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Sleeping Dragon

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Everything posted by Sleeping Dragon

  1. He certainly did what he could within the dogma. But, I mean, the pope could rewrite the dogma if he wanted, right? Why not welcome gays, allow female priests, and promote safe sex? If they really want converts, why not have a pope-approved reformation to adapt to the modern world? Heck, if a pope did any of those things I'd certainly be tempted to believe there was a divine presence at work! You're right, though, John Paul II was pretty benevolent. I should have said "crazy radical" instead. Imagine how cool it would be!
  2. Well, when they traveled through the Nethergate, they had to end up somewhere.
  3. Nice! They really do look like exile characters. Reminds me of the art from Avernum 2. That game had some of the best art in the series. The 3D renders in the recent games just aren't as nice. Uncanny valley, I suppose. I prefer drawings.
  4. Aw, I'll pray to the cable gods for you, Ephesos.
  5. Yeah, the RP seems to have slowed, which is fine with me. It's been tough settling into my new schedule. I was lucky enough to find a work schedule that doesn't conflict with my school schedule, so I can keep my job, but might have less time to lurk around here. I'll wait for other people before I make my next post, but it will probably involve my servile lifecrafters completing their training and then heading into the Storm Plains to reinforce your armies, Hypno. So, look forward to that.
  6. One of the definitions of 'bovine' is slow-moving and dull-witted. I would argue, therefore, that ornks are more bovine. When cows were sent down to Avernum, most died, only the strongest and smartest could survive, so they must have lost some of their bovineness in order to continue life in such harsh conditions. Ornks, on the other hand, were specifically created to be slow and dumb, for easy harvesting, so the Shapers would have maximized their boviness, perhaps making them even slower and stupider than real life cows. Ornks are thus the more bovine.
  7. Interesting to see a pope being proactive for once. Sigh, just imagine the possibilities if he chose to use his considerable sway over such a large number of people for... something good. "Hey African Catholics, using condoms no longer means you go directly to hell!" (Number of AIDS deaths drops dramatically.) One of these days, they're bound to accidentally elect a benevolent pope, right?
  8. If you think haste is crazy in Geneforge 1, try making some vlish!
  9. Okay, let me try to apply your ideas here, to the pikachu battle I guess. Are we to assume a poor AI has control of the doppelganger? If so, then maybe evil pikachu will use just his most powerful electric attacks, doing little damage to good pikachu, who uses his moves wisely, choosing instead to attack with normal, non-electric attacks, defeating his opponent with ease. If the timer still applies, though, those normal attacks are still pretty weak, so it seems he's still not in good shape, assuming the others can dispatch their enemies more quickly. Is that more how you want us to judge a battle?
  10. Yeah, that's what I meant. I meant to say electric attacks are weak against electric, not that electric is vulnerable to electric. Sorry. Yeah, it seems this round was made just to trash the poor little guy.
  11. I agree on the pikachu match. People seem to be referring to the TV show, which is not the correct source for this deathmatch, but it plays out pretty much the same way in the games. Two of the same pokemon fighting each other rarely makes for a good battle. I pikachu's case, I believe electric is weak against electric, so this particular round is the worst matchup the poor guy could have ended up with. As for Samus, I feel it would be a quick battle, since Samus doesn't have that much health and does do decent damage. Although, if it's one of the older games, the attacks could be timed right for them to both destroy each other at the same time. The others who have made it this far are too arcane for me to comment on currently. As a side note, I'm glad Bastila didn't make it this far. She would stand no chance against herself, especially if she had to fight the version of herself, who was actually quite a bit more powerful than the good version.
  12. A difficult decision indeed! Judging from your avatar, I think you would be the most happy with dark blue. But, you might try dark red if you're in the mood for a change.
  13. Originally Posted By: Dantius Who gets a bye next round? There are five winners, so unless there will be a three-way death match (awesome), there might be some problems. Slarty has made it cleat that there will be special rounds coming up, I'm sure your question will be answered shortly. Also, boo Salmon! Yay, Thuryl, though! Guess you picked a good character. Makes me want to look up his game, as I'm pretty sure I'd never heard of it before this Tournament.
  14. You had better win Salmon, so that my death was not in vain!
  15. Drypeak City President Fand held his head in his hands as he listened to the reports from the Western front. The UPT’s border with the Doctors was supposed to be the safe one! However, it seems they were under attack by an army of Shapers under the command of the same faction that had annihilated the Confederate Council not long ago. The President shook his head as the scout finished his report. Their border guard was smashed, and the Shapers were headed for Drypeak City. “I can not allow two governments to fall within the span of a few weeks! I will go there myself to negotiate with them.” The gathered Representatives from the various Regions simply muttered agreements, better that the President go than they put themselves at risk. Krak Blade, however, would have none of this. He approached Fand, “Old friend, I can not allow you to put yourself in such danger. The last time we tried to meet with these Shaper scum they murdered the Council and my father with them. I won’t allow you to suffer the same fate. I shall go in your stead.” “Nonsense. This is a job for a head of state. I must shoulder this burden myself, it is only right. If you wish to accompany me, that is your choice to make.” With that the President headed to his quarters to prepare for the journey West. Krak Blade called one of his officers to his side, “Captain, what word of our own lifecrafters at the School of Magery? Can they accompany the President on this mission?” “Afraid not, sir. They have not completed their training. They will be unavailable for at least a few more weeks.” Krak Blade lowered his head, unsure of whether or not to put into action the plan he was forming in his head. He looked back to the officer, “Tell me, Captain, we’ve fought alongside one another in many battles. I know your loyalty is to the President first, but would you trust me if I told you I truly had his best interests in mind?” “Sir, I answer to the Councilor of the Blade. I know the Council is no more, but my loyalty will always be to you first. And I know you’ll always do what’s in the interest of leader Fand as well as serviles everywhere.” “You are a good servile, Captain. And a fine soldier. I need you to confine the President to his quarters. I’m taking the Warbred with me to meet the Shapers myself. They had no problem taking out a bunch of unarmed old bureaucrats. Let’s so how they fare against the real warriors.” The President was disturbed when his personal guard told him there was a security breach keeping him from leaving his quarters, especially now, when he was needed at the front. By the time he figured out his friends plan, Krak Blade was already long gone. Zhass Region Krak Blade had never been to Zhass-Uss before. Warmaster Sahz himself lived not too far to the North, at the lengendary fortress of Gaziki-Uss. He had never been there either, nor had he ever met their famed ‘leader’ the Warmaster. Krak briefly wondered if he had ever known anyone who had met the drakon, but his contemplation was cut short when one of his soldiers approached him, wearing the blue serviles robes of the Warbred. “Sir, the Shapers are here. They will parley with us, but they refuse to lay down their arms and creations during negotiations.” “They’re not even trying to hide their intentions, are they?” With that, a score of serviles met with the half a score of Shapers. Sure, there was another score and a half of serviles lying in wait on the cliffs, but the Shapers’ numbers were bolstered by their creations. Krak wished he had Shapers of his own backing him up, or at least mages. But he was confident in the abilities of the Warbred. They were the best of the best. The leader of the Shaper squad approached Krak Blade and spoke, “Are you the master of these serviles? The President we were told we’d be meeting?” Of course, the Shapers did not know what Fand looked like. Krak responded, “I am. You are trespassing in sovereign lands. What have you come here for?” The Shaper looked to his fellows, then back to Krak, “A land ruled by serviles? Sounds like anarchy. How can there even be serviles without Shapers? There can’t be. There can, however, be Shapers without serviles. You will surrender yourself unconditionally, rogue, or face certain destruction.” Krak Blade grimaced. He almost reached for his sword, but thought about Fand first. What would the President say? What would his friend do in this situation? “There must be a way we can work out a truce. There does not need to be war between our people. We can offer peace and trade that would make both our nations prosper.” The Shaper laughed, “What could you possibly offer Lord Spddin?” Krak began to list off the resources of Drypeak and the lands beyond. He had only been speaking for a few seconds when he noticed the lead Shaper roll his eyes and look to his comrades. There was a half-nod exchanged. Krak Blade had been a soldier a long time, long enough to recognize an attack signal. Before the Shapers could mobilize, Krak shouted his own commands to his troops. They all hit the ground, dodging the massive spell that they flew over their heads and into the cliff faces surrounding them, shattering the rock and leaving massive clouds of dust covering everything. This gave Krak and his serviles a chance to regroup. He commanded his troops to attack Shapers first, then Agents, then Guardians, and only creations that came within melee range. As there were no servile magic users or lifecrafters, the Shapers were unable to sense the freeborn serviles in the clouds of dust. One by one, the Shapers and Agents were cut down by javelins thrown by the keen hands of the Warbred. The Warbred, serviles that had been specially created for combat and only combat over a century ago in this very valley by a mad Shaper who’s name had been forgotten by the world. When the dust had settled, there were only one Shaper and a few Guardians left. The lead Shaper threw spells at the cliff tops, bringing them down. Many brave serviles fell to their deaths or were crushed by falling rocks. Others engaged the Guardians in melee battle, swords ringing out across the canyons of Zhass. Krak Blade had earned his title long ago. He leapt gracefully through the air, landing on the shoulders of one of the Shapers’ own battle alphas, from there he leapt again, lifting his sword over his head, and bringing it down on the leader of the Shaper squadron, cutting him down with one strike. He was the last Shaper in the group. Without their creators leading them, the creations that still lived dispersed into the wilderness. The remaining guardians were overwhelmed by the serviles’ superior numbers. Krak and the survivors surveyed the damage. They had lost more than the Shapers had, but they had won. When the other serviles saw that Krak was not celebrating, they gathered around him for new orders. He spoke, “This squadron was sent to test us. Defeating them was a small victory, if you can even call it that. You fought bravely, however, and each of us that fell today no doubt saved many innocent lives. But remember, there are many more where these came from, and I dread the idea of fighting them all. I will head back to the President at once and tell him that he must contact our allies. Fand will do all he can to stop this slaughter before it starts, but if his efforts are not enough, know that you will be the ones keeping these monsters from reaching our families in the cities. I must leave the fortification of our borders to you, for now. Stand strong. I promise help is on the way.” Before turning back towards Drypeak city, Krak spoke a few final words to the brave Warbed, “My brothers, we once cowered in fear of these mighty humans when they first created us long ago. Show them that we do not intend to leave this world the same way we entered it.”
  16. All I know is I'm unavailable this weekend. Gonna be at the PA Renaissance Faire. If any of you guys are in the area, you should totally be there!
  17. All of the other ending besides Rebel have the same final battle, so for the rest of your playthroughs just go for whichever ideology you most prefer. Astoria if you want a feel-good ending, Alwan if you want to see the Rebellion suffer a bit, Taygen if you're feeling extra brutal, or Trakovite if you want to really change the world. Since I play on easy mode, tactics aren't big for me, and I usually pick a class that goes well with the faction I'm joining. Sorceress feels great for Astoria (though you might want to go with serviles since you didn't play one as a Rebel), guardian for Alwan, shaper for Taygen, and I like Shock Trooper or one of weak-in-shaping classes for Litalia. That's how I play, anyway.
  18. I liked the line about pushing crates and committing crimes. It reminded me of the couple times in the game your characters are actually able to push a crate with 'not yours' items into another room with no people so you can steal from it in peace. Good times.
  19. Hey, they weren't dumb. Ephesos said early on that bluffs would fail against team mates, when I continued to make them, it was usually just for laughs or to make a point. You guys are taking this game way too seriously.
  20. Originally Posted By: Golgoth I went to church the other day and the pastor said that now was the end of times and I thought to myself"Isn't everyone saying that, just to make them feel they can make a difference?" Putting aside the fact that your pastor would say such a thing is kind of scary, I can't help but feel the opposite. If the end times are here already, why bother trying anymore? Lucky for me, I think humanity and the world still has a ways to go, so I like to live my life making the world a better, more sustainable place with that in mind.
  21. Very good points, Master1, and I must say, what you said seems less based on opinion than anything either Slarty or I have said.
  22. Acky is right, I never meant to say the Rebellion started on the Ashen Isles, I'm sorry if I didn't make myself clear. I am, however, saying that the Rebellion started in Geneforge 3, you are there when it first hits your location (as opposed to you hearing it started somewhere else first, or it starting long before the game began). One second there was no Rebellion, and by the end of the game it is in full swing, you are present to see events unfold or at least hear about them in real time. In Geneforge 1 and 2, you start the game in the middle of events, you hear about how it got the way it is, and no progress happens in the world until you kill off bosses at the very, very end. Slarty and I simply appear to have very different priorities for what makes an interesting plot in a game. In fact, I wish he hadn't left the conversation so soon, as I don't feel I fully understood his reasonings yet.
  23. Well, if you've made it to Khima-Uss, it's the area just East of there. It is all the way in the Northeast corner of the mountains.
  24. Come on now, you know that's not what I said. But you bring up a great point, actually. Zachary and Barzahl's effect on the plot was very important. What they did at Sucia resonated in the greater Geneforge history (not what your character did, though). Yes, the creation of the Drakons was a momentous event as well ( though it happened off-screen, and was not actually seen in any of the games). Background information is important, but I would argue that only background information happened in the first two games, very little happened during the course of play at all, unlike in Geneforge 3. I mean, you can say exactly where you were when the Rebellion first began, it's like when Kennedy was shot, or September 11th. That's real events and plot happening in-game, something that just wasn't in the first two games. Isn't that something?
  25. But nothing happens during the first two games. In Geneforge 3 you're chasing Litalia across the islands, turning the tide of the battle on Dhonal's Island, watching the development of your party members, you actually do things that effect the world, there is real plot progression as you move through the game. In Geneforge 1 and 2, you can go the entire game without accomplishing anything at all (no plot progression), only to finish everything with a quick series of final battles against opponents that never moved from the spots they started in at the beginning. As said before, you need not play them in order because they all have substantial background information, that's a given. But as far as which game really made me feel like I was a part of events that were really happening throughout the course of the game, 3 wins. Also, hardly and important events happened during the first two that effected the greater plot. Sucia got wiped out, your character might as well have never been there. Drypeak got wiped out, so again, why bother? But 3 chronicled the first ever real war between human and creation, with land being taken and people being divided between the new sides. So on overall value to the main plot, I'd say 3 wins again.
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