I would like to basically report what I've done and what worked just in case anyone was in the same boat. After downloading Ormus's:
"BoE for Win32, game + scenario editor + all source codes + VoDT", I extracted it into a folder in C:\. Then I edited all the folders to have no spaces, because DEV sometimes has errors if the folders are stored in spaces. Then I basically created a new DEV-C++ empty project, saved it in the folder \source_code\Blades_of_Exile,(made sure the project was a GUI not a Console APP) and then added /Dev-Cpp/lib/libmsimg32.a and /Dev-Cpp/lib/libwinmm.a into my linker under parameters in the project options. Then I added all the files from that folder into the project. When I compiled it, it said I was missing a .dll file, it's called boesounds.dll and it's located in a different folder, I suggest just searching for it then copying and pasting it into the folder you're using to build the game. Then I compiled and it worked, sort of. It gives a compilation error:
make.exe: warning: Clock skew detected. Your build may be incomplete.
However, the program sill works. The game loads, but it has no sounds or graphics. I assume thats what the error is trying to tell me. I know where the sound and image files are, I think. I just don't know how to link them in. Can anyone help??
In addition I get a warning message:
*** Warning: File `GAMESTR.RC' has modification time in the future (2025-07-17 17:27:00 > 2007-07-22 17:35:55)
I don't know what that means, or if it is just what happens during the compilation. Once again if you need clarification or an explanation, feel free to ask.
EDIT: The sound effects do seem to work, I assume that is because the .dll file was added...