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Celtic Minstrel

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Everything posted by Celtic Minstrel

  1. So... which one do you think is the best choice? Should I submit a news entry or are you going to make some changes to the site? Edit: There is no appropriate category available for News Entries. Edit2: Oh... is the batch graphic feature officially cancelled? I uploaded a zip file, and if it's not going to be processed then I will upload the graphics individually. Edit3: I'm just going to upload them individually. If my zip file of graphic is still there, please delete it (or remove it from the queue, or whatever).
  2. Is it possible the person escaped via a different exit? I notice there are two curtains which he should be able to pass through.
  3. (Urgh, double post...) Okay... I have some templates in xcf (GIMP) format that would probably be useful, but there seems to be no good way to post them on the Blades Forge. They can't be posted as a graphic, because they are not an allowed format (and they probably shouldn't be, either); they could be posted as a scenario, except they're not really a scenario. I don't really know if there is a good solution to this. Ideally they would be available as psd as well as xcf. (Or, if I could find a way to save as a multi-layer TIFF, that would be even better. Unfortunately the GIMP does not support this. ) Ideas?
  4. I'm sorry, but it seemed like a bug to me. In fact, it still seems like a bug. If the site goes down when you're working on it, you should probably create a message that explains the site is being worked on rather than the seemingly random code that popped up before. As for AIM, I don't have it. I don't do instant messaging. But next time (if there is a next time), perhaps I'll wait awhile to see if it's temporary.
  5. The Blades Forge is currently giving me what looks like BBCode instead of the actual main page.
  6. In a similar vein, the high priest and the archmage had no resistance to acid/poison even though the mage and priest did, and the archmage had resistance to magic but nothing else, and the slith avatar had no resistance to poison. The way I'm seeing it is that if the basic slith is resistant to fire and poison, every type of slith should be resistant to fire and poison. This is not the case, apparently.
  7. The spidweb BBCode tag does not work at all.
  8. Which lines are the problem? I know you gave the line numbers, but I have no way of knowing which lines they are in your sample.
  9. Well, I'm not sure why it's happening, but could it be fixed by resetting the height after making the changes?
  10. Oh, I thought the whole site was broken. Thanks!
  11. I can access the Bulk Graphics page again now, and it says there is one upload in the queue. Does this mean it will someday be processed?
  12. Quote: Originally written by Arancaytar: The error message in your post. The one I already PM'd you about? Regarding this (including the PM), I understand. I would feel the same way. I have removed the path in the error message. Nioca: At least in some cases, the variation could just be added to the old node by uploading a replacement picture. I already added map graphics to a few of mine that way
  13. Hmm. You must mean this: Code: QDGetPictureBounds( current_pic_handle, &pic_rect); instead of this: Code: pic_rect = ( **( current_pic_handle) ).picFrame; Thanks, that problem seems to have been overcome. The window is still not drawn though. I'm about to see if I can locate the reason. Edit: Well, it launches perfectly, and the menus work, but the window does not display.
  14. Quote: Originally written by Arancaytar: Please take it out, like Nioca did. Huh? Is this addressed to me? What do you mean?
  15. Do you mean this? Code: check_error = NewGWorld (&myGWorld, 0, &pic_rect, NULL, GetGDevice(), noNewDevice + kNativeEndianPixMap); It sounds like the right solution, yet it still doesn't work. I had actually thought it was a problem from GetPicture which wasn't caught until the NewGWorld call. This also doesn't work if I put NULL instead of GetGDevice() and omit noNewDevice. It doesn't even work if I specify the bit depth in the second argument.
  16. If you click Submit without first clicking Upload, the graphic fails to upload but you still get the points. Edit: Also, everytime I add a graphic I get an warning of the following form: Code: user warning: Duplicate entry 'xxx' for key 1 query: INSERT INTO drupal_node_comment_statistics(nid, last_comment_timestamp, last_comment_name, last_comment_uid, comment_count) VALUES (167, 1198636863, NULL, 15, 0)in <path removed> on line 151. where xxx is an ever-increasing number. Edit 2: I'm assuming that means the zip I uploaded will be deleted? Because I'm now uploading them individually. Edit 3: I'm getting 15 points per graphic even though the FAQ says I should get 10.
  17. Yay! Finally it works. One thing I noticed: when I logged out, the page didn't update to reflect this. (Bypassing my browser's cache fixed it.) Edit: How long does it take for bulk graphics to be processed?
  18. (sorry about the triple post) I think the following chunk of code is somehow to blame for the PC editor currently not working. Code: current_pic_handle = GetPicture (picture_to_get); if (current_pic_handle == NIL) { SysBeep(2);SysBeep(50);SysBeep(50); ExitToShell();} pic_rect = ( **( current_pic_handle) ).picFrame; pic_wd = pic_rect.right - pic_rect.left; pic_hgt = pic_rect.bottom - pic_rect.top; GetGWorld (&origPort, &origDev); check_error = NewGWorld (&myGWorld, 0, &pic_rect, NULL, NULL, 0); The odd thing is that for PICT ID 5000, which has a width of 380 pixels and a height of 70 pixels, pic_rect is set to (t=3072, l=2560, b=20992, r=-31231). I don't understand why it doesn't work. The error occurs at the NewGWorld; it returns -50 which is a paramErr (illegal parameter), and I suspect it is because the rect is bad.
  19. There were a few things that Exile had that I miss in Avernum – this is why I just recently bought them both at the same time. For example, in Exile you can have 6 character members, there is a greater selection of spells, you can give a character more than two traits... On the other hand, plenty of things are better about Avernum – first and foremost is the graphics, but there's also the special skills and the quest lists (from A2 up). So I'm not going to vote because my answer would have to be "both".
  20. That's nice, but since it's Christmas, I'd be satisfied with 36 hours from now. I wouldn't expect you to work on Christmas Day or even Christmas Eve (but if you want to, I won't complain).
  21. Quote: Originally written by Txgangsta: Geneforge couldn't have came first because of many reasons. 1) No teleportation. 2) The Avernum caverns haven't been discovered. 3) The only known continent is Terrestia, but the Sha'el or whatever are other peoples on a different continent, and no one knows where they came from. Yes, regression is possible, but how would the caverns be forgotten? And an empire that spanned the world completely gone from everyones history??? I still doubt there is a connection BUT: 1) I have seen posts that mention teleportation in Geneforge. 2) The caverns could have been forgotten. 3) Not sure what to say about this one. It doesn't really seem relevant. The caverns could be forgotten if something else came up that they had to focus their attention on – for example, the discovery of Shaping. Same goes for the Empire, if said discovery causes it to collapse. You might be surprised how much can be forgotten over time. A thousand years later, or two or four thousand, they may remember, a little. A million years later, it could be completely forgotten. I don't really think a connection is possible though. Consider this: Terrestia lacks almost all of the distinctive creatures that exist in Ermariana: Nephilim, Slithzerikai, Vahnatai, dragons, hydras, chitraches, troglodytes, ogres, goblins, giants, basilisks,... the list goes on. In fact, I think the only sentient race in Terrestia was humans until the creation of the serviles, drayks, and drakons. Contrast this with Ermariana, which has at least two original sentient races: the dragons and the Vahnatai. Note the absence of humans. According to this site (not sure if this is canon though), the humans are a creation in Ermariana. In Terrestia, they are the creators. Sure, it's possible that a created race goes on to create other races, but how likely is it? (Edit: Oops, I missed the second page! Oh well...) I don't know about the secret since I haven't bought the game yet, but I really don't think there can be any connection. And while a connection between Geneforge and Avernum is ever so slightly possible, connecting either of them to Nethergate is just silly.
  22. Progress! The character editor now loads its main resource file, but it's now having problems creating a new GWorld (QuickDraw error -50). I haven't figured out what the error means yet.
  23. I don't know whether this matters at all to you, but Khoth has a darcs repository for the Mac source. The only reason I say this is that it might make sense to keep them both in the same type of repository. Also, two Google code projects have been created – one is called oboe, the other blades-of-exile. If the creators of those projects were contacted, and you had a Google account, the source could be moved to their repository. (I think it's Subversion?) These are just suggestions. Follow them or ignore them as you please. I'm currently trying to get the Mac character editor to work, and making very little progress. Part of my problem is that, like you, I don't really understand all the API functions (in my case, the Carbon API). It would probably be simpler (and messier in some sense) if the Mac version switched to a file system more like the Windows version, where each graphic is in a separate file. You could make it look neater though – on the Mac these files could probably be hidden inside a file package (a folder that is treated like a file); on Windows they could perhaps be zipped or something (this would require using zlib though, or something similar). Maybe someone should do a comparison of the Mac and Windows source to determine which parts are identical. It would be nice if this were to finally start to progress again.
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