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Ishad Nha

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Everything posted by Ishad Nha

  1. A Revised Blades of Avernum that uses the Avernum 3: Ruined World engine. Blades of Exile came from Exile 3, Blades of Avernum came from Avernum 3 and a Revised Blades of Avernum (RBoA) could come from Avernum 3: Ruined World. This could be done relatively quickly, it requires no new scenarios or game writing. It simply requires removing the A3-specific features that are hard-coded. It also requires provision for many scenarios. Import Blades of Exile scenario will need to be a separate function from Import Blades of Avernum scenario. Porting will probably be the most involved feature... Some porting had to be done to create A3RW, size Small and Medium towns for example.
  2. Manual says: "Willpower (Base: INT/2 + MAG/2 + PRI/2) - Helps you resist the effects of charming, paralysis, and other mental attacks. Each level of it increases your chance of resisting by %5." So it all depends on what level of magical skills a PC has. This is of course tricky to guess in a level 35-40 party, a PC could have any level in any Magical skill.
  3. High Level Party Maker is a scenario that will do the levelling-up for you, all in one go...
  4. You might have some luck with the Wayback Machine: http://archive.org/web/ For links, see topic "New Windows 3D Editor" http://spiderwebforums.ipbhost.com/index.php?/topic/16333-new-windows-3d-editor/#comment-214652 Tridash might be contacted by a personal message: http://spiderwebforums.ipbhost.com/index.php?/profile/2261-tridash/
  5. Handy if you can download the entire online help site as one Chm file. This can be done with HTML Help Workshop...
  6. Porting of objects (creatures, terrain and items) is based upon the conversion tables. Said tables envisage no customization of any object. This is not helpful when the best scenarios feature a lot of customization of objects. Currently the tables are hard-coded, written into the Editor program itself. They are found in the header file Bl A Fileio.h. Porting a heavily customized scenario requires the ability to alter the header file and then compile the program, something not everyone will be familiar with. Two approaches are possible here: (1) tables are no longer written into the program. Instead the program reads them from an external file. (2) tables in the scenario editor are patched by a slab of data, which could be written with a spreadsheet. Actual patching is done by a hex editor. In my last version of the Editor, most of the tables were found after offset 595,423. Version of Bl A Fileio.h found at the Halls of Chaos SVN repository has been customized for one scenario only: Shadow of the Stranger. This will need to be corrected.
  7. You can do your own editing of the files to correct mistakes and unclear parts...
  8. Compilation is easy with the HTML Workshop... I am working on a docx version that you can alter any time.
  9. Microsoft is getting rid of the WinHelp format slowly but surely... They want people to switch from WinHelp (.hlp) to Compiled HTML (.chm) format. But they won't supply a simple conversion program to turn an hlp into a chm. So for the time being, anyone with a Windows 10 platform won't be able to use the supplied WinHelp, .hlp, help files. If you could decompile the hlp project you could then convert it to a chm project. But they don't supply a program for that either. With an offline help file you can add your own corrections, clarifications and updates.
  10. The Magic is not listed on True Site or the list of BoA scenarios...
  11. Kel's Page is down, I can't access it. The Magic seems not to be found elsewhere.
  12. I am not a serious coder/programmer! Program prints out okay... Program prints out data, which is put into a spreadsheet for analysis. To detect customization, data from the relevant scenario is compared with data from Bladbase.exs. Idea is go through each object (monster, item or terrain type) and see how it differs from the default values found in Bladbase.exs. XML I will need to look into at some point...
  13. I think it can be done. I will need to create some programs to detect customized terrain, items and monsters... Code done for program, now I need to write a suitable spreadsheet for doing the actual comparisons.
  14. Many of us may be busy playing the latest game from the Avadon series or a remake of A1 or A2. Porting games from the Blades of Exile world is the quickest way to produce quality new BoA Scenarios.
  15. Patent law may require that the item being patented must be available at a reasonable price, otherwise there is no patent protection?
  16. You only need to live long enough to escape the battleground area, via a teleport, that is all.
  17. Windows Alint Compendium is the best topic for understanding the Alint program. It is found on the Blades of Avernum Editor page just like this topic.
  18. At Dellston there is a Mage called Macitar, probably a simple insertion of an "n".
  19. You can find another Druid in a town later on.
  20. Roman spell access is rather limited: no Spirit spells, no Nether spells and limited access to Craft and Beast Circles. Last two Circles have access that comes more from scrolls and bracelets. But you do get most healing spells, apart from Total Healing.
  21. I simply have no idea if it will be enough, go ahead and try it, see what happens! It will probably work or crash the game, so back up your ScenData file.
  22. Zone editor, Little Fyora made one a while back. http://spiderwebforums.ipbhost.com/index.php?/topic/20452-blades-of-geneforge-zone-simulator/ I came to the conclusion that the GF5 floor/terrain format was more complex than in BoA, a tree could vary according to the nearby floor types... ScenData file was decoded by me, see the Wiki for details.
  23. "If you want to run the original BoE in DosBox you need to obtain a copy of Windows 3.x (I dunno, 95 or 98 might also work, but would probably be harder) and go through the process of installing it." I did not know that, I have never tried to run the original BoE. Even Compatibility Mode won't work!
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