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About Zalatar

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    Tenderfoot Thahd
  1. Uh. I think this got a little off topic. Maybe you could try shoving your JPEG up the poltergeist's nose.
  2. *yawn*. Sorry. I haven't been on for a long, long, long, long, long, long, long, long, long, long, long, long, long, long, long, long, wait. What am I talking about? Oh yeah! Resizing. I think the resizing in the editor would be great. I am incredibly busy though, and can't help much. My programming has improved : I can now do JAVA. Wait. What about BOEJ? (I may start a forum about this)
  3. This has gone just a little bit off topic. Considering that the last bit of page 5 was on screenshots and the top of the next page is about evil sliths makes me think that someone posted in the wrong place and nobody else cared. Well, it wasn't really the wrong place as now maybe in A6 it is possible to kill all of the sliths (except for the Gnass). Maybe kill them with giant anvils above their heads. There is a small chance that what is happening is the slith mages in R&D figured out how to summon baby sliths from air, water, and a bit of mp mixed with asp fangs and crap. If they co
  4. 2 things. Firstly, yes you would die. He's taken over my brain with the obscurity, obscenity, and ostupidity of the Win32 api and then I would self destruct. I already did, though. I'd just have to do it again. Second, I think some helpful moderator who happens to see this topic thing should feel free to delort this. I think there should be some sort of folder for things like this.
  5. Zalatar


    I'm sorry. I haven't done much related to blades of exile for a long time and only posted on this forum about 3 days ago, so I still have to catch up. does anybody know who has the latest code of boe? Because I've been trying to find it and apparently everybody else knows but me! [edit] Wow. I feel REALLY stupid. It's on the flipping front page for the blades of exile forum head. Everyone has permission to call me stupid. [edit] LOL! Chokboyoz submitted it while I was doing the previous edit!
  6. Zalatar


    To first reply: I didn't mean it like that! And yes, I am volunteering. I do have some programming skill.
  7. Zalatar


    I think that BOE should be rewritten. Start from scratch. Honestly, if BOE were written well enough in the first place BOE could have all sorts of crazy features but bugs are still being found and are being squashed and found at almost the same rate. And squashing bugs is hard! And simply increasing the max hp or max level with no odd effects took me about 15 minutes! I think that BOE should be split into a few parts and use more techniques such as classes and member functions. I think that the actual game code (not the making windows, receiving input, and doing dialogs) should be completely
  8. Because some people prefer the game that way. I personally think that the limited summons is better because not all monsters are going to have that spell and the ones that do will be constantly trying to either blast them all or out-summon you or it will die in seconds. I mean turns. Either ways, if there are infinite summons the best way to use that would be to have a mage and a priest and a summoner. The summoner would summon constantly. The priest would bless and the mage would haste. With a strong-type summon and lots of energy potions in a few turns you have an army capable of killing alm
  9. I suppose. If/when Avernum is open sourced (see May Avernum 6 update, page 5 I think) the max should be a 32-bit just to be cool. After all, doing 2000000000+ damage obviously isn't over-doing it. There could be another penalty for dual wielding that I haven't seen anybody mention. What if dual wielding took extra ap? It does take a bit longer to swing two weapons. Even if it's a simultaneous swing, like the popular but really stupid 'scissors' cut attack thing which you merely have to duck and stab to parry, you still unbalance yourself greatly. The effect of dual wielding should be very
  10. Originally Posted By: Niemand ...and as I understand it, Jeff has also written a new graphics layer in the newer games which can use OpenGL and DirectX, rather than Quickdraw and whatever it is BoA uses on Windows. Most likely WinGDI. Either that or a custom graphics engine that merely blits a preset bitmap to the screen, which really speeds up the drawing, especially with GDI+. I also hope it will be GPL'd. The GPLing of BOE was wonderful. It really caught me back on to Spiderweb Software. If BOA is opened, I hope it will be intelligible and not use too much directx or opengl because
  11. What makes you so sure it's 2^15-1 (32767)? That would imply a 16-bit variable. I suppose it's possible. Are you sure it isn't a 32-bit? Does anyone even know what language it's written in? That would be significant. Because if it is C++ (a language I'm familiar with), there would be a conflict between notational convenience and memory consumption. Either an 'int', 32 bits in which case the maximum is either 2^31-1=2147483647 or a program-set limit. Or a 'short int', 16 bits which produces the 32767. That is if the integers are signed. If they're unsigned, they're 2^32-1=4294967295
  12. I'm very excited. It sounds so great I might get off my bum and actually buy it instead of just sticking to the demo! Not that the other ones weren't good. I just rarely buy games. And has anybody else noticed that there are multiple pages of discussion on armor and shields? That should be it's own topic, probably. To 'Mario', It's an rpg. Yes, it is Avernum. Nevertheless, that's also like asking why you buy the kill spell in E1. It's an rpg. The kill spell once your mage was at least level 15 did 70's even to sliths. Also, X wouldn't have to worry. The other mages (unless I missed
  13. Bigger Inventory screen? In av4, when you had your inventory open, you could see all of the buttons on the right side of the screen, but you couldn't click them . So, why are they still visible if you can't click them?
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