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DrPraetorious2

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About DrPraetorious2

  • Birthday 03/21/1979

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Curious Artila

Curious Artila (3/17)

  1. Four circles isn't about the huts, it's about the circles.... the huts are a different quest. As far as the circles go, the circles aren't the huts (they're in a square roughly around the middle of the map), and I think you have to visit all three of the readily-accessible circles *after* you get the quest, so you might have to revisit some of them if you've been already. Once that's done, the secret path is the route NE and then NW of the east circle. You get a bunch of messages for the many dead ends but just ignore those.
  2. So ala previous spoilerific posts ( http://spiderwebforums.ipbhost.com/index.php?/topic/20106-which-options-matter-super-spoilerific/ ) - which decisions/conversation trees matter, and how? I've gone through once by roleplaying it, and while either the game itself (when you first talk to Redbeard) or Protus tell you that stuff will go on your permanent record - does it matter what I say to the smith or assistant librarian or other Redbeard loyalists in Avadon proper? How about the rebels, if I tell them that Avadon should/shouldn't be merciful, does this make any difference? I'd be curious to know.
  3. Where do you get this quest? I've done all the quests in Randomizer's list but not this one!
  4. Minor suggestion - would be a more useful list if all of the athame-instances were labeled "athame".
  5. I suggest adding a warning - Fine Steel looks a lot like gold, especially hazardous if you've been looting on autopilot since the loot bag was introduced.
  6. It's obviously not a game-breaking mistake, but I hate making errors like this. Why is fine steel yellow? Steel is never that color! If I did the game in the same order as Randomizer (and didn't miss any entirely), then I've sold 9 units. Very irritating.
  7. In the previous game, you could offset armor penalty by wielding a longbow; this is no longer the case. Also shields and helmets are both better, so Swordmage becomes a going concern. HOWEVER - does the +10% critical chance bonus for a longbow apply to melee or spells?
  8. Ah, so it does! I was trying to hunt through the script files to figure out if it was setting some flag (I think that the script files don't actually convey that information? I've never tried to pop open the files for one of these games.) You can destroy it to get ~5XP (even if you first read it.)
  9. Okay, the book in the east of the Nephil castle. If you read it, you get a scary cryptic message. In previous versions I think you were just supposed to destroy it; does it do anything now (I'm tempted to try diving into the save game code, because I'm quite curious.)
  10. Basic question - In A2:CS, do Humans get more traits than in A1:EftP, or do Demihumans get *less*? I'm sure I'll notice pretty quickly, but if L30 humans get 23 traits and Demihumans get 16, then Demihumans are playable if slightly inferior (well, Slith anyway). If Humans get 16 and Demihumans get 8, then Demihumans are screwed. So, does any of the advice from this FAQ not apply: http://www.gamefaqs.com/pc/641828-avernum-escape-from-the-pit/faqs/64127 ?? Two relevant threads cover some topics: http://spiderwebforums.ipbhost.com/index.php?/topic/21072-tool-use-and-cave-lore/ http://spiderwebforums.ipbhost.com/index.php?/topic/21028-a2cs-first-look-at-balance-updates/ - Dual-wielding is now less dominant, and Shields are now better, so that's nice; but is it decisive? I'm thinking it isn't. - Polearms are likewise better, and maybe worth saving the skillpoints vs. Dual-wielding (especially on a Warrior/Priest, for example). So such a character might be able to get by as a Slith? - I vaguely recall (and spoilers seem to confirm) that in Exile 2 there were social advantages to having at least 1 Slith in the party. Do these still apply and how much are they worth? - Are missile weapons (and thus perhaps Nephil?) better now? - In A1:EftP, Cave Lore was worth buying (with money): http://spiderwebforums.ipbhost.com/index.php?/topic/18667-value-of-cave-lore/ - are there substantially fewer caches now?
  11. If you're redoing the games from scratch, I assume you're going to reuse some of the innovations from Avadon? Did anyone else play Titan Quest? So my suggestion would be this: each character gets two "skill menus" (which are equivalent to the 2/3 of a skill set in Avadon, more or less) to begin with. Suggest: [table] [row]Skill Menu[col]Contains[col]Secondary Skills [row]Warrior[col]Shields, 1H Weapons, Parry/Riposte[col]Leadership [row]Knight[col]Polearms, Heavy Armor[col]Leadership [row]Archer[col]Bows[col]Mechanics [row]Thief[col]Poison,Backstab[col]Mechanics [col]Prayers of Light[col]Protect, Zap Undead, Zap Demons, Unshackle Mind[col]Arcane Lore [col]Prayers of Strength[col]Heal, Buff[col]Nature Lore [col]Nature Magic*[col]Summon Animals, Heal, Poison/Unpoison[col]Nature Lore [col]Arcane Magic*[col]Elemental Blasts, Elemental Buffs, Force Effects[col]Arcane Lore [col]Shadow Magic*[col]Mental Buffs/Debuffs, Illusionary Monsters[col]Mechanics? [/table] Instead of having passive/non-combat skills at all (as Lockpicking in Avadon, or Mechanics/Leadership/Arcane Lore etc.) you just add up the levels and the secondary skills for the party. So a mostly-fighter party will meet the level cutoff for various quests (requiring Leadership) sooner, for example. Various combinations give bonus special moves, although this might be a lot of work. Archer/Arcanists can fire arrows as spell delivery vehicles, just for starters. * These are "magic" skills so the Anama don't like them, also you can't use them in hvy armor unless you double with Warrior. During the game, each of your four characters can acquire one of the following (no more than 1/character) as a bonus, third skill set: [table] [row]Prayers of Darkness[col]Summon Shades, Debuff[col]Arcane Lore [row]Prayers of Purity[col](from Anama) Anti-magic[col]Arcane Lore [row]High Magic*[col]Magic Passive Bonuses, Time Buffs/Debuffs[col]Arcane Lore [row]Infernal Magic*[col]Summon Demons, Magic Passive Bonuses[col]Arcane Lore [row]Elder Magic*[col]Vahnatai Crystal Stuff[col]Arcane Lore [row]Barbarian[col]Non-magic combat buffs[col]Leadership [row]Assassin[col][col]Mechanics [/table] You get the idea, several of these are mutually-exclusive quests. Also, there should be both training in shops (for up to +2 to each skill, for $), and training from books/quest rewards (for however many + to each skill you can find in books) as well as training with your skill points? Or do you want to keep the system where people actually spend money on equipment (novel concept from Avadon.)
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