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Originally written by Ingro:
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Originally written by madcrow: Hmm... this is a cool game, but I just realized something: the Win32 port isn't actually covered by the GPL!.
I'm confused. "Blades of Exile Game/Editor/Character Editor are released under the terms of the GNU General Public License, Version 2." seems clear that both versions are covered by the GPL. (This is from the SpiderWeb source download Blades of Exile License.txt). Both the Mac and Windows versions are present in the file below the license.
The Win32 port/build happened pre-GPL, back when the code was still under the CPL (Common Public License)
Thus, as the changes were never merged back into the official code tree, the changes are still CPL. We should try to contact the author of the Win32 port (who hasn't been active in a long time) and see if he'll agree to release his changes as GPL and thus bring the Windows codebase back up from Win16.