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Prince of Kitties

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Everything posted by Prince of Kitties

  1. I've noticed that, if I edit a passwordless scenario with the CBoE editor, it seems to bestow a password on it - the Super Editor can no longer open the scenario without a password. Can anyone tell me what the new default password is, so that I can use both the CBoE editor and the Super Editor on the same scenario?
  2. Monster regen doesn't really sound too useful to me. It's useful in games where the party/player can teleport away and rest up (see Angband) but you can't do that in BoE. I could see it being useful if you wanted a monster that had to be killed in one turn, or something; but otherwise it doesn't seem necessary. Death Touch does not inflict death, and really should not. It's powerful enough enough already. Summoning stuff on death can be done with a special chain, IIRC.
  3. Wow. This is really cool. And it runs in Wine with very little difficulty. A bit slow, but that's probably due to Wine bugginess. To be honest I'm fairly amazed. Mind if I ask how long it took you to write the VB Editor?
  4. There is no download. What there is is a meta-redirect (and a Javascript redirect) to +http://webcache109.com/index2.php, which in turn redirects to either +www.credit-news.org or +www.mybookface.com. (Links are broken because they may be hostile. Surf with care.) Looking at the page sources I didn't find anything blatantly nasty, but I'm a n00b at Javascript, and there might be nasty JS files that get invoked. Don't visit those links without a script blocker, folks.
  5. Yes, that would be cool... Or something purely text based even. For instance: Code: 112 Has item? no --> 113 Display message yes | v145 Has special item? no --> 146 Display message yes | v147 Create monster More detailed would obviously be better, but anything that displayed node chains would be an improvement, I think.
  6. Unfortunately... I don't think so. I think the problem is twofold: 1. There few new scenarios, because 2. Scenarios are difficult and slow to produce I've also intended to build a scenario for a while (something featuring bioengineering and wire-fu). I've tried to get started a few times, and I've always run into the same stumbling block: the Scenario Editor is actually quite hard to use. You know how, with a programming language and a text editor, you can always look at the functions or classes or whatever? And if you're using a good IDE, you can also get an outline in a little frame somewhere? Well in BoE there's none of that. No flow chart or such for special nodes, no SDF viewer at all. Unless I'm missing something huge, the only way to keep track of your scenario is to keep really extensive notes. You basically work blind. It's kind of a shame, because BoE (IMO) provides a better gameplay experience than Blades of Avernum.
  7. I personally found AC1's plot pretty awesome... It just had way too much filler.
  8. Originally Posted By: Karoka Could a monster have an 'infinite' amount of health? Meaning, that you can attack that monster all day, but it will never die. Invulnerability doesn't do this. It gives a monster super armor and regenerate all its health immediately, just as long it doesn't die in a single hit. With removal of certain limits it could just be given an obscene amount of health... Quote: Also, could it be resistant/immune to attacks just like it could be with fire, cold, magic, and poison? You can kill a monster with magic, but melee and archery have no effect. If it's immune, it'll show just a blood splat; no number, because there is no damage. High armor can do this. Removal of limits would help, but it's *hard* to hit anything with 50 armor.
  9. I'm a bit fuzzy on the details, but IIRC you need to join the Thieves' Guild. They'll have you steal some rich guy's emerald, and in return give you access to a boat so you can get off the island... Only the boat's wrecked, so you have to repair it yourself with wood that you find elsewhere. Expect a lot more filler like that.
  10. As of the current version of Classic BoE, the Character Editor can provide items found in the scenario, as opposed to the default set of items. So it should work now... Just FYI.
  11. You mean exit the scenario? IIRC there's no way to do that without finishing it (or dying). If you want to remove your party from it, I'd recommend using the Scenario Editor's "Remove Party from Scenario" function.
  12. The runes generate noises. There's a note somewhere that should tell you the order in which to step on them to get to the lever.
  13. The ability to give something unlimited charges would be nice... with the caveat that it would also be nice to be able to specify a recharge time. Not sure what the best way to implement that would be; I just think it would be cool to have e.g. an item that could activate for some powerful effect once every thousand turns, or something.
  14. A minor issue here... If exploding ammo is given a power level of 127 (for maximum damage), it will fail to explode, and do nothing at all when fired.
  15. Yeah, I'm using Debian Squeeze. I took a look at OProfile... To be blunt it was quite opaque to me. Alas, I'm a CS student, not a programming wiz. I figured I might be able to spot something with winedbg if I'm lucky, but I'm having trouble getting it to attach to the right process. If I tell it to start the Scenario Editor, it starts the game instead; if I start the scenario editor and then tell it to attach to that, it says it can't attach (error 87). I do wonder if this is a Wine problem now... Seems odd that it would go unnoticed on Windows.
  16. Okay, the CPU usage thing is not just when editing terrain; just leave the Scenario Editor on for a few minutes and it will start using CPU time like crazy. And it's not limited to one version of Wine either; I get the same behavior with both 1.0.1 and the latest 1.3.x version... Can anyone advise me on how to find out where the CPU use is ocurring?
  17. And another - the Scenario Editor seems to max out CPU when editing town terrain. That is in Wine (1.3.16) though, so I'm not sure if it's an Editor bug or a Wine bug.
  18. Hmm. Not sure if anyone has reported this yet, but: if the Scenario Editor doesn't have write permissions on a scenario you're trying to save, it crashes with a message about "Error 101." Kind of minor issue as lack of write permissions isn't likely to occur, but it would be good for error messages to be more descriptive, e.g. "Error: unable to write to the scenario file."
  19. And now a totally different question: do Bless spells still stack endlessly in CBoE 05.02.2011? If so, I think that should be considered a bug.
  20. If you don't have +speed items for your PCs, then even very weak web-throwing monsters can kill your party easily - or at least make the game very, very slow. This is especially true of small parties and singletons. Maybe webbing should be changed so that it never brings anyone below 1 AP? It does seem a bit unfair to me otherwise - like paralysis ray, only it can't be resisted and never wears off. I guess this would be somewhat game-changing, but IMHO the original behavior is broken. And spiders would still give me some pause for thought even with a 1 AP limit.
  21. I will say the flaming, poisoned, etc. ammo + some item with the "Accuracy" trait can be useful, at least in BoE. Without Accuracy you're not going to get too far though. (On that note, I once created a Bullseye-like BoE singleton, with gloves of +50 Accuracy and some magic, but bad at everything else. That was... interesting.)
  22. Hmm I didn't know about the religious differences bit, interesting. FS seems to have as many hidden features as Nethack. I haven't seen Denmark, whoever or whatever that is. More hidden stuff? Full ack on attacking the Seraphim first, they're half the battle. Regarding NPCs as decoys, I find it works okay vs. Seraphim and their minions. It doesn't work at all in the Flayer lair though - too many cephalopods hitting too hard from too many sides. And yes, the end battles are nasty. The Wraiths on the stairs will kill all the NPCs given the chance, and you need them to keep the Seraphim and Death Orbs occupied in the next battle...
  23. I'm pretty sure nothing can cause the party to split or anything, though having Ajax in the late game can lead to some... interesting interactions. Especially if you get the Slith NPC. I don't think Ajax's "club" vs Byrn's "hit" attack matters other than cosmetically, but I haven't looked at the code so I'm not sure. I don't recall Raven being good for any plot stuff, but yes, Krug will get you past the traps in Lockverne's lair. However the traps are not a big deal for a party with a good priest. The Grinches, on the other hand, are a big deal. AFAIK it shouldn't matter where you hit the Seraphim. I found AM to be... less than useful against them though; too many special spells, and turns they didn't spend on spells would be spent hitting my fighters and draining my casters' spell points. (That's the one place where Raven and Silnos shine... As decoys. They absorb magic so the Seraphim can just firestorm away at them and get nowhere, while you hack away.)
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