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Neptúnus Hirt

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Everything posted by Neptúnus Hirt

  1. Yeah, I figured that would work, but it doesn't for some reason. Not sure why. Possibly a bug? I haven't been able to make either regular or one-time text messages appear after secret passage nodes. Input from any programmers that know their way around the code (or anyone who knows the ins and outs of the editor) would be helpful.
  2. Ahh! That did the trick! Now I just need to figure out how to make a one-time text message appear after a custom secret passage node. Thanks for the tip!
  3. They definitely appear more than once for me when the dot is missing. Do you know if the no-specials-after-special nodes behavior is intended? Such a limitation seems odd and arbitrary to me. Time for more testing. Edit: Hm, text messages (instant and general) appear twice when I put them on normal secret doors. Once when the door opens and again when I step in. Then again every time I step in again. I haven't tried secret passages in cave walls yet. One thought: What version (and OS) are you running? Personally, I'm using the latest Mac OS X build. I wonder if that makes a difference.
  4. Quick scenario-editing question: Is it possible to place one-time text-messages without putting down a white dot? Those messages only seem to work when I have the "special encounter" dot in place. I would like to be able to place special one-time text-messages (and possibly other encounters) on normal walkable terrain as well as in custom secret passages. Something like "leaning against this wall caused it to open up! You stumble into the crevice - it seems man-made. Curious. Why would old man Jerry have a secret tunnel in his kitchen?" Stuff like that. Thanks!
  5. I have come to realize that I would probably be able to get a lot more done with the Scenario Editor if I knew where to find the documentation. A Google search gave me a locked thread on this very forum, and in it, this appeared: Quote: The Mac version probably omitted the documentation because it could not be viewed on an Intel Mac (except with a resource editor, sort of). I have translated it to HTML and it's in the repository; w-dueck volunteered to work on it, and it should be included in the next release, whenever that is. So, uh, is this available anywhere? I'd love to learn more about the editor (including all this node business I keep hearing about) but I'm not clever enough to figure it out without some help text. Thanks!
  6. Originally Posted By: Harehunter I tried what I think you are talking about, and my lists scroll nicely. I am using Windows XP. Are you on a Mac? Yeah, I guess I should've said so in the first place.
  7. I've been trying to get BoE (the latest Mac OS X version from the Google Code page) working with updated bladbases, but every "Blades of Exile Base" file I've tried aside from the one supplied with the demo results in this graphics error: For the record, I've tried the updated file from Brett Bixler's BoE Page and the file from the source code on Google Code. Any ideas?
  8. Speaking on the topic of always-revealed maps: How about taking that a bit further? That is to say, being able to define areas in towns that are always explored/never explored by default - giving the ability to have a town that is fully explored aside from residences/storerooms/hidden evil lairs/secret tunnels and rooms. Edit: I also have a suggestion for the scenario editor that I think should be relatively easy to implement: When dragging scrollbars (such as the scrollbar for the list of monsters), I would like the position of the list to change on-the-fly, instead of going to the specified spot on the list only after I release the scrollbar. I hope that makes sense.
  9. Originally Posted By: cfgauss Only in the surface world? What did you think was going on in the underworld? Were they all banished for streaking? Well, seeing as my characters started without pants (if I remember this correctly, it's been a while), I just thought that the Exile community was okay with general pantslessness. I had some funny ideas as a kid.
  10. Playing Exile III as a child, I would always make sure my party members all had pants on before braving the surface world. I was kind of disappointed when I later realized I wouldn't get run out of town if I took them off.
  11. Greaves are, historically, pieces of armour used to protect the shins. That's according to my dictionary, anyway.
  12. While you haven't shown much, the scenario really looks like it may be a lot of fun. I'm guessing the character is a pre-made one, looks good. Waiting anxiously for more screenshots! :]
  13. Looks interesting, indeed! If you'll be needing any beta testers later, I'd like to offer my services.
  14. Again, my inadequate command of the English language makes itself painfully apparent. Thank you for the suggestion, I appreciate it.
  15. Very nice! That's sure to come in handy, my thanks.
  16. Ach, I see. I suppose some of the terrain types are quite useless to me. I hope to see some of the limitations of the editor done away with in the future. Thanks again! On a side-note, I'm having a lot of fun learning how to use the editor. Exile III was a game I grew up with as a child, and this is like being the God of that realm.
  17. Ah! So that's what the floor with the "B" on it does. Again you answer my question, quickly and accurately. I thank you once again, my friend! One additional question: Is it possible to modify an existing tile to have the "B" property? Never-mind that. I found out. What I don't understand is how to define a new terrain type, instead of simply editing an existing one.
  18. - By which I mean, "Is it possible to designate an area that an NPC can walk around in, but which he will not leave?" I'd use it to contain a trainer within an outside training area, a citizen to his house, et-cetera. I'm certain I've seen this behavior in various scenarios. If this is possible, could some kind denizen of these forums impart his* knowledge upon me? ______________ * I refrain from saying this as "his/hers", not because I do not think there are no females in this community, but because I find such workarounds to break the flow of sentences. Of course, explaining this takes more time, and is a bit off-topic, but in today's PC society, one can never be too careful.
  19. Originally Posted By: Carrier of Anamzas Good thing I read the rest of your post, otherwise you would have heard/read it. Haha, I gathered that such bold statements were some of the most "facepalm"-worthy of utterances on this forum. I'm glad my little joke had the intended effect. Originally Posted By: Carrier of Anamzas Is this a mac thing, or what? Seems like it. Whatever it is, it's solved. I hope Khoth includes the file in future releases (if he's still working on it. I hope he is, because I'm no programmer).
  20. I applaud your wisdom, and thank you profusely! This was exactly the problem; after downloading the appropriate file (and the rest of the source package), I managed to create a new scenario. Now, to finally begin work on my timeless epic, with its seventy towns, multiple (branching) quest-lines, immersive plot, unforgettable characters and challenging puzzles/encounters. That was my poor attempt at humor. I'll start small, I promise. Thanks again, Minstrel.
  21. Using the latest pre-compiled version found on Khoth's website, I can not create new scenarios using the editor. After the application tells me it is about to create my scenario (telling me that it may take a while, I think), it spits out this error and proceeds to shut itself down. I've searched around the forum, in case someone has had the same problem as I, but I have had no luck. If this is a repeated occurrence of this problem here on the forum, I must apologize. For what it's worth, I am using a MacBook Pro, 2.2 GHz, with 2 GB of RAM. Thank you for your time.
  22. Are you still looking for testers? If so, chuck me an email and I'll be happy to help
  23. Why thank you! Changing the colour did the trick. Thanks for the swift reply -Neptunus
  24. I have only one registered spiderweb game, BoA. My favorite spiderweb games are of the Exile family, though. My problem? Well, I was considering buying BoE and the Exile trilogy, so I downloaded the demo for BoE to try it out. However, my attempt at playing was thwarted! A square appeared after I double clicked on the application, an angry, insane, PINK square. It looked me in the eye, but it did not speak. Startled, I tried to quit. No such luck. I had to enter the realm of Force Quit. I was sure this was a one time error, so I tried again. Again the pink square besieged my poor computer. I threw the entire folder away and unstuffed it again. Nervously, my mouse drew near the application, double click! Alas, the square came back. What was the origin of the square? Why did it torment me so? I did not know. An idea came to me: I opened Exile 3, for testing purposes. "This can not be", I thought to myself. The pink being had invaded my dear Exile 3 as well! Force quit! I had been reduced to a nervous wreck. My hand trembling, I did one last test, Exile 1. I was on the verge of tears. The pink returned. So, with no clue as to what I can do, I seek your help, dwellers of the Spiderweb Forum. A screenshot of the monstrosity can be found here: http://img.photobucket.com/albums/v308/Tulipan/Pinkscreenofdeath.jpg Thank you for taking your time to read this. -Neptunus P.S. This happened when I opened the scenario editor for BoE as well. If it helps, I'm running Mac OS 10.4.7, on a 1.5 GHz PowerPC G4 with 512 MB of ram.
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