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Teh Ubar Pie

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Posts posted by Teh Ubar Pie

  1. Quote:
    Originally written by Muffins Hate Karma:
    I would have a drakon that looked like an unbound.

    And I would name it Unbound.

    Share you jeloss;ajeiness.
    Easy to do.

    I actually have a script for that laying around.
  2. While installing GF4, I get the following error:

     

    Error 2238.Database: . Missing FROM clause in SQL query: Select`Component`, `Directory_`, `RuntimeFlags[] FROM `Component` WHERE (`Component`.`ActionRequest` = 1 AND (`Component`.`Installed` = 0 OR `Component` I...

     

    Anyone have a clue what all of that means/how to fix it?

     

    Running Windoze XP.

    Computer is a crappy dell with a screwy hard drive.

     

    :x

  3. Meh. Might as well turn this into a place to post scripts, ne?

     

    Some of my random stuffz:

     

    begindefinecreature 48;

    cr_name = "Shaper";

    //cr_graphic_coloradj = 272;

    //cr_graphic_appearadj = 4;

    cr_graphic_template = 110;

    cr_max_health = 20;

    cr_max_energy = 40;

    //cr_max_essence = 60

    //cr_regen_rate = 8;

    //cr_energy_regen_rate = 8;

    //cr_base_level = 5;

    //cr_walk_speed = 30;

    //cr_bonus_aps = 1;

     

    Replace the Lifecraft script-age with that, and you'll play as a shaper.

     

    begindefinecreature 244; // Servile, srs.

    // base for all War Trall imports

    import = 9;

    cr_name = "Servile";

    cr_graphic_template = 130;

    cr_max_health = 400;

    cr_regen_rate = 20;

    cr_base_level = 32;

    cr_creature_type = 1;

    cr_default_attitude = 1;

    cr_default_courage = 100;

    cr_sound_when_slain = 127;

    cr_stain_when_slain = 0;

    cr_default_strategy = 1;

     

    cr_resistances 0 = 30;

    cr_resistances 2 = 40;

    cr_resistances 6 = 40;

    cr_resistances 7 = 60;

     

    cr_abil_num 0 = 0; // punch attack

    cr_abil_level 0 = 2;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

     

    cr_abil_num 1 = 21; // rock

    cr_abil_level 1 = 2;

    cr_abil_step_of_launch 1 = 7;

    cr_abil_anim_in_reverse 1 = 1;

    cr_abil_time_per_step 1 = 1;

     

    Replace War Trall script with that to shape serviles.

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