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pixelpusher

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Everything posted by pixelpusher

  1. Hi, just updated my Mac to Ventura. Now Steam tells me Queen's Wish 1 and 2 are both broken and should be moved to the trash. Will reinstalling the games fix the problem? Is there a way to preserve the saved games? Thanks guys
  2. OK, figured out how to trigger the Ruska Pass quest. Sorry for the trouble.
  3. Hi, I restarted the game after realizing I was missing out. I'm stuck at Ruska Pass, which I was able to navigate the first time around. Any thoughts? Also, where do you see the reputation stats? Many thanks
  4. Haha, yeah, I figured it out this morning. Thanks for the rapid reply!
  5. Hi, I've dedicated two forts to Industry but Mad Flurry does not unlock. Adding a third fort didn't do the trick either. Anything I missed along the way? Thanks
  6. My party can't understand the mosaics in the cemetery in the middle of the island. Is this because they don't have enough Arcane Lore? Or is there a key or description somewhere I need to pick up? thanks
  7. OK, found that switch! Thanks a mil, Randomizer, it was driving me crazy. BTW, your item lists are a godsend. I love these games, but have to collect every object in existence just in case it's needed down the road can really get tiresome.
  8. So far the game's been playing great and I've been enjoying the revamped Avernum. But in the Drath crypt, I've gone through it three or four times, pressing the U key every few steps, trying to figure out a way to get to those 2 levers behind the gate in the SE corner. Anybody know what I'm doing wrong here (or not doing right)? Thanks in advance.
  9. I had to take a screen shot of the main map during one of the transitions to get a good look at it. I am loving the huge spaces. The dungeons feel a lot less cramped. Thank Jeff for the big area maps (Tab key), otherwise, I'd be lost all the time. Seems this game is less about finding all the artifacts strewn about the terrain and more about playing a very careful political game. There's a lot of different forces at work here.
  10. I'd love to see the full map too. The scene switching is a little annoying when entering larger buildings, but since it means bigger dungeons, I accept them as a feature. However, it would be nice to have an easy way to tell which buildings have been explored. On the map, they stay dark.
  11. You should be able to loop back at the south end, right past the island.
  12. Well, with really strong magic and decent hand-to-hand, the only thing I had to worry about was getting stuck in the stun cycle. Which happened plenty of times. But mostly, I'd walk into a room, spread the bug spray, charm a little, and taze away. Or stealth around. Since I work out of the house, my productivity still took a huge hit. But the game was relatively quick and lots of fun. Having five factions gave the story a lot more drama than the usual for us/against us/Trakovite deal. If time permits, I'll try it again. Which class do you recommend for singleton?
  13. Just finished the game playing as a singleton Lifecrafter on Casual. Immunity from mental attacks is good! Which I had that in real life.
  14. I like Fael's macro idea. I find myself typing out the buffing sequences before each combat without even looking -- just keeping to the correct rhythm so there's no overlap. Here's how I think about the difficulty levels (because I have a job and many other interests -- lame, I know): Easy -> Quick Play: Enjoy the story and the puzzles, whizz through the fights Normal -> Balanced Play: Story, puzzles, but give the monsters a fair chance Hard -> Combat Play: The game is fun, but the fights really make it all worthwhile Torment -> Addictive Play: No fight is too hard! Bring 'em on, Vogel -- you've got nothing! I play on Normal, though I did edit the tool use up to 30 just because I got tired of interrupting quests or remembering where I had to back later to open whatever. Maybe an in-game marking system could address that... Glad to know about the built-in extra tough encounter that comes with each chapter. And here I thought I was wussing out by skipping them and coming back later. Otherwise, this is by far my favorite Spiderweb game. The blend -- action, story and can't-have-it-both-ways choices -- is really expertly tuned. Kudos to Jeff for his craft and creativity. Eric D.
  15. Amazing work, Synergy! Saves a lot of frustration. Now I can waste my time efficiently. Based on this list, there's no solution to the Scuttler eyes quest, right? I certainly haven't come across any in the Scuttler pit area.
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