fractalnavel
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Everything posted by fractalnavel
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Originally Posted By: Hondero ... There don't seem to be many walkthroughs out there for E1 ... Not a walkthrough, but here is a re-ordering of the scrambled hints from Spiderweb.
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Originally Posted By: Micawber ...I seem to remember blundering around lost in a maze fighting living statues in the absolute darkness and it was all rather fun. "Blundering" is the word for it. A worthy challenge for a maxed-out party. The lights come on after you're done, and it's surprising how relatively simple the "maze" is. Logically, this would be the final challenge. Hey, you're on the surface! Do you really want to go back into the caves? This was your personal quest from the start. But if you want to have Sulfras' weapon - and armor! - for later battles, you could get to the surface first, and come back & grab the stuff on the way back. From another recent thread - I never tried - can you use the "word of recall" to exit from Sulfras' lair? "Thief-b-gone". Otherwise your battle Click to reveal.. includes doom guardians (I think?) inside the walls. Should add "word of recall" to the "weird spells" thread.
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Armor remains at 0% with frail or brittle bones
fractalnavel replied to fractalnavel's topic in Second Avernum Trilogy
Just for the record, I didn't stick with that effort long; big surprise, eh ? "Really patient": try mind-numbingly tedious. Besides, the net levels gained over a more rational build will level out, and not at a high enough level to entirely compensate for the negative traits. But that's part of the, um, "joy" of the undertaking ;-) Another thing to note is that the marginal value of knowledge potions etc. goes down with trait negativity. Still, it's fun to have more skill points to play with earlier in the game. -
So... How do you join the Loyalists?
fractalnavel replied to 15357's topic in Second Avernum Trilogy
When the Avernites mine, what do they find ? Not carbon, sulfur & potassium nitrate; they find metal (ores?) and magic crystals. The "guns" of Avernum are wands, magic bows, and other enchanted items. Progress: arbitrary value judgement. Assume the Avernites created a game, one that emulated our world: who would be feeling sorry for who ? Transport: there was a "return" spell, or something, in E1-3, I think. E1-2, anyway. So, this is how to join the loyalists ? Who'd'a figured them for existentialists ;-) -
So Avernum has been experiencing deflation. Interesting. Perhaps foreshadowing the crash of A6. The caves don't collapse, the economy does. Gee, that'll be depressing. So much for escape :-p
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Avernum 6 screenshots posted
fractalnavel replied to The Almighty Doer of Stuff's topic in Second Avernum Trilogy
Originally Posted By: Sleeping Dragon ... canonical ending for Avernum 5 ... Huh - now that would be a switch - alternate beginnings, perhaps ? Originally Posted By: human of the year ... They're leaving the caves? ... That would be one way to - literally - end Avernum: the caves collapse in on themselves. -
Shockwave: damage increased out to a distance of ten units in all directions; it was pretty strong at the limits. Best part: it could hit through walls (although you had to be careful about friendlies in the vicinity because of this). Assassinating Hawthorne: before entering the throne room, stand in the middle of the adjacent wall & cast multiple shockwaves. Gets everyone except those in the last couple of rows by the throne. They never knew what was hitting them. The horror, the horror !
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You pretty much only need the "never eat" part anyway. All those anorexic, but well directed, wanderers !
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This reminds me of the frail / brittle bones armor adjustment.
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Go back & talk to the shaman again ...
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Only peripherally related: I'm wondering if forums will begin seeing a rise in multi-posting due to twitter's influence. There may be a need for explicitly remarking on the difference in forum c.o.c.'s and their analogs here and elsewhere.
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Originally Posted By: Randomizer You only need nature lore of 5 or 6 to turn the unstable sentinels to you side when you damage them... Even NL 0 works, but it was tedious; can't remember the details. Originally Posted By: joedaddyzzz ...I burned about half of my crystals on barrier they would not open, so in general that is a pain. I ended up saving before using a crystal to see if it would work, almost cheating there. ... I'm less sensitive to "cheating"; like life, whatever's possible is game. Beyond that, it's limitations adopted for other purposes ("morals are the most expensive vice"). So, I save before doing anything irreversible. As for barriers, I seriously considered de-geasing and eventually adapting my priest into a barrier-dispelling mage, but there are really only a handful that don't respond to crystals - mostly seeming to contain rare crafting materials But locks - I'm o-c about those, and always get lots of TU.
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Um, or the obvious, which hasn't been stated: have you been saving as you go along ? If so, you may not need to go all the way back to the beginning. Strategic save/loading is a significant part of games like these, unless you're doing a permadeath run *shudder*. That said, I was playing through on easy using three dedicated archers (never lifted a blade) and an archer/priest (-0- mage) which is decidedly non-optimal even _after_ joining the Anama. Surely there must be some combination of items and tactics that can get you out of Tranquility. edit: and zero lores as well.
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the "[name], who ..." form as a message postscript may or may not be gimmicky here, but was a fairly common sight on usenet and lists once upon a time - is it still ? not sure if it started before that on the pre-internet bbs's, but that would seem to be a reasonable assumption. i wonder where / when was the original use of that... it's also kind of funny that the new customizable user titles seem to be relatively static and are a more reliable way of identifying the poster on sight (along with a few of the higher post count levels) than the arbitrary pdn's flying around. i'm tempted to use the word "ironic", but that's almost like bringing up hitler...
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Originally Posted By: rclear666 ... the dialgue box above it offers no options at all! Not that I think this is your issue, but I've run into that when using rdp to (attempt to) run the game on another machine. Doesn't work, of course; never has. At that point, the remote machine uses a different driver to support rdp (RDPDD.dll), not the one you'd get when connecting directly. In that mode, all the graphics acceleration features are unavailable. To even just start the older games, the initial video mode of the rdp session had to be the one the game expected to use - switching video modes mid-session isn't allowed. Assuming that all of that was accomplished, the game would run, but so slowly as to be unusable. However, there are additional problems with GF5 that did not occur - missing images / badly rendered text graphics. Who knows, maybe this info is of value to the overall Windows / GF5 performance issue. Any clue at this point may be helpful.
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Quote: by Anarhiztok: Is there any way to disable autosave in a4?????? change the name of the folder Code: [installation location]\Avernum 4\Data\Save19 to something besides "Save19". you will get a minor error message when autosaves would otherwise occur.
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minor bug / exploit: the old keyboard shortcut "c" brings up a "cast spell" dialog from which any mage or priest spell that you have access to may be cast, regardless of encumbrances. one can "c"ast at time where one cannot otherwise use "m"age spells (or click on the button). didn't see this mentioned anywhere - did i miss it ?
