time to poke some holes in that post:
1. garzahd is a human, thus a bad candidate for a crystal soul
2. the vahnahtai hated garzahd, so they wouldn't team up with him
3. garzahd already has a cameo in avernum 4 where he...well, how can i put this without a spoiler? he got what he deserved and cried about it.
i'm sure it has nothing to do with her, but i just googled cecile vidican and marie-cecile vidican, who is apparently a language teacher in new jersey, has a few pages of results.
i thought it was strange that demonslayer was in a seemingly random place in avernum 3. then again, what better place is there to have a powerful weapon than where you wouldn't expect it?
sharpshooter is basically blademaster for bows (tongue twister), so it would actually make a lot of sense skill-wise to have an assassination equivalent, too. i'm not even going to bother mentioning the practical applications right now.
as in, like, all of the characters in shayder are named after characters in trainspotting? if that's the case, there should be some clarification, like "all NPCs" or something
Originally Posted By: Lentils = Tanks. Slow but deadly
—Alorael, who would be interested in seeing an RPG in which you make a character or party at the beginning and then don't advance. Maybe you can slowly change your skill/experience/whatever allocations as you play, but you can never have a character you couldn't start with. It would be an entirely tactical and strategic challenge and everyone would probably hate the game.
robin hood: legend of sherwood may be what you're looking for.
i know it's not the point of the question, but a lot of people tend to do side quests which take up a lot of unnecessary time, so the answer could, in fact, be b.
i usually used sliths for my magic users for the same reason, the +1 intelligence. it let me use the extra skill points for other stuff during character creation.
it's extremely practical to sell training if that's what your specialist is. after all, who doesn't like money?
what doesn't seem too practical to me, however, is defense/hardiness decreasing encumbrance, at least not more than strength does.