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jamesmcm

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Chittering Clawbug

Chittering Clawbug (6/17)

  1. Will Blades Of Avernum ever be released under the GPL like Blades of Exile was? Perhaps when we move to the new engine?
  2. I've got Mid-range computer on XP and a low-range computer on 2K, unfortunately I use hotmail so i can't fill the form in. Maybe, I'll try and find my gmail account.
  3. It just gets tedious when you have to walk down a really long corridor, with hundreds of rats in the way. It also makes the game repetitive in that, your just killing monsters so you can level up to kill bigger monsters and so on.
  4. But the other thread was about crafting. Besides this gives the subject it's own devoted thread.
  5. Exactly, but the game should provide multiple possibilities. At least that's what i expect from an RPG, for a hack'n'slash game of course, it's ok just to have one, linear possibility.
  6. Yeah, well I'm just suggesting they incorporate it all into Avernum 5.
  7. Yeah, but with the combat-based system, playing a stealthy character isn't viable. As you won't get far past level 1. Using a skill-based system fixes this.
  8. I think this is a great idea as it means i could start pillaging villages straight away if i so choose. Much better than in most RPG's where i would have to endure hundreds of hours of tedium before the game deemed me worthy and allowed me to do so. That's why i like TES series so much btw, is because you can do anything right from the start. Discuss.
  9. Sort of, but it makes the entire game based around combat and turns it into a mindless hack'n'slash of sorts.
  10. IMO, the traditional way of getting experience points, killing hundreds of enemies, is boring, tedious and even more so when you're doing it to train your potion-making skill or something unrelated to combat. IMO, it would be best to make it so as you use a skill you get experience points in that skill and so only level up skills by using them. This prevents the tedium of grinding.
  11. OK, i agree that crafting might not suit a game like Avernum. But I still think 'living' AI and a day/night engine, so the AI go back to their homes and sleep, etc. would be good.
  12. Sorry, I'll try and play that sometime.
  13. I've played Lufia 1 and 2 they're decent games. I would say they have more in common with Final Fantasy than Rogue though. Still, I think a party-based rogue-like would be fun, and at least make a change to the hundreds of variants of hack'n'slash ones out there.
  14. I suppose, it's just the whole party/combat/inventory/etc. system would work pretty well.
  15. Well, it depends how you define rogue-like. Some people take it as being a tedious dungeon-crawl. But I think Diablo and even Runescape in some ways come under rogue-likes.
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