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Callie

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Posts posted by Callie

  1. Originally Posted By: Celtic Minstrel

    Previous experience: I think I've beta-tested one or two things before... but I can't remember what they are.

    I think you tested 100 Evil Sliths.

    If you needed another beta tester I could be available, but I totally abandoned WtRM 2.0 when I signed up for it...so only use me as a last resort...I'm not reliable.

    Name: Excalibur
    OS: Mac OS 9.2.2 (Preferably) and Windows 2000 Professional. If you send the Mac version it needs to be compressed with WinZip or WinRar. I doubt custom sounds could work, and it might not work at all on my Mac (SoG and Adrift had custom graphics which didn't work)
    E-mail: int80 (at) sbcglobal (dot) net ...It's also in my profile.
    Experience: Shades of Grey, Adrift, Muffins 'n Hell
  2. You're not supposed to pass the traps on the first floor. You're supposed to go through another set of gates directly south of the tower entrance...which brings you underground.

     

    If there really is a force barrier there that I'm forgetting about, there's a woman in the south tower on the Isle of Bigail who sells piercing crystals. However, I do know that nothing in Bojar's tower that is necessary to ending the plague is blocked by a force barrier, just three fire barriers. To fight him you had to have passed a spiny worm in the lower level, which would bring you to a disused laboratory and a fight with some slimes that Bojar summons on some runes. After you fight those slimes he summons you have to go through a secret passage in the southwest corner of the room.

     

    I hope I'm making sense.

  3. -It'd be cool if there were item descriptions (non-generic ones I mean) like there were in Exile, customizable ones of course.

     

    -I think BoA needs some major touch-ups to the way it handles cutaways. It looks goofy sometimes, and that probably drives some designers to change things around because of it.

     

    -This probably wouldn't help much in most instances, but it'd be cool if the limit on items and NPCs in a town was increased

     

    -BoA needs a better method to port scenarios, which you've already addressed. Most of the BoE scenario designers aren't around anymore, though.

     

    Originally Posted By: Ishad Nha

    At one byte per slot that would leave 255 possible types of wall. You could have four types of wall per town. You could also have provision for one – way walls&&.

    Extra sets of walls can be solved by custom graphics (which is an even worse idea when you're using a lot of custom graphics). I did that once, but the cutaway didn't work too well, so I used the set for a decorative thingamabob.

  4. Originally Posted By: Evnissyen

    EDIT: Personally, I think John Steinbeck is just one of those moldy guys who needs to be removed from the Literary Canon, and replaced with... oh... say Ben Marcus, or Gary Lutz, or Donald Barthelme, or Mark Z Danielewski... or Andrei Bely for chrissake.

    Having never heard of any of those, I've decided to find a copy of Petersburg. Hopefully the county library has it, because there isn't a bigger library for 150 miles. frown

    -I've been reading a lot of long articles on the internet recently. To be more precise, ones about serial killers. That's not being morose or sadistic, just a recent interest I've had in psychology. Ted Bundy is particularly fascinating.
  5. Err...double post

     

    I've sent my scores in via e-mail.

     

    -If for some reason my e-mail didn't get through I'll have to PM you. My e-mail was having a few problems when I sent it, but I'm pretty sure it got through regardless.

  6. This isn't the only instance in which you could get away with a crime. In E3 you could set quick fire to a place. I'd usually surround myself with force barriers so I could watch. There's also some odd things in both games...like killing a chicken or a cow causes the whole town to become hostile.

     

     

    Originally Posted By: Iffy

    But slaughtering towns in games is fun! tongue

    Except when the town has an annoying script that automatically kills you (Fort Emergence, Blackcrag, Gikhra, etc.). I always thought it was odd that cooling amulets protected you from Erika's fire defenses and not Gikhra's. frown

     

    But yeah...Shayder is really fun to wreak havoc on. *smiles malevolently*

  7. Were you trying to stack it while it wasn't identified? Did you set the number of charges in the script to 1? (Yeah, BoA is kind of finicky and demands that stackable items have a charge)

     

    If that's not the case, try changing the item definition so it's an import of item 203.

     

    -It might be easier to see the problem if you posted the script for the item.

  8. I recently started playing A3 as a singleton. After killing all the slime pools, I bless and haste myself at location (17,4) in the lower level of the slime dungeon. I rush out to location (20,7) and start hurling bolts of fire at the Alien Beast. However, the beast sits there and does nothing, no summoning slimes or anything, until it dies. Is this a bug?

     

    -I'd show a picture, but I can't find my USB drive anywhere.

     

    Edit: I'm playing on normal difficulty with the game speed set at fast. The operating system is Mac OS 9.2.2

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