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RogueThunder

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About RogueThunder

  • Birthday 06/16/1988

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. Why not root your Kindle Fire and then just. Well. Put the google play (renamed google apps) store on it? Cus seriously, this can totally be done as of the kindle software version 6.3.1 at-least. ;P responding to the silly closed envrioment comment.
  2. Ah... A subject worth logging in to comment on. I personally think that the slow monotonous combat that's been described in this thread as being "difficult" is less a fault of grinding... And more of over simplification of the games tactics. To put this into context, I'm a crazy E1-3 fan. BoE too. I loved the rich, open optioned tactical combat. There were creatures bigger than you, and you could form up a shield wall for your mages. And your mages had tactically distinct although sometimes not too dissimilar spells in a large variety to cast. Albeit I'm talking more E3 at this point. There were also three different melee weapons--though certainly their distinctness could have used a little work. Also, we had 6 party members rather than 4. This allowed for more of a tactical squad, than 4-buddies adventuring through hell. It also gave enough to actually form protective tactics such as per say, a shield wall. (Doubly so since there was something of a threat area that was difficult to pass through without dieing horribly.) And y'know what? I loved it. The beautiful setting was just the rich-dark-chocolate-icing on the cake. To top it all, the setting was immersive, cities were dots on the map you entered. Seriously it was sad to loose this. It gave a good feeling of scale that was seriously lost with the all-one-map(or ugh, geneforges map system) Exile(Or Avernum if you prefer) felt like a MASSIVE area. In the more recent games it feels... a bit... tiny. Atleast to me though, each newer game in Spidwebs series's following E3 though, the tactics have gotten simpler and more cut down. Geneforges earliest games bounced back a little, but quickly followed this pattern too. And there are the occasional small bounces back. But overall the original games remain on a whole other level... Albeit they had their own horrible balance (and AI) issues. I'm not saying I want to see the E1-3 engine again. I'm saying I want to see its quantity and quality of choice and tactics again. It's a rarity in games... And was once Spidweb's specialty. And with these more rich tactics? Comes more actual difficulty... rather than just a wall you have to grind away at. Things like asking yourself "Do I want to use the less efficient, less reliable, or most reliable and efficient method" for a particular instance. <.< But that's just one fans ramblings.
  3. I have what could be a very big or very small request. An extended graphics mode. Sush sush, nothing huge per say, just, the ability to make the view area actually take up say, a XGA screen? in format. Perhaps configurable as an option? I could actually see this not being game breaking, or even significantly altering, to at least... most current scenarios. But at the same time for those of us who... would like to. Knowing the little I do... This could be as simple as setting an X/Y value as configurable. Or horribly terrifyingly complex... Anyway, thats my suggestion... *vanishes again*
  4. Firstly I'd like to say hello, I like the story in the exile/avernum series alot, although I have a dismal dislike for the Avernum interface due to being on a laptop(no numpad, for some reason only 2 usb ports, and a dead pc-card slot... meaning both usb ports are quite taken) but disregarding that, i dont like things fullscreen. Now see Im in windows, and frankly I recently got in a mood for maybe finaly beating Avernum 2 and 3 (Ive actualy finished 1 and 2 in their original exile form, but its been too long, ive finished avernum 1 aslo...) Anyway then it came to mind, a crazy idea, see i recalled back when i wanted to run starcraft in a window(this lasted about a month, it relay doesnt run in a window well XD but anyway) Now you folks might recall, starcraft has no windowed mode. Well a talanted programer created a program called ScWnd, and... it works pretty well, and latter he whent on and made DxWind, a more generalised version of said program. So i grabbed the latest version, and threw avernum 1 into it, and low and behold it worked... sorta... After turning all imput device options to unchecked, one pesky opening ony issue vanished, one monster of a button issue vanished, and it became playible. I also set resolution to 800x600 and clicked patch all processes(though i cant recall when or what i was thinking on this last one...) (just to be sure, settings down the left side in dxwnd unchecked, unchecked, checked, checked, unchecked, checked, checked, checked, unchecked, unchecked, never can be too sure... right side all unchecked, down at the bottom as noted, patch all processes checked) Avernum 1, 2 and 3 all had the same exact issues, those being. (exceptions noted) A, this is the one i need to figure out how to fix, the actual game runs in the bottom right of the window, and the window size is 1024x768, while the game runs... 800x600 i THINK... This one im currently messing with. (the one above this statement) B, the mouse seems ever so slightly off by location, im betting if the window size can be fixed this will vanish. Along with being ever so slightly "displaced" acting in respect to movement direction and the sensitvity seems a little high... Update 03-1 C, ew found a new one, apperently atleast the char creation text box is quite gone, and do i ever mean gone... End of update 03-1 So far as i can tell, if i can resolve A, these games will run PERFECLTY in a window... other gliches to come mostlikely, but ya never know... Update 03-2 Well the new glich is quite a pain, i imagine it can be worked around by running the game normaly for those parts... but blah. End of Update 03-2 Anyway, so of course, i grabbed the Avernum 4 demo... heres where this gets bad. First, i noticed it lists 1024x768 on the game-page, so much for running it functionaly in a window, but hey i can try anyway! Right? Well... It... doesnt relay function... to say the least. Somethings... incredibly different about the actual engeon, so some imput from Spiderweb may give needed insight here... Anyway off i go to mess with Avernum 4 alot more, 1-3 a little more(seeing if i can iron that one, rather pesky though not critical bug out) and also trying the same method on BoA, and the Genoforge series(although i have little to no interest in genoforge, prehaps they act like Avernum 4, Avernum 1-3, or something elce all together or whatever.) Just being thural, bored, and helpfull(i guess). ^.^ Hopefully this will atleast give a good clean way to run Avernum 1-3 in a window properly... Anyway... comments, attempts, sucsess, failure, thoughts, ect. ^.^ Update 01: Yeah, already, just wanted to say Blades of Avernum runs just like 1-3, although the slight mouse gliches are more noticible, theyre no more actualy hasslesome(basicaly neglgible) Update 02: Yes yes, updating too fragemntedly, anyway, Genoforge 1-3 act EXACTLY like Avernum 4... simular engeon eh. Hummm... Well hopefully this can be done ^.^'
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