Originally Posted By: AnarhIztok2511
Evni:
I agree with you about the canister madness control. I think it should depend on some of your skills (int, end, luck, ???).
What if, for example, every level of "mental stability" skill, which would be a sum of intelligence, endurance and shear luck, or something else, would give your character a, let's say, 3 % chance of escaping the negative effect of a used canister.
The only reason you would want to take out some of the negetive effects of a canister is so you can use more of them. Like the theme this topic started out with, "all power has a cost".
Well, it seems that Nebulan has learned that everyone here would use canisters in the game just for the fact that the canisters would help you win.
Indeed, who cares if all those useless npc's think your going to kill them at a moments notice, why not? To you their just a few lines of code, at most a personality.
But what would YOU really do if this was real?
Actually there was a nice poll a while ago on just this topic, the whole, would you/how many canisters would you use thing. Perhaps we need to run it again.
In reality Neb doesn't think anyone would use a canister fearing they would go crazy or get a canister with somthing wrong with it, use it, and die.