that deconstructed clichéd American gunwank propaganda games. CoD:MW2 and Black Ops dive straight back into the gleeful stroking of shiny matte-black barrels that ejaculate hot steaming lead into foreign insurgent vermin. It also has zero sense of pace and flow at any point. A certain famous internet gaming critic likened said pacing to being leapt on and beaten violently with a frying pan from minute one, mission one and he isn't lying.
  5. Defense used to give %3 to your chance to evade enemy attacks, as far as I can remember. It was generally useless, as hardiness gave you a much better bonus per point in a game where being tough was massively more important then being nimble. I've honestly never come across an enemy that is equal level to me that misses more then once in a blue moon. Being a tank in the Avernum and Geneforge series is much more practical then being a gazelle.
  6. I actually had this happen once. Basically I did something convoluted that I seriously don't know how I did any longer and ended up back at the starting town, without cheating, after getting the barriers removed. This was in the demo. Anyway, barriers were in fact gone. But when I tried to move past them, the game completely threw a fit and began leaping about and screaming. Towns randomly glitched, very weird monster spawns occured, and several times the shareware demon popped up and told me I must register when I was nowhere near his trigger points.
  7. I've always disliked the presentation of Avernum 4-6. The graphical style of the previous games fitted so well, they were fluid and expressive while conveying a sense of awe and respect for your surroundings. Avernum just seemed so big. With A4-A6, everything got so damned small. In A4, cities were literally two and a half paces distance. It was unrealistic and immersion breaking. A1-3 had all the immersion. Don't get me wrong, I still like and have completed the last three games, but they've changed so much that it just feels like a Geneforge prequel then a real Avernum game. If somebody remade Avernum 4-6 as scenarios for Blades of Avernum one day, I'd be the first in line to get them. Hell, I'd even pay double for the privilege. I still play Exile 3 on occasion. The sounds, the feel, the graphics. The nostalge almost makes me cry at times. E3 was the first RPG I ever played, and it still looks fantastic.
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