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RogueThunder

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Everything posted by RogueThunder

  1. Why not root your Kindle Fire and then just. Well. Put the google play (renamed google apps) store on it? Cus seriously, this can totally be done as of the kindle software version 6.3.1 at-least. ;P responding to the silly closed envrioment comment.
  2. Ah... A subject worth logging in to comment on. I personally think that the slow monotonous combat that's been described in this thread as being "difficult" is less a fault of grinding... And more of over simplification of the games tactics. To put this into context, I'm a crazy E1-3 fan. BoE too. I loved the rich, open optioned tactical combat. There were creatures bigger than you, and you could form up a shield wall for your mages. And your mages had tactically distinct although sometimes not too dissimilar spells in a large variety to cast. Albeit I'm talking more E3 at this point. There were also three different melee weapons--though certainly their distinctness could have used a little work. Also, we had 6 party members rather than 4. This allowed for more of a tactical squad, than 4-buddies adventuring through hell. It also gave enough to actually form protective tactics such as per say, a shield wall. (Doubly so since there was something of a threat area that was difficult to pass through without dieing horribly.) And y'know what? I loved it. The beautiful setting was just the rich-dark-chocolate-icing on the cake. To top it all, the setting was immersive, cities were dots on the map you entered. Seriously it was sad to loose this. It gave a good feeling of scale that was seriously lost with the all-one-map(or ugh, geneforges map system) Exile(Or Avernum if you prefer) felt like a MASSIVE area. In the more recent games it feels... a bit... tiny. Atleast to me though, each newer game in Spidwebs series's following E3 though, the tactics have gotten simpler and more cut down. Geneforges earliest games bounced back a little, but quickly followed this pattern too. And there are the occasional small bounces back. But overall the original games remain on a whole other level... Albeit they had their own horrible balance (and AI) issues. I'm not saying I want to see the E1-3 engine again. I'm saying I want to see its quantity and quality of choice and tactics again. It's a rarity in games... And was once Spidweb's specialty. And with these more rich tactics? Comes more actual difficulty... rather than just a wall you have to grind away at. Things like asking yourself "Do I want to use the less efficient, less reliable, or most reliable and efficient method" for a particular instance. <.< But that's just one fans ramblings.
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