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Boffo

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Well, I recently downloaded Ormus' latest version and tried to compile it... I had some difficulties. I am currently using Dev-C++. I got it to work, so I thought I would post a bit of a "How-to" for Dev-C++. I am posting how I got it to work, though there may be other ways. 1. Create a new project ("Blades of Exile.dev") in the "source code\Blades of Exile" as a Windows application in C++. 2. Add to the project all the files in the folder "source code\Blades of Exile". 3. In the Project Options, Parameters tab, add libwinmm.a to the Linker section. For my computer, it looks like: C:/Dev-Cpp/lib/libwinmm.a I do not know why this step is necessary as I thought Dev-C++ did it automatically, but apparently not. 4. Compile all the files (I use Ctr-F11). You're done! Now you should have a file "Blades of Exile.exe" in the folder "source code\Blades of Exile". However, to run the program, you need all the images, etc. that is found in the "root" directory and subfolders. So, I just copy "Blades of Exile.exe" to the "root" folder and run it there. Also, you need to have "boesounds.dll". I had no problems compiling this, but I give instructions here. 1. Create a new project ("boesounds.dev") in the "source code\BoeSounds" as a DLL in C++. 2. Add to the project all the files in the folder "source code\BoeSounds". 3. Compile all the files (I use Ctr-F11). Again, you are done. Now you should have a file "boesounds.dll" in the folder "source code\BoeSounds". Just copy this file to the same folder where you run "Blades of Exile.exe". I haven't tried my hand on the Scenario Editor, so I hope that there aren't any problems there. I am about to begin a few revisions (partially in formatting of the code), but I won't post until Ormus changes the license information that has been disputed... Oh, and as for the Google Code project at http://code.google.com/p/blades-of-exile/ I think it is a great idea. When (and if) we get it rolling, I think it would be nice for someone to instruct how to post a new "version". (This should probably be found at the project site. Perhaps it already is...)
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