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Acky

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Everything posted by Acky

  1. Started on Geneforge 2, to this day remains my favorite video game across platforms.
  2. Note that I'm not critiquing the gameplay or character design . The world is very interesting to explore and I'm having plenty of fun with the plot. Those are the strong aspects of the game. What I'm talking about is the general writing. Descriptions of areas. NPC development. Character dialog in perticular. They're just a shoddy job compared to Jeffs recent games. I know that this is a remake of a remake of a game made in the 90s, which was Jeffs very first game no less, but does anyone else feel like the game doesn't take itself too seriously? It's seems like the game is making fun of itself. So far I've just seen very little character development and underwhelming chats with the NPCs. It stopping me from being immersed in the game. I wouldn't be very annoyed if it were not for the fact that Jeff stated that, "I redid everything. Every element of the game, every line of text, everything was redone. I put as much work in Avernum: Escape From the Pit as in a new game." Sorry Jeff but I feel like you're just blowing smoke. The spots where dialog has been added are extremely different from the original dialog and it shows. Jeffs skills as a write have gone up tenfold since Exile/Avernum, so I guess I'm just too used to it. Maybe there's something I'm missing, or maybe this is just so far removed from the games Jeff's been making lately, but in my opinion, this is a very weak release from SW dialog and writing wise.
  3. Typo. To be fair, there's been like, 100 different Avernum games.
  4. Originally Posted By: Sylae Originally Posted By: Thin Gypsy Thief Even got my own campaign waiting for a good time to be released. Hey, me too! Yeah, I think Nalyd and myself are really the only people active at both SW and CRF. Azuma maybe as well, although I'm not sure if he's much active here or not. I've been trying to get more active with both communities when I have some time off being a superhero and stuff. Hopefully A:EftP will re-energize an interest in both boards. But I promise not to do any RPs. I was never good with those
  5. Hey folks, couple things I'd like to know. 1) Highly doubt it, but are there any characters that can join you like in the original Avernum? I've meet at least two that had dialog which makes me really think they should be able to join me. 2) Can anyone write up or link to a list of the new quest/locations that are in EftP? Thanks.
  6. You shouldn't need to treat them like regular monsters and summon them. Just start building a nice home early in the morning, they'll come around. Although ever since I talked to Bill I've been pondering the existance of Giant Intelligent Friendly Talking Creepers. Please make DLC for this Jeff! ()
  7. Originally Posted By: Goldrockjr How do i rest in the game is there a key for it or what ive hit every key cant find the rest option even the game help says you can rest but well it doesnt say how. Quite literally, all you need to do is just circle around in the Outdoors and that will quickly heal you up (but it won't recharge your spell energy.)
  8. Quote: 1). Having to spin in circles to recharge upon leaving town. If I do a quest in town that eats up health or energy I have to leave town, turn right around & come back in & then turn around again & leave once more to be able to hit the road fully ready to go. Recharging people entering or leaving makes play much smoother. Yeah, I can see why that's annoying . It hasn't been bothering me because I'm playing with the house rule of "Once you enter X zone to do a quest, you cannot leave until quest is finished," but it's pretty understandable. Quote: 2). What's with people taking off running to get to a shooting position? Here I am in one of the early battles. I set up the fighter in a decent blocking position to protect the other three behind him. On the archers turn, he's back a bit so I click on the bad guy to see if he's in range yet (wanting to keep him back as far as possible) & this goofball vaults over the top of the fighter, races into no-man's land & takes a shot at the bad guy (who promptly storms up & smashes the underarmored sniper wannabe). Same with the magic users. If you think that their line of sight is ok for a fireball & they don't, they'll charge off into the middle of everything to cast the spell. Yikes. Suddenly my ambush has turned into a rescue mission. Things need to go back to the point where, if a shot doesn't work, it's up to me to decide what the next action is. This has been a problem all the way back since Geneforge 1. It's gotten better but unfortunately there's physical limits to how intelligent Jeff can make the path finding. You can move a party member into another member's square by clicking on him, this will usually avoid them going around in big circles when in a tight corridor.
  9. Spiderweb doesn't usually visit the boards. It's much more likely that they'll read this if you send them an Email concerning the issue. 99% of the time they will respond within a few days. Alas, I do not have Avadon on the iPad and therefore cannot comment on the issue itself.
  10. No, his name was Nebulan when he joined here. He only visited the SW boards for a short time before becoming a regular at CRF. Quote: Take them in and get them adjusted. The place that sold you the glasses should adjust them for you for free. If you can get them adjusted right, they should be so comfortable you can almost forget that you're wearing them. Dikiyoba has lost Dikiyoba's glasses while wearing them numerous times. You'd think the non-blurry eyesight would be a significant clue as to where they are, but apparently not. I've only had them for 3 days so I might just be not used to having a paper-weight on my face. If it persists for more then a week I was told to come back in to have them adjusted. Considering how often I loose cell phones, keys, homework, library cards, and ipods, I completely expect this to be an expensive accessory at the least.
  11. Edit: I really got to start wearing my glasses. I know I should, but I'm knew to the whole glasses thing and they keep sliding off. Although, I do think Nebulan should be added to the CRF roster. He's been part of it since it started.
  12. Nice work. Will be interested in the next update.
  13. Acky

    Mass Effect 3

    To Othar: Click to reveal.. Quote: @Ackrovan: I've heard that claim (that the ending nullifies everything you've done) several times online, but I've yet to get a straight answer as to why. The destruction of the mass relay network and Shepard's death (in most endings) don't change the fact that you cured the Genophage or didn't, saved the Rachni or didn't, forged a peace between the Quarians and Geth or allowed one species to kill off the other, and mustered a military force that either survives to rebuild Earth (if you had many war assets) or dies there (if you didn't). Yes, many people are stranded in various places, and star clusters are cut off from one another (at least in terms of travel and trade; quantum entanglement communications allow for limited contact), but that's not going to last forever, as there's still enough galactic civilization left to gradually advance travel technology. I can see how Shepard's death renders some of the personal aspects of the story irrelevant, the council is probably dead whatever you do, and it's unlikely that any living Quarian who isn't already on Rannoch will get to see it again, but that's a fraction of what Shepard has done over the series. When you destroy a Relay, the subsequent explosion results in the star system that the Relay orbits being destroyed, as we learn in the ME2 DLC "Arrival." Thus, it doesn't matter if you cure the Genophage. The planet Tuchunka is destroyed, and all newly-fertile Krogan along with it. It doesn't matter if you reunite the Geth and the Quarians, because Rannoch gets blown out the proverbial airlock. Same goes for the Rachni, presumably, depending on what planet the Queen goes to. It doesn't matter if you build a huge armada of dozens of fleets, because the Sol System will be destroyed once the Relay self-destructs. You're not just wiping out the best known method of travel, you're exterminating trillions of lives in the process. Without Relays urban populations, that rely on farm worlds like Eden Prime, will experience mass starvation. Isolated worlds will have no way to contact their mother planets. The ending basically forces you to restart all galactic civilization by plunging the galaxy into a Dark Age. Thus thus, EVERYTHING you do up to that point means nothing. Everyone died, the end, is about what you get, which is really, really off-base with the rest of the trilogy. There's just absolutely no consistency with it. If the point of this outcome was to support the idea that the Reapers are so powerful nothing but restarting civilization will work, they don't do a good job convincing the player. Throughout the game I was getting the distinct impression that the Reapers aren't this omni-potent entity and could be defeated (since, you know, Shepard kills 2 of them), albeit with big help and at great cost. The ending just isn't consistent with the Mass Effect games theme of "Choice And Consequence". Note that I don't think the idea of this sort of ending to a game is a bad idea. You just need to convince me it works in the story. Bioware does not convince me it works in the story. A lack of a thorough epilogue is putting it mildly. BW, bless their hearts, drops the ball really freaking hard on the player with the ending sequence. There's no epilogue because there's no epilogue left to write.
  14. Acky

    Mass Effect 3

    Dantius couldn't have summed my feelings up better. As a long time ME fan, the endings in ME3 really do ruin the whole game for me. It basically nullify's everything you've done in the games with the only notable difference being the color of the explosion. It's a big shame because everything up to that last 5 minutes was absolutely fantastic. Gameplay was smooth, plot was great, I didn't even mind the stock images that were used. But those last 5 minutes....you can't understand how it absolutely destroys the game experience unless you play it. Come to think of it, there's a theory going around that the entire end sequence of the game is just a dream. Regardless of if its true, the ending is so bad people are starting to make craaaaaazy reaches, just for a sliver of hope. Good job Bioware! http://social.bioware.com/forum/1/topic/355/index/9727423/1
  15. I'd certainly at least try a SciFi game from SW. To be honest though, I play Spiderweb games to get my Sword whacking fix. I'm pretty comfortable with the content Jeff has coming out Originally Posted By: Dikiyoba Originally Posted By: Actaeon Geneforge isn't nearly as antiquated as the first three Avernums, and might hold up for quite some time before justifying a remake. Oh, G4 and G5 are fine, but that's because they're relatively recent. G1-G3 are almost as old as the first Avernum Trilogy, and about as painful to play as well. Dikiyoba. I'd like to co-sign this. I've been playing through the Geneforge series from the start and the gaps between the advances in the engine are really noticeable.
  16. Out of curiosity, what exactly do you mean by a "fangame" MMX? I'm pretty sure a flash version for Geneforge would still be considered copyright. SW isn't a huge company when you can sneak these sorts of things by. They can't really afford to let their games go so easily. Fyora's wear hats???
  17. Is it several or only two, the "Eye" and the conscience mind of the Gazer? I don't recall any instances when a Gazer refers to itself as Eyes. Just finished G2 and I'm positive Gazers don't speak in those terms, at least in the second game.
  18. For the regular magic items you can make on the anvil, there's no limit. Same with wands, crystals etc. So go nuts.
  19. It might be possible to sneak the cure out of there but it would be very very hard, and in the end probably not worth it. Every faction needs you to destroy Benerii-Uss one way or another so it's impossible not to anger the Takers.
  20. I actually meant the subsequent areas the person will get into require said combat/mechanics. But yeah what he said.
  21. You can access the Shadow Road, if you haven't already done so, by finding the gates in either of the servile villages Penta and Kaz. I think Penta's gate requires combat and Kaz's side needs mechanics and leadership but I could have that completely backwards.
  22. Acky

    Superheroes

    The power to be invisible while using my super strength to push a building over, racing across the structure at 500 miles an hour to get to my death lazer before my time-stop ability wears off, breathing underwater with my new set of gills, playing hop-scotch 50 thousand feet with each hop, and using my x-ray vision to look at all the pretty ladies inside said collapsed building. Backwards.
  23. I received four flower grams of the kind Duck described...and they were all signed Mister....sadface.
  24. Acky

    Avernum on Steam

    Hey, for those interested, I emailed Jeff and asked him. He said that they are planning on putting both trilogies on Steam at some point in the future.
  25. It may be tied to your Achievements for Steam. If that's the case I'm pretty sure you can't remove them, especially if deleting the game hasn't already worked.
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