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The Ratt

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Everything posted by The Ratt

  1. I managed to rely on Plated Clawbugs from when I got them to when I got Betas, which ended up being a pretty long time. But then I got wingbolts.
  2. I think Jeff has made a few too many poison/acid swarms though. There is a whole area that is completely poison/acid based before (to my knowledge) you have a spell that can cure multiple allies. This could be very difficult, especially for a new player that has no idea how to approach to situation. I personally was unable to get through Lerman's pass before Storm Plains because I just kept running out of curing items. Also Jeff has not fixed the, glitch, for lack of a better term where damage can interrupt the healing process (i.e. you heal for 150, but that ends your turn and poison hits you for 23, resulting in you not recovering all the health). This has caused me to reload a few times now.
  3. Heal and buff your self quite a bit? Edit the scripts? Those are the only things I could think of that would make any difference.
  4. tools don't stack. there's your problem
  5. I think he meant the first one that was linear.
  6. My suggestion for a laptop, depending on how intensive your mouse usage is, is to buy a wireless mouse. Especially if you need to scroll or move fast for a game. A question I have, is has Jeff fixed the annoying trait of poison damage (or any for that matter) to interrupt the healing process (i.e. you heal yourself for 300hp but you take 2 poison damage at 100hp and the poison interrupts the healing so you only gain back 100)?
  7. You can give it the ability to shoot reapers, or unbound breath, any attack in the game. Believe me. It has been done.
  8. I guess I should make myself clear. How do you think my screen name rlates to Ratatouille
  9. Wait, what do you think my screen name could be a reference to?
  10. It's true, she does give very good advice.
  11. They need muscles to control that omnidirectional anus, duh.
  12. How about a pumpkin instead. Endless entertainment for the kids. Until the carving tools break.
  13. I'll give it three to four more posts after this one before a lock.
  14. I think this idea for GF6 would be better off as a side story independent of the pc of any Geneforge, but still in the same setting.
  15. Here are the lists for scripting info. Created by me and lifecrafterandnoobeditor. Please refrain from posting in this thread. Thank you.
  16. Item Abilites These are what an item does when used, i.e. a spray crystal has Essense Orbs, while a bronze shortsword has Shortsword 0 = Melee Attack 1 = Bite 2 = Shortsword 3 = Firebolt 4 = Searer 5 = Essence Orbs 7 = Diamond Spray 10 = Stun 13 = Terror (Monster Cast) 14 = Terror (PC Cast) 15 = Dominate 16 = Fyora Fire 17 = Ice Breath 18 = Ice Spray 19 = Ice Spray (Shaila Version) 20 = Javelin 21 = Flung Rock 22 = Stunning Rock 23 = Drayk/Drakon Fire 24 = Ur-Drakon Fire 25 = Disruption 50 = Thorn 52 = Venom Thorn 54 = Acid Thorn 56 = Submission Thorn 58 = Reapers 60 = Decaying Ray (Ray Damage+Poison) 62 = Charm Ray (Ray Damage+Charm) 64 = Slowing Mist (Ray Damage+Slow) 65 = Confusing Mist (Ray Damage+Curse) 80 = Poison Sting (Ray Damage+Poison) 81 = Poison Bite (Ray Damage+Poison) 82 = Icy Touch (Cold Damage+Slow) 83 = Rotting Touch (Melee Damage+Acid) 84 = Stunning Blow (Melee Damage+Stun) 85 = Radiate Energy (Stronger Stunning Blow) 86 = Confusing Touch (Damage+Curse) 87 = Terror Touch (Damage+Terror) 90 = Broadsword 91 = Stunblade 92 = Venomblade 93 = Oozing Blade 94 = Draining Blade 100 = War Blessing 101 = Elemental Cloak 110 = Speed 120 = Unlock 130 = Mass Restore 140 = Mass Energize 160 = Burning Spray 161 = Venomous Spray 162 = Acid Shower 164 = Aura of Flames 165 = Stunning Aura 166 = Kill 168 = Daze 170 = Strong Daze 172 = Mass Madness 174 = Mental Barrier 178 = Essence Shield 180 = Essence Armor 182 = Steel Skin 183 = Spine Shield 184 = Augmentation 185 = Regeneration 186 = Battle Roar 190 = Light 191 = Charm 192 = Wrack 192 = Essence Shackles 195 = Lightning Aura 196 = Essence Lance 197 = Unbound Death Breath 198 = Unbound Fear Breath 200 = Heal 201 = Heal Self 202 = Heal Group 206 = Minor Heal 207 = Major Heal 210 = Cure Affliction 211 = Cure Self 212 = Cure Group 213 = Banish Affliction 214 = Aura of Cleansing 215 = Haste Other 216 = Haste Self 217 = Haste Group 220 = Restore Essence 225 = Protection 226 = Shield Self 227 = Shield Group 230 = Bless Other 231 = Bless Self 232 = Bless Group
  17. Script Code Stats GF4 These change the benefits of weapons and armor 0= strength 1 = dexterity 2 = intelligence 3 = endurance 4 = melee weapons 5 = missile weapons 6 = quick action 7 = parry 8 = creation armor (only works as it_pet_stats_to_affect = 8 ) 9 = battle magic 10 = mental magic 11 = blessing magic 12 = spellcraft 15 = fire shaping 16 = battle shaping 17 = magic shaping 18 = healing craft 20 = leadership 21 = mechanics 22 = luck 40 = firebolt 41 = burning spray 42 = searer 43 = ice spray 44 = lighting aura 45 = essence orbs 46 = acid Shower 47 = kill 48 = essence Lances 49 = aura of flames 50 = daze 51 = mental Barrier 52 = wrack 53 = unlock 54 = terror 55 = dominate 56 = essence shackles 57 = strong daze 58 = charm 59 = mass Madness 60 = war blessing 61 = protection 62 = essence shield 63 = speed 64 = spine shield 65 = mass energize 66 = steel shield 67 = essence armor 68 = elemental cloak 69 = battle roar 70 = minor heal 71 = cure affliction 72 = augmentation 73 = heal 74 = regeneration 75 = group heal 76 = banish affliction 77 = major heal 78 = aura of cleansing 79 = mass restore 80 = create fyora 81 = create roamer 82 = create drayk 83 = create kyshakk 84 = create drakon 85 = create thahd 86 = create clawbug 87 = create battle Alpha 88 = create rotghroth 89 = create war trall 90 = create artila 91 = create vlish 92 = create glaahk 93 = create wingbolt 94 = create gazer 100 = set of spore mine early; 1= blue, 2= green, 3= red 200 = melee damage protection 201 = action points 202 = chance to hit, multiplied by 5 203 = levels damage in combat 204 = hostile effect resistance 205 = energy resistance 206 = fire resistance 207 = poison resistance 208 = acid resistance 210 = mind effect resistance 211 = stun resistance 212 = cold resistance 213 = damage shield 214 = energy preservation 215 = stealth 216 = radiance (undead bane) 217 = vampiric touch 220 = blessing 221 = fire essence 222 = cold essence 223 = acid infusion 224 = curse power 225 = magic essence 226 = speed 227 = spines 228 = stability 229 = strong blessing
  18. I have the lists somewhere, and I'm willing to resubmit them if you want them.
  19. No, that's only the Ability Numbers. Should I just repost the pages again?
  20. Well, if a new link needs to be made I still have a copy of the number lists.
  21. The link in strategy central called "Scripting and ablility numbers" or something similar, which I also am unable to open, any idea why Slarty?
  22. Yeah, I think that Shaper Mitchell kinda has his head in the clouds since he figured out how to edit the files. I remember what it feels like. It was a nice feeling. Shaper Mitchell: Did you use those handy dandy lists of scripting numbers I helped organize?
  23. I think most people here know my views on shaping. Therefore my logic is that if canisters had no bad effects, that would cause more people that have the power to kill others and/or themselves. And just so you know I generally play the game only using the gazer and drakon canisters.
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