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Celtic Minstrel

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Everything posted by Celtic Minstrel

  1. My understanding is that the people who worked on the version known as "CBoE" didn't bother with the character editor… though I'm pretty sure they did work on the scenario editor, which is also missing in that package for some reason. If the "BoE-1.2.0a-win32.exe" installer doesn't work for you, then there's probably nothing to be done about it. :( There are experimental versions somewhere, which do include the character editor; however, the save files in those versions are not compatible with those in CBoE, and the game itself may not be entirely stable. Since you can'
  2. I just double-checked, but it looks like my wild theory was incorrect - the file "BoE-1.2.0awin32.exe" is an installer, not a program file. On the other hand, if you were using the file "CBoE_x86_64", it looks like it did indeed omit the resources for some reason, so I've copied the resources from the installer into that archive. Try redownloading; if they're still missing, try again after clearing your browser cache. (Something like that really shouldn't be in your browser cache, but I was having problems with it in Firefox, so maybe something's misconfigured somwhere.) I tested that the game
  3. So, if that .exe download really is the game executable and not an installer, what I would recommend trying is to download the free version from Spiderweb's website, then just replace the executable.
  4. ...could it be that the Gannel ambush at the second crossing is one of these?
  5. Yeah, I noticed that too, and thought it was a really nice touch.
  6. If you don't use Steam, then you don't need the Steam code for anything. That code just proves to Steam that you own the game, allowing you to download it from them. If you don't use Steam, all you need to remember for possible future downloads is the Humble Bundle link.
  7. There are four difficulty levels. If you mostly just want to follow the story, you can play through on Casual. You'll still need to engage in some fighting, however.
  8. Indeed, only 71 out of 2,151 backers, or about 3.3%. Isn't that the case for most people?
  9. Nice! I've added it to my torrent program for indefinite seeding. Also just for the record, it's openboe.com, not .net. EDIT: Speaking of which, I also added a link to the torrent right there on openboe.com. EDIT2: I also noticed there doesn't seem to be a link to openboe.com in the forum header? Anyone want to add that for me? I'd do it myself but I'm not sure where to fit it in... also, the documentation links should probably be updated to point to openboe.com too (you can find that link from the openboe.com front page).
  10. In the unstable OBoE version, yes it should function now. But that version isn't really playable yet.
  11. I think I have one or two scenarios that I might want to dust off one day and finish, so who knows, maybe they'll be released in 2025 or something! And that's not counting the epic, which sadly will probably never be done, but we can hope.
  12. GoG aside, I too would be interested in obtaining the original Nethergate. I purchased the remake, but was too late to purchase the original. I'd think it would be okay to release it for free like the Exile trilogy? But I dunno, maybe he has his reasons not to...
  13. Mac doesn't have an equivalent of that wizard. In fact, on the Mac you basically just can't run older programs at all no matter what. I'm not sure what the cut-off point is though; I know PowerPC or Classic apps won't run on newer Macs, but I'm not sure if there's an additional compatibility line that was crossed. Anyway, like I was saying, if there are problems specifically related to the filesystem, then I would think you could just use the older filesystem to solve those problems.
  14. For the record, if APFS is the issue and it's not (yet?) fixed, wouldn't it work to create an HFS+ partition (or even just a writable disk image) and do your BoA work on there?
  15. I wouldn't think so? That would be really weird.
  16. I've uploaded the four BoE files to OpenBoe.com.
  17. If I recall correctly, no you can't. You can't poison thrown weapons such as darts, stones, etc. Guessing you can't poison a sling, either.
  18. I wasn't really planning to host the site verbatim in any case (though I could do so, I suppose). I was going to put some of the contents up in a different format on openboe.com though.
  19. I actually did get your email, just hadn't checked yet today, so if you have something more recent, you can feel free to send it to me at that address. I did download the entire SW folder from the OneDrive folder you shared, though. I'll take some time later and go through it, probably very slowly though.
  20. So I'd like to get those TrueSite files as well as the other related files, would I need to PM you my email? I'm not sure how I'm supposed to contact someone on Calamity Refuge, either.
  21. I have no idea. Is there a reason why you're working with the original sources instead of the GitHub sources? The GitHub sources will compile just fine on Linux, though the game is not quite fully functional (missing the menu bar).
  22. I'd certainly like to see TrueSite restored (or at least the important parts of it, it wouldn't have to be in the same format). Anything related to Blades of Exile, at least, can probably be moved over to openboe.com. I know there's also a lot of stuff for Blades of Avernum too though, plus an archive of Geocities sites. I don't think it's necessary to preserve the sites themselves (though it would be nice) but we should at least be sure the content doesn't get lost. Are those "several other Blades related files" BoE or BoA? If they're BoE I'd definitely be interested in getting ho
  23. Yes, the GitHub files vastly differ. The source files from Spiderweb Software won't compile on Linux, unless you're using WINE or something. For the GitHub version, the README explains the libraries used. The original version just used the Mac Toolkit (pre-Carbon!) on Mac and basic WinAPI on Windows, no external libraries as far as I know.
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