Jump to content

Jerakeen

Global Moderator
  • Posts

    2,519
  • Joined

  • Last visited

Everything posted by Jerakeen

  1. By accident, more or less. It happened in the Tower after I looked at my notes. It seemed so bizarre that I didn't want to report it unless I could repeat it, so I experimented until I had isolated the specific entry.
  2. I added the screenshots to the first post, if anybody is interested.
  3. Kelandon seems to keep an eye on the forums; he'll probably be able to help you out.
  4. Originally Posted By: Provincial Louts There are modern organisms that are considered to be the same species as fossils found from millions of years ago Same genus, sure, but I doubt they'd be considered the same species. But species is a fuzzy and sometimes arbitrary concept anyway.
  5. Originally Posted By: Tyrannosaurus How, exactly, do you wear an F-14? If you're a Tyrannosaurus, any way you want to.
  6. Are you sure it's Avernum 6 we're talking about? What you're describing sounds more like A5, except that you get potions rather than pods in Avernum. The cabinet in A6 has potions, a shield, and some coins, but no cloak. In either case, follow mauvebutterfly's instructions to get the weapons. They're not much, but they'll be adequate to the present need.
  7. Thank you, Dikiyoba, but both Photobucket and ImageShack want me to update my browser. I can do that for free, but not without also updating my OS, which is most definitely not free. And I'm not even sure it's possible/practical, as I'm on a Mac Mini. 1 GB really seemed like a lot at the time.
  8. I discovered by accident that if you have this in your game notes you can temporarily redecorate almost any town in Avernum: Click to reveal.. Looking at it in your notes causes the primary walls in whatever town you're in to switch to the Vahnatai wall set. I have to say that the Spiral Pit looked a lot nicer that way. Screenshots exist, but unfortunately I seem to be unable to upload them. and here they are: Click to reveal.. Click to reveal.. Click to reveal..
  9. Originally Posted By: Master1 Originally Posted By: FnordCola Au contraire, mon petite fromage. While Slarty's comment on pronoun gender is correct, the actual mistake in this post is the gender of the adjective. Fromage is masculine, so both the pronoun and adjective must be masculine. It should read Quote: mon petit fromage. Unless it is a female cheese.
  10. It seems to me that offensive wands were fairly useless until A6 anyway.
  11. The wight is much harder to beat than the ruby skeletons. Much.
  12. The Turtle Moves Mac OSX You have my email.
  13. No, you're not losing your mind; some of the walls shift around as you walk.
  14. I have just such a map, but it seems I can no longer upload to image shack (probably because of my antique browser). I can send it to you if you want to PM me your e-mail address.
  15. And I see that the updated documentation now needs to be updated again.
  16. Wow. You killed Reptrakos that early in the game? Just wow. The scale is behind his lair...I'd warn you about what else is there, but I guess you can handle it.
  17. Press Shift + D to bring up the cheat console. Type in: SDF 170 1 22 Then talk to the gatekeeper. She should let you in.
  18. Well, according to this, conservative brains are different.
  19. My sister gave me a copy of The Pope's Rhinoceros by Lawrence Norfolk. I see now that she just wanted to get rid of it.
  20. The following is an edited version of my contest review. Plot: Extremely linear; plays out almost like a movie. You are carried along by events through a series of violent, sometimes bizarre encounters. Gradually it becomes evident that another force is at work, manipulating you for its own obscure purposes. When you finally get to confront the mastermind, some of the mystery is clarified, but much is left enigmatic. The player may make reasonable guesses, but will not be spoon-fed the answers. Not my favourite kind of plot, but well thought out. It makes good use of the outdoors to control the pace of the story. Writing/Dialogue: There is no dialogue in this scenario. All of the text appears in dialog boxes, in which you usually only get one choice of response. I found this frustrating and annoying. The writing style is melodramatic and overwrought for my taste. The writer does a good job, however, of portraying the sliths as violent and volatile. These are unmistakably not humans in lizard suits, but alien beings with alien ways. Despite the horrific assortment of slith names, we do get a sense of the distinct characters of the NPCs through their interactions with each other; that said, it’s hard to avoid feeling like a passive observer to the drama. Combat/Balance: As a beta-tester, I played this scenario (on normal) numerous times with several different parties. The scenario is challenging but beatable at the lower end of the range, even with the pre-fab party (the Mac version comes with one), which is far from optimized. The combat ranges from fairly easy (with lots of help from allies) to absolutely (but not gratuitously) brutal. One of the nice things about combat in this scenario is that it’s not always the answer. Running for your life can be a viable option. In some cases it’s the only option. As for loot, there’s a ton of it, but you’re limited to what you can carry out with you, since there’s no place to sell it. No artifacts to speak of. There are some nice spells near the end, which are only useful if you plan to take the party on to another scenario. Town and Outdoor Design: A strength in this scenario. The outdoors are well-crafted to create the sense of a dangerous journey through vast untamed territories, and the fumarole area is beautiful in itself. The temple is the closest thing I’ve seen in BoA to a round structure. It’s worth exploring the whole thing just to see it in the auto-map. There's a lot more to like, but I'll leave that for the players to discover. Technical: There’s tremendous attention to detail with regard to special effects and scripting. The linear nature of the plot simplifies matters a little, but it’s still very impressive. Overall: Not my favourite kind of scenario, but very high quality and well worth playing. [rating]BEST[/rating]
  21. Originally Posted By: Dantius ... we've seen nothing but a rise in living standards, nutrition, medicine, education, wages, and comfort(excepting during wars and depressions, but those are anomalies). If the workers are seeing constant improvement in their lot in life, what reason would they have to overthrow a system that is providing them objective benefits and by all appearances will continue to provide them with objective benefits? You can thank the pinko unions for that.
  22. You can help Muck and yourself and still fulfill most of the quests. Spoilers: Click to reveal.. Don't do anything until you've spoken to the Vahnatai. They'll tell you that they won't let you pass unless you do something to hurt Muck. Then do the diplomacy quest and report back to Highground and the Vahnatai. It seems you've betrayed Muck but you can fix that by going back and killing the giant queen. Highground won't be happy about that but it's no big deal, and you'll still be able to pass through the Vahnatai lands.
  23. Originally Posted By: lordofdc While en route to Gladwells place to assasinate him, I run into another one of those shades who warns me and informs me. I just want to know, does killing them influence you badly with the Vahnatai? Nope. Go crazy.
×
×
  • Create New...