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madcrow

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. I'll close it if people want. I just figured that folks would appreciate having a reliable hosting service for the project. Going back through the past, it seems that there's been a lot of arguement and not much action on getting things into a unified system, so I figured I'd just go and do it. What's your objection to having a centralized development location with proper version control and stuff. As a non-code my ability to contribute in other ways is limited, but i figured that getting stuff into a workable SVN tree would be a valuable contribution for those who DO code.
  2. The current situation with all sorts of patches and "standalone" code dumps seems to be getting untenable. With that in mind, I've started a Google Code project for this and will soon be working on importing the Mac and Windows codebases. URL: http://code.google.com/p/blades-of-exile/
  3. Quote: Originally written by Ingro: Quote: Originally written by madcrow: Hmm... this is a cool game, but I just realized something: the Win32 port isn't actually covered by the GPL!. I'm confused. "Blades of Exile Game/Editor/Character Editor are released under the terms of the GNU General Public License, Version 2." seems clear that both versions are covered by the GPL. (This is from the SpiderWeb source download Blades of Exile License.txt). Both the Mac and Windows versions are present in the file below the license. The Win32 port/build happened pre-GPL, back when the code was still under the CPL (Common Public License) Thus, as the changes were never merged back into the official code tree, the changes are still CPL. We should try to contact the author of the Win32 port (who hasn't been active in a long time) and see if he'll agree to release his changes as GPL and thus bring the Windows codebase back up from Win16.
  4. Hmm... this is a cool game, but I just realized something: the Win32 port isn't actually covered by the GPL!. If we were ever to move source development to a better system (a la Sourceforge or Savannah), we would probably need to clarify the license issue...
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