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Posts posted by Nioca
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Another thing to worry about, Velicious Dlish, is that the fluffy turtles will come after you.
FEAR THE TURTLE, VLISH! FEAR THE TURTLE!!!!

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Except that the effects of them eating your sanity also negates attempts at mind-control.
Also, speaking of plush stuffed animals, didn't someone else have a stuffed Cryoa?
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Wow. I'm a bigger fan of Submission arrows, though. All I have to do is have one person pelting an enemy consistently, and the other one stabbing.
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Lenar, you should keep a log of the Silent Assassin's exploits. I find them highly amusing, and I'm sure many others do as well.
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A sort of flame-thrower style spell. Basically, it blankets the area between you and your targeted enemy with flame/ice/insert-damage-type-here in a inversed cone pattern, damaging everything in-between (including the target). Sort of like this:
The target would take severe damage, but everything in the affected area would also take damage. It's probably too complicated to implement, though. One can always dream!Code:X - Affected AreaP - PCT - Target XXXTXXX XXXXX XXX X P
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He means to that you should have a back-up, as The Mystic said. Otherwise, you'll have to reinstall the game.
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Haven't you read any of Dikiyoba's stories, -X-? Don't you know that Fluffy Turtles are now an endangered species?
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Death itself is not gruesome. It's the cause of death that can destroy appetites.
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Do you know of any Macs I could purchase that cost less than $20? And come with a mouse, speakers, keyboard, monitor, and TV-R?
I didn't think so. Nah, I'll just apply to become a beta-tester when the time comes.
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Wow. I can't wait till the Windows version comes out.
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That'd probably have more impact if I knew what FYT stood for.
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This has gone from probably not factual to rather ridiculous to absolutely INSANE.
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Not in GF1. You only need one level to summon any creation in the game.
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Unless, of course, you have a hasted, blessed uber-warrior who strikes an enemy three times, only to have it riposte all three times. It adds up suprisingly fast.
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It's a 24-bit bitmap through and through. I wish I could give you a definitive answer on the owt, but I don't even know what that means.
UPDATE: I figured out what the problem was. Apparently, BoA doesn't like a black border around that type of graphic. Anyway, the problem is now fixed.
Thanks again!
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No, there's only one instance of G539, and the data file checks out...
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No. You can't parry a riposte. Sorry.

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Ditto. I still receive the same error.
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I sent it your way, Kel.
Oh, and it's named G539. So that's not it.
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I think this is because of the fact that you are technically no longer on the map. You thus have to be moved to a zone that is on the map before you can actually leave via said cheat.
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Sadly, I think GF3 fixed this.
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Windows. The bitmap is present and accounted for, and the call is in the INIT_STATE of the corresponding town script.
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I'm hitting a problem with the set_char_dialogue_pic call. I set it up correctly (char 22,graphic 539,icon 0), but when I go to talk to the character, an error comes up and says the following:
"Blades of Avernum was unable to load graphic sheet 539. Quitting and restarting Blades of Avernum might help. If not, a graphic file may be damaged. In this case, reinstall the game."
Then another error comes up:
"Error! The game just failed to load this graphic: sheet 539, icon 0. The editor might have run out of memory but, more likely, the graphic it was trying to find wasn't there."
You won't see this error again until you load a new outdoor section or town."
Then the first error comes up again, and in the small message pane below the gameplay screen, there's about 15 instances of this message:
"Stuck on 539."
I've checked, and the graphic does exist, and it does comply with the 64x64 restriction. Does anyone have any ideas?
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Oddly enough, you can keelhaul someone with icy crystals in the plain sight of ten guards, and no one really cares. Even if said keelhauling victim is Zakary.

Favorite way to die
in Geneforge Series
Posted
What's with your obsession of invading Canada?