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Nioca

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Posts posted by Nioca

  1. A sort of flame-thrower style spell. Basically, it blankets the area between you and your targeted enemy with flame/ice/insert-damage-type-here in a inversed cone pattern, damaging everything in-between (including the target). Sort of like this:

     

    Code:
    X - Affected AreaP - PCT - Target XXXTXXX  XXXXX   XXX    X    P
    The target would take severe damage, but everything in the affected area would also take damage. It's probably too complicated to implement, though. One can always dream!
  2. It's a 24-bit bitmap through and through. I wish I could give you a definitive answer on the owt, but I don't even know what that means.

     

    UPDATE: I figured out what the problem was. Apparently, BoA doesn't like a black border around that type of graphic. Anyway, the problem is now fixed.

     

    Thanks again!

  3. I'm hitting a problem with the set_char_dialogue_pic call. I set it up correctly (char 22,graphic 539,icon 0), but when I go to talk to the character, an error comes up and says the following:

     

    "Blades of Avernum was unable to load graphic sheet 539. Quitting and restarting Blades of Avernum might help. If not, a graphic file may be damaged. In this case, reinstall the game."

     

    Then another error comes up:

     

    "Error! The game just failed to load this graphic: sheet 539, icon 0. The editor might have run out of memory but, more likely, the graphic it was trying to find wasn't there."

     

    You won't see this error again until you load a new outdoor section or town."

     

    Then the first error comes up again, and in the small message pane below the gameplay screen, there's about 15 instances of this message:

     

    "Stuck on 539."

     

    I've checked, and the graphic does exist, and it does comply with the 64x64 restriction. Does anyone have any ideas?

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