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Posts posted by Callie
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We recently finished Macbeth in English, which now replaces Romeo and Juliet in my mind as the worst story I've ever read. I think the only other literature I haven't liked is Fallen Dragon, which says a lot.
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I should have mentioned this was before I even slew Lyssstak. I was very under leveled, and the encounter took two and a half hours to finish.
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You can decrease spell levels though by simply clicking it past eight, which will change it to zero. I admit doing this in Khora-Vysss, as it's quite impossible without some higher level spells.
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To actually create a .cmg file you need a resourcing program like ResEdit or ResFool (I don't think the former works on OSX). If you wish to use premade custom graphics, you'll have to copy them and paste it into a cmg file you're creating with the resourcing program.
Edit: Why am I always beaten to a question?
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I used an assault crystal and stuck my two fighters right next to the prime sentinel. Meanwhile, the fighters would hit the servants into line, the priest in one corner healing, and the mage casting summon spells and haste.
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Thank you, thought I recently discovered using Jeff's variables makes dialog boxes much easier to script.
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I haven't had any need for variables so far, as the scripts work fine without them. However, after looking at some of JV's scripts, can variables be set as say...
ThanksCode:variables;i == get_flag(4,1);j == char_has_trait(get_memory_cell(4),12);k == get_spell_level(get_memory_cell(4),0,7);
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Thank you. It works perfectly now.
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I've been having the same problem, though nothing has worked so far. The Mac version I downloaded from Khoth's site didn't even work, so I was forced to use the Windows version. Currently, clicking a scenario icon for the original JV scenarios doesn't do anything.
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When I finished Avernum I found some mild enjoyment by walking into a town and slaying everybody...I wiped out Spire if I remember correctly.
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I've been trying to access it over the past days as well. I receive the same error message.
However, it's possible what you're looking for is -
The factions in the game present some definitive points in reference to the storyline. Though it's completely fictional, some will defend one faction in the same way some defend presidential candidates.
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Thank you folks over at SV. I even dropped a few reviews in.
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Hmm...that's entirely odd. It must be the version of BoA I'm using, because I don't think any of the stuff in the datascript could be affecting it.
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The differences in prices are minimal, but gaining additional cash is possible if you know where to dump your load.
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I placed the boots on all varieties of places, even having it dropped by a hostile monster, but they still aren't cursed. I removed the "it_magic = 0" with no success.
The other item seems to work now. I haven't figured out why the boots aren't working, but thanks regardless.
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I've been testing everything as I place it by actually playing the incomplete scenario. I placed these two items, but their abilities aren't taking effect. Item 457 isn't cursed when I equip it, it doesn't affect my stats either. Same thing with item 458; no increased health points, and no luck penalty.
If it helps any, I'm using Mac OS 9.2.2 and running Blades of Avernum version 1.1 with the standard editor.Code:begindefineitem 457; import = 113; //Cursed Boots it_name = "Bloodstained Boots"; it_full_name = "Stifling Boots"; it_bonus = 5; //Absorbs 5 extra hit points of damage it_encumbrance = 1; it_icon_adjust = 145; //Tint red, darken, and swap red and blue it_magic = 0; it_cursed = 1; it_ability_1 = 64; //Affects all statistics it_ability_str_1 = -1; //Decreases every statistic by one it_ability_2 = 10; //Affects defense it_ability_str_2 = -2; //Decreases defense by two it_value = 50; //Don't ask about the name :/begindefineitem 458; import = 31; //Iron Studded Armor it_name = "Red Studded Armor"; it_full_name = "Ephod of Libel"; it_bonus = 7; it_icon_adjust = 144; //Tint red and darken it_ability_1 = 4; //Affects Endurance it_ability_str_1 = 3; //+3 to endurance it_ability_2 = 19; //Affects luck it_ability_str_2 = -2; //Decreased luck by two it_magic = 1; it_value = 850;
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I've sent my report via e-mail.
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I send the whole party through, but it results in excessive reloading to prevent my mage from dying.
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Name: Excalibur
E-mail: int80 (at) sbcglobal.net
OS: Mac OS 9.2.2 or Windows 2000 Professional...but you'd have to send me a zip file either way.
Prior Experience: Shades of Gray, Tales from the Tabard Inn, and uh.. Muffins n' Hell.
Whether or not you'll actually provide any useful feedback: Well, it depends on how you look at it...
...In SoG I complained about a quotation mark and the graphics not working. In Tales I had a bug with a horse not appearing, but I wasn't too helpful there. And Muffins...I drilled poor Iffy with typos, but at least I made him a graphics file. -
Nothing is as bad as the Slith Horror. I spent two and a half hours in the upper level of Khora-Vysss.
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I created a simulation in BoA and the doomguards stopped splitting after awhile. They multiplied rapidly at the beginning, and I thought my computer was going to freeze. What's odd though, is every single time I watched the simulation, one side always dominates the other in the end. (I inverted one of the doomguards for that purpose)
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SPOILER
If you free Anemona, Harkin's Landing will become hostile.
/SPOILER

bracelet to get to Tranquility
in Second Avernum Trilogy
Posted
Go down in Mmmurr's mine, and after exploring a bit you'll find a lift. Once you go up the lift you should be able to figure it out from there.