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Everything posted by Jerakeen
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The highest Priest or Mage skill level you will need is 17. Battle disciplines are unlocked by your total battle skills, which are: Melee and Pole--each rank = 1 Bows and Thrown--each rank = .5 So if you have 3 in Melee and 2 in Bows, your battle skills total is 4. Disciplines start unlocking at 5, continuing at intervals up to 20. Bonuses from race, traits, and equipment apply toward your battle skills total. Edit: This is why it can be worthwhile to purchase (with gold, not skill points) training in a weapon your character doesn't use.
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A6 - Difficulty question, a couple spoilers
Jerakeen replied to MagiclyDelicous's topic in Second Avernum Trilogy
And you really need to bite the bullet and spend some skill points on Endurance. -
A6 - Nephilim Bandits (Dharmon) quest - what's wrong?
Jerakeen replied to Peter Principle's topic in Second Avernum Trilogy
Yes. Also, if you go back now, there will be a bunch of undead guarding the entrance that weren't there before. -
A6 - Nephilim Bandits (Dharmon) quest - what's wrong?
Jerakeen replied to Peter Principle's topic in Second Avernum Trilogy
You can't find the key on the goblin's body until after you talk to the farmer north of there--I don't remember his name, but he's the one in the house. -
Randomised Scenario Contest : Judges Wanted
Jerakeen replied to tridash's topic in Blades of Avernum
I'm willing to judge, but meeting might be a problem for me, since this is about the extent of my online presence. -
Report sent.
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No, he never moves. The locker you want is in a little nook just to the west of the jobs board.
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abell(at)vianet(dot)ca Mac version if you have one, please.
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Originally Posted By: Dintiradan Speaking of judges, now is the time for all good people to come to the aid of their community. Post here if you want to be a judge, and you'll be sent the contest e-mail password and further instructions once the submission deadline passes. I'm willing to judge, if you can use a judge who's not a designer.
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A6 - Trainers
Jerakeen replied to Punctuation rains from the heavens's topic in Second Avernum Trilogy
Just to correct one thing: you lose money on the transaction. You pay 30c at Ft. Haledon and get 20c at Dharmon. It's worth it for the XP, but there's now a cap on that. -
Originally Posted By: Dantius ...yeeeeah, that's one of the greatest BoA scenarios ever. I'd image that people will still play it for quite a while. Also, do you confirm or deny allegations that you will be completing the trilogy at some point? I think you made a comment to that effect a little while ago (was it in the contest thread?). Seconded. You can avoid the whole level cap problem, either by making us start over with a new, lower-level party, or by making it totally story-driven and combat-free. Which would be quite a departure.
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Originally Posted By: Alexwood How do you delete them? On the right side of the GUI, just below the map icon and above your quick-use slots, is an icon that looks like four little game pieces. Press that to edit your party. Remember that there is no "storage" of characters in this game; if you delete one, it's gone for good. So you might want to strip it's gear off, first.
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Not like in the original trilogy, no. Vanderin occasionally tags along for awhile, as you know by now, and there are a few fights where you'll have allies, but no-one actually joins the party in one of the character slots. You can, of course, delete one or more of your own characters, and replace them with new ones. They'd be starting at level one, though.
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If you're talking about Treviass, look south of Almaria on the same side of the river for some bandit nephilim. After you clear them out, walk close to the statue that you'll find in their lair.
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I think MoC is one of the best third-party scenarios out there. Damn, I see that I haven't rated it. I'll get on that, Smoo.
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No, the effects are not exponential. Yes, it cost more to raise skills as you go along. That's why race and trait bonuses are worth the XP penalty.
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You have to go north of the camp and down to an underground shrine. You may have already explored there. If not, you'll run into some lizards on the way.
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What Randomizer said. It's worthwhile to get extra levels of the inexpensive low-level spells. Later, if you're rolling in cash, you can upgrade the pricier ones if you want, but it's not really necessary.
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Just following orders?
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6 or 7 for your casters on Normal difficulty should be OK, but unlike A5 there's no Augmentation spell to temporarily raise your HP, so your fighters will want more.
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Originally Posted By: Darkeonz My spellcasters,... should i just focus on spellcraft? both got around 8 in each their skill. both the priest and mage, and then i've just spend the rest on spellcraft, and a little bit of magical efficiency That's fine. You'll want to raise their main spellcasting skills to at least 17 eventually, so that they can cast all of the spells. Raising intelligence will add to your mana pool, although I think it's been shown that magical efficiency is actually a better investment. Later you can buy them some combat skills from a trainer to give them access to battle disciplines, some of which are very nice for spellcasters. Luck, Hardiness, and Endurance are also good investments for anybody.
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No, you can't dual wield pole weapons. That's just a little quirk in the skill system. Dexterity is useful for unlocking Quick Strike, Parry, Sharpshooter, Gymnastics, and Resistance. You will find many different opinions on the value of these skills--in fact, if you look, you'll find incredibly detailed analyses of their relative merits and worthiness. Personally, I like Quick Strike, though I think someone proved statistically that it's not that great. Parry has quite a few proponents, as well, and it can save your character's life. But in answer to your question, no, it's not a huge mistake. With a well-rounded party of four, you can get by just fine without extra Dex. Or raise it later.
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Adrenaline Rush is a battle discipline. You get access to battle disciplines as you acquire combat skills. Adrenaline Rush is particularly useful, as it increases your action points, potentially allowing three attacks in a single round. If you click on the icon that looks like a sword on a shield (or just hit "d"), the battle discipline menu will pop up. Disciplines that you currently have access to will be highlighted and can be used every few rounds. You'll see a fatigue score on the character's portrait; when that goes away, you can use another discipline.
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The eggs are located in a chamber south of the chief spider. The entrance is blocked with webbing until you do the spiders' quest.
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Infinite healing potions would take a long time and be pretty boring, too, I think. Not worth it, unless maybe you're playing without spellcasters.
