The Crimson Coyote
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potential Issue with order Form
The Crimson Coyote replied to The Crimson Coyote's topic in Tech Support
Thank you so much! -
potential Issue with order Form
The Crimson Coyote replied to The Crimson Coyote's topic in Tech Support
how long can a delay we expect? -
potential Issue with order Form
The Crimson Coyote replied to The Crimson Coyote's topic in Tech Support
Cheers Randomizer -
I'm not sure if this is the correct place to post this question, so I apologize if it's not in advanced. I believe I have issued an order for the game Blades of Avernum two days ago, however, I have not received any confirmation emails and I am worried there may have been a problem. I did try to send an email to the one listed under ordering yesterday but I have not received any communication. If the order did not go through due to the glich or human error I just want to know.
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What ever.... Well, my earlier idea (shock points etc) was for a stand alone game idea based off of a engine similar to BoA. only problem is I cant program... I have this idea you see. I think its a great idea, and although its not the fantasy stuff that you are all familiar with, it would make a good Multiplayer or mini game. Its an Armed Defenders Tactical Combat Simulation game with a few RPG elements. Its based more around the Devastation of gun fire, and the use of cover and what ever one can use to prevent there Team from getting slaughtered as they try to under go missions. One thing is, the game is played entirely in a combat mode system similar to Avernum's combat system. The game is more oriented on sneaking up on your foe and cutting his throat or using flash bombs on a room to knock everyone out. Rather than the system of Creating characters, I have this idea, you hire randomly created and skilled characters. as you play though the game, you loose people so you have to replace them (no Load save stuff) If you loose all your men, you have to hire a new team. I really think some one should try to create the game, even as a Freeware game.
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Another idea I just came up with is a Physics engine, combined with pauses to represent rounds/turns in combat to allow many choices in the way you fight. Do you kick the Monster in the head, while trying to elbow the other guy behind you? Don't think its possible? have a look at Tori bash and HL2. Also, additionally, I wish to remind everyone what an RPG is: Role Playing Game. Half Life could be an RPG, as you are PLAYING, the ROLE, of Gordon Freeman, in a Game. There for, any game where you play as a character, is a RPG. is there a game where you DO NOT play the role of some one? Look at the mindless game Tetras.
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Do you think Jeff is interested in starting a new RPG universe around realism over Fantasy? I did have a wicked sick idea for a Si-fi TRPG but do not have the Know how or the facilities to make it more than just a game that I tried to make with %d/10D games with my friends who have little interest to being with of such things. (geeze they are usless at RPG games, they call there toons ****ed up names like Peta Chenie and try to play a Pedofile toon and there toons fate usually ends up being bashed to death by Town drunks, and large quantities of household vermin because they refuse to adventure, and rather act like some lvl 1 noob from Goldshire in Warcraft)
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that reminds me of an RPG on computer I wanted to create, but don't have the skills to make. At the moment I'm getting sick of allot of RPG games out on the market. They are Cliché in story, enemies are ether too hard or too easy and mathematically impossible to beat, and the Path of the story's are too linear for my tastes. If I dont like the story, I cant play the game well. What made me come to GF4 was that these flaws in many of games, are just about non existent. How ever, one thing I do like in most of the P&PRPGs is that the GM can emphasize on the frailness of a human. I think there should be permeant consequences for going down to %15 health. Things like a Limp, loss of eye, or limb. I remember in Dominions 3 an item that if equipped forced you to cut out the Character using its eye out. If I personally wrote the game I would add a chance of going insane because of the Injury, etc. (yes, you can tell my Favorite spell was mass MADNESS in GF4)
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Ok... Screw reading though all of that... Ill just add my 2 cents. Ok, I find too many games use a Hit point system. I have a Better Idea to add more of a real life feel: The System of Shock points. If you have played P&PRPG games you would know what this system is, but I will tell you all any way: The System works with the character having a paper Doll representing his physical body. Each arm and leg has maybe six shock boxes. His body has eight, and his head have four. When you are attacking some one with this system, you get to first attack where you suspect may be the easiest point to attack or you use the best attack for the job. If he is using a shield in one hand it may make it difficult to attack particular limbs. The % is worked out with the Weapon sills, melee skills/Gunnying skill etc, and Prime Request stat of Strength, Agility etc. Once you lay an attack on, and you hit, you hit that limb, the victims armor reduces some of the damage by absorbing its Shock Damage. Damage: There are two kinds of damage; Shock and Killing. Shock is like a superficial hit that fades off after a turn, killing is like a big critical injury that would require medical attention. When all the Shock Boxes on a damaged limb are filled with shock, any further damage becomes killing damage, and killing damage doubles. Killing is always added first. Armor: Shock damage is applied to the Clothing Durability and dose not apply to the player. All Killing damage is converted to Shock that can not be removed. Ill let you guys play with this...
