Jump to content

Zummi

Member
  • Posts

    1,191
  • Joined

  • Last visited

Everything posted by Zummi

  1. You don't. I never geased at an early stage.
  2. Quote: Originally written by Clavicle: Azuma: What do you mean, "the Anama won't notice your mage"? In what capacity/scenaria/means of the word "notice" do you mean? It means that if your mage was dead when you joined the Anama, and you revived him, the Anama won't notice it.
  3. Light just makes the area brighter. Darkness does not incur any penalty.
  4. You can find another Cap of Farsight in the Azure Gallery via Bakarne when you kill the giant queen.
  5. Yes, it does. And if you're going to remove the Anama bonds via Shafrir, kill both your priest and mage. And no, smart and strong as they may be seen as, the Anama won't notice your mage.
  6. The satchel can be found in the goblin lair, southeastern of the demo area, in the underground caverns, in a jar.
  7. It can be found on the river path towards the Azure Gallery. It's on the south-ish side.
  8. Quote: Originally written by Sir Dikiyoba: 2. If you've done enough of the other job board quests, then the quest to retrieve that satchel will appear there. Dikiyoba isn't sure how many need to be done. Only one job board quest is needed to be done.
  9. Quote: Originally written by Randomizer: You could use an invulnerability potion on one fighter and have the rest retreat to force them to clump around that one fighter. I think that when one of your characters leave a specific area of Moref's lair, the fight will reset. It happened to me once.
  10. It's not to prevent you from killing him. It's to help him kill you when you are killing him.
  11. You can get another one from Vikas. He's in Exodus.
  12. I'm not overly upset about this but...people just take it too seriously "this time". I mean, I started a somewhat same thread in the Geneforge 4 section. "How to make a melee weapon into a ranged one" I think. It did get some popularity but soon died down. But in A5, it just went way overhead! Edit this script here...edit this script there. It just takes the essence of the game. I'm not, by any means, a Purist, but I just think that people just took a wee lil' joyride in script editing. @_@ And I'm replaying it as a rush Loyalist. It isn't easy. It's all Bellichick's fault!
  13. Just for the sake of gaming...Jeff did not make A5 to be an edit-script-talent-something fest. He created it for us to enjoy it raw. But since you've already done it...meh. Could be better if you could lengthen A5. I find it a bit too short.
  14. Go melee if you encounter the red sentinels(the ones that shoots fire) and crystal sentinels. They both suck at melee. Using perma(kinda)-buffs will help you a lot. Saving your game also plays a part. You never know when a dozen of those sentinels will appear behind you.
  15. Slowing and Leg Sweep-ing helps when you fight enemies like them.
  16. Can the Blessed Boots be gotten repeatedly?
  17. There's a coin icon on below the item that is sellable. Click it.
  18. It's always up to the player. You can choose one of the pre-meditated "class" or you can make a custom one. Customs start out with less skill points (on creation) but you'll have more flexibility. For A4, I usually make 1 fighter(pole spec'd), a dedicated archer(for the Heartstriker), and a mage/priest.
  19. Excalibur, are you sure about that? I finished Khorra-Vyss with only medium level spells. Unstat'd. No cheats.
  20. Ooops. Grammar got the best of me. It's imdrained.
  21. Eheh. Didn't read that. Go back to the opened secret passage. There is a switch there. Use "u".
  22. There's a hidden switch behind the pillars behind the ogre statue.
×
×
  • Create New...