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Posts posted by The Ratt
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I didn't mean you had to, but I guess you'll do it anyway. Well thanks.
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Alright, that's fine. Have you figurred out how to make it so items can be enhanced multiple times? On the first item of each class (i.e. swords, cloaks, etc.) there is a line that says
It_can_augment = 1;
If you change the 1 to another number I think you can change how many times an item can be enhanced. Now you can give a puresteel soulblade a strong blessing and an acid infusion.
Note: I have been too lazy to try and prove this so anyone is free to prove me wrong.
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Lifecrafter's right. I think first you need to ask him where he gets his ingredients, then he will go to check on them. You need to position yourself off his path and so you can just see him when he gets there, and unless you want to fight him, wait until he leaves to go in.
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Actually I did some messing around and those are stats. For future reference when I stats they are set up as
it_stats_to_affect = 220;
it_stats_addition = x;
item abilities are set up as
it_ability = 58
Sorry if I sound mean, I just want to make sure everyone is on the same page.
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I applaud you. Clap clap clap. Also you made merc. I'm still at newb.

Here I'll help you. (Note: There are gaps that can be filled on this list)
Item Abilities
3 = Firebolt
4 = Searer
5 = Essence Orbs
7 = Diamond Spray
10 = Stun
13 = Terror (Monster Cast)
14 = Terror (PC Cast)
15 = Dominate
16 = Fyora Fire
17 = Ice Breath
18 = Ice Spray
19 = Ice Spray (Shaila Version)
20 = Javelin
21 = Flung Rock
22 = Stunning Rock
23 = Drayk/Drakon Fire
24 = Ur-Drakon Fire
25 = Disruption
50 = Thorn
52 = Venom Thorn
54 = Acid Thorn
56 = Submission Thorn
58 = Reapers
60 = Decaying Ray (Ray Damage+Poison)
62 = Charm Ray (Ray Damage+Charm)
64 = Slowing Mist (Ray Damage+Slow)
65 = Confusing Mist (Ray Damage+Curse)
80 = Poison Sting (Ray Damage+Poison)
81 = Poison Bite (Ray Damage+Poison)
82 = Icy Touch (Cold Damage+Slow)
83 = Rotting Touch (Melee Damage+Acid)
84 = Stunning Blow (Melee Damage+Stun)
85 = Radiate Energy (Stronger Stunning Blow)
86 = Confusing Touch (Damage+Curse)
87 = Terror Touch (Damage+Terror)
100 = War Blessing
101 = Elemental Cloak
110 = Speed
120 = Unlock
130 = Mass Restore
140 = Mass Energize
160 = Burning Spray
161 = Venomous Spray
162 = Acid Shower
164 = Aura of Flames
165 = Stunning Aura
166 = Kill
168 = Daze
170 = Strong Daze
172 = Mass Madness
174 = Mental Barrier
178 = Essence Shield
180 = Essence Armor
182 = Steel Skin
183 = Spine Shield
184 = Augmentation
185 = Regeneration
186 = Battle Roar
190 = Light
191 = Charm
192 = Wrack
192 = Essence Shackles
195 = Lightning Aura
196 = Essence Lance
197 = Unbound Death Breath
198 = Unbound Fear Breath
200 = Heal
201 = Heal Self
202 = Heal Group
206 = Minor Heal
207 = Major Heal
210 = Cure Affliction
211 = Cure Self
212 = Cure Group
213 = Banish Affliction
214 = Aura of Cleansing
215 = Haste Other
216 = Haste Self
217 = Haste Group
220 = Restore Essence
225 = Protection
226 = Shield Self
227 = Shield Group
230 = Bless Other
231 = Bless Self
232 = Bless Group
Feel free to fill in gaps.
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Yes, Ratt agrees with Lifecrafter, and will stop posting on this.
P.S. Are there any Dikiyobites?
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Alright, more to add. Also do you know if it will say someting like resistance to ray damage +25% if you figure out those hidden resistances?
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Oh, nice, more for the list. Keep us updated.
By the way are those item abils or stats?
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Are they the ones that change your stats at the beginning of the game, if you talk to the sign?
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Actually, I think exec files might be graphic files. After all that's what the graphics for the game are stored as, and nothing shows up when i open it up in a text editor.
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Alright. When you open the file for a conversation, it will say
begintalknode 1;
state = -1;
nextstate = -1;
condition = (whatever is here I don't understand it, I wouldn't mess with it)
question = (if it says special I think it means it affects what people think of you, not sure)
text1 = "blah blah ( to instert quotation marks use the underscore key) this is what you read.
begintalknode x; is the text page you read
nextstate = x; leads to the nodes that have a state of "x"
Also if you make a new node make sure the node number you use isn't being used already.
That's all I can really think of right now. Also I'm not very good at changing stats, or giving items through talking. but I can send you the editor, you could probably learn more from it than me.
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Sorry about that, .exec I don't have a progam that reads that on my mac.
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I kinda know how to change conversations, I can send you an editor that can change your stats, but I didn't make it. And if you want I can try and describe how to change conversations.
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Yeah see if you can make a battle alpha have a sword or armor.
By the way, what program reads the .exe files.
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How do you make an editor?
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How would you do that?
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did you ever think about setting up as
it_stats_to_affect 0 = x;
it_stats_addition 0 = y;
it_stats_to_affect 1 = x+1;
it_stats_addition 1 = y;
it_stats_to_affect 2 = x+2;
it_stats_addition 2 = y;
trying multiple stats at once?
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Well I think you probably could make the character spit fire, ice, or acid if you changed the attack ability of the character in the itcharsgf4 file.
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Wait, then what numbers other than the ones we have worked?
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Hmmm. That could mean there are a lot of resistances. Ooo, brain wave. The slots btween 100 and 200 my be resistances to item abilities (i.e. reaper baton, ray damage, disruption, etc.) check for those.
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Well you need to remember that it is just the skin. So I don't think it would make sense if a shaper put on drakon skin gloves and was able to spit fireballs (even though that's a cool idea). But it does make sense if they got all the resistances. Even if they made essense flow through the skin, that would just increase resistance, not allow fireballs. Drakons make fireballs, not drakon skin.
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Oh wow. Have fun with that. Wish you luck.
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Wait, there's more? How do you know?
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That's true, but also think about it this way. The ornk was made of essense, but it no longer has it flowing through it because it cannot shape and is no longer being shaped, where as the skin was infused with essencse permanently to increase magical resistance, magic power, etc. (please don't comment about the spelling).

G5 Artifacts
in Geneforge Series
Posted
No, hostile effect resistance is resistance to fire, cold, energy, stun, poison, acid, mental, all of the non-hidden resistances. So have 100% hostile effect resistance means that all effect attacks (wingbolt breath, roamer spit, poisoning, etc.) will do almost no damage.