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Everything posted by The Ratt
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Tell me are you planning on finding all the rocks, sticks, and trash lying around too? You did say every single item you can get.
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(For those who don't feel like killing Eliza) I believe it will open for you after you fix Moseh, assuming you took that path.
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Micro Phage's Editor works, and also if you wanted to edit items to have different stats or do different types of damage there is a page dedicated to that in Stratgey central.
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Have you not heard the rules of the internet? Women = Men Men = Children Children = Cops This explains everything.
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That rebel ending only happens if you support the rebels the whole way.
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Also, they advice here is generally advice on how to build characters that can survive on torment difficulty. If you have any character designs that can achieve that and haven't been mentioned please good ahead and mention them.
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Thank you for the information. I look forward to purchasing the full game.
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Did anyone else notice that there a five factions, each with their own beliefs, *cities*, and quests. Does this mean there will be a town, or maybe city of Trakovites?
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Let him use the canisters. It's fun being required to fight an eyebeast or two, each with twenty or so slaves.
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If I remember correctly, the encounter that requires the highest leadership requires 12. So you might want to consider keeping at 12 next time. Save those skill points. Also I believe the highest mechanics door that's supposed to be opened without a key is 12. But I could be wrong.
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Gandalf I'm not sure if you know, but if you try to kill Moseh he takes away one strength and one Missile weapons permanently. I found this out the hard way when I tried to stay neutral and not turn in the Safehouse. I've always used Warrior as my starting class. I use the already high leadership and mechanics to my advantage along the low costing combat skills.
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See that's why I never found him, I try to avoid drunkards as much as possible. They tend to be violent at most, and rude or unconversational at most. There is cake in the kitchens of Dillame Fortress, which is to the left of the entrance. Also is there someone else who wants cake other than that servile in Khima-Uss?
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Well, the Sholai got smart and decided Shaping was too powerful and banned all practice, succeeding in wiping out the threat. They then forgot about Terrestia for many years, while the creations made there changed, adapted and eventually learned Shaping.
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Where's the research notes quest? I've never been able to find it.
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Going along that line, I think that Humans and Serviles are just altered Shapers from long ago, competing for the name of their gods, while the Shapers have actually become the Sholai. Edit: Typo
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Ornks and Gazers, duh. Based solely on looks, no Idea which is best. Based on which creations I use, Gazers.
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My two cents on this are consider those two elements in real life. Bugs and Lizards much more active when it is hot and almost inactive when cold, but then you get some creatures like the moose that can't survive over 50º F (or somewhere around there) because they begin to overheat. Also in the game, acid damage does much more damage in the beginning of the game than poison, and combining them would reduce that effect.
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Originally Posted By: The Ratt Also, a suggestion that I think many other people besides me would appreciate. Let the healing finish completely before damage is dealt. I don't know how many times, that I've healed myself for 200 hp, only to have it stop after fifty because I was poisoned and that had to deal 5 damage. Also in midbattle, you heal yourself for 200 hp, it gets to 100, then an enemy hits you for 159 and you never finish healing. I'm wondering if Spidweb has seen this, and what his imput on this idea would be.
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To get to the scripts you need to find the GF4 app in the Apps folder, then go to GF4 Files, the go to scripts and find the one you want to edit. You can generally pick up a few tips from the GF4 Stratgey Central where there's a link to script editing. Please note that it may be out of order right now.
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Oh come on, the 24-inch Macs are not overly expensive for what you get.
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Have you noticed I have not responded to Iffy?
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If I remember from a previous conversation, the only graphics that the PC had trouble becoming were the stationary objects (turrets, items, etc.), however feel free to correct my memory.
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I feel as though there are some shaper's who are not disciplined enough to resist the urge to use canisters. Remember that canisters draw people with shaping powers to use them. If a shaper isn't informed about what canisters do, then they will most likely be very tempted to use it. I could also turn this into a Trakovite discussion by saying that this wouldn't happen is shaping was eliminated.
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I look forward to seeing the improved graphics. Sounds interesting. Especially since the new iMac come with a minimum of 20' screen. Also, a suggestion that I think many other people besides me would appreciate. Let the healing finish completely before damage is dealt. I don't know how many times, that I've healed myself for 200 hp, only to have it stop after fifty because I was poisoned and that had to deal 5 damage. Also in midbattle, you heal yourself for 200 hp, it gets to 100, then an enemy hits you for 159 and you never finish healing.
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Here's my argument for the Trakovites :::Start Rant:::: I'm too tired for this... *generic arguement for the pros of Trakovites, mostly dealing with what happens with corruption.* :::End Rant:::: Edit: notice the " =:T:= " in my signature.
