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malvo

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About malvo

  • Birthday 01/01/1966

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. Hi all, is this a bug? I didn't play the first QW game and so maybe it's always worked like this... So I've always preferred to do combat in spiderweb games with the keyboard as much as possible. Mouse and wrist don't get along and all that. I notice in this game an inconsistency with the way that keyboard combat works. With magic abilities I can type u + a (shock) and I'll be presented with a little letter over each target, press the letter and the spell fires. Awesome. But with melee abilities, there's no letters over the target. So with a warrior, u + a (brutal slash or whatever that's called) and then no letters appear over the targets, so I have to click with the mouse to get the ability to fire. To sum up: with magic abilities I can launch and target my attacks only with the keyboard whereas with melee I can select the ability with the keyboard but I have to use the mouse to complete the attack. Am I doing this wrong? Is it supposed to be like this? I'm on the macos version.
  2. Just wanted to add one first impression: It is really fun to be doing this all again, but with more shiny. Very, very fun. And two gripes, however minor: I can shut chests and cabinets but not doors? Why does that make sense? Closing the door + swiping everything in sight: I miss thee. Ranged spells cast on far away enemies now often make my spellcasters run forward *without permission*, and thus spoiling the hide them behind the fighters move. I'm sure I'll get used to micromanaging this, but until then it's annoying. Why not just give an 'out of range' message in all such situations?
  3. Ok, I think I see what's going on, maybe. First of all I did both Gnass quests: 1) return the chief's errant son, and 2) so too the priest's scrolls. But, and I assume it's a big but, before doing those quests I bought a just few levels of arcane and nature lore in the party just b/c I'm a crazy person and I can't resist clicking on the skill things when the cost is low: "It only costs a skill point?? Such a deal! Etc." Thus for each of my characters I see a range of prices, all presumably dependent on how many (if few) skill points each has when I turn up to shop. Oops!
  4. Just wanted to add that my experience, and the prices I see in Gnass both before and after the quest are the same as SevenMass. I want the cheaper training as mentioned above: but does it really exist?
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