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AnarhIztok2511

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Everything posted by AnarhIztok2511

  1. Well, since you're all talking about rentar ... Didn't she actually felt tired and sorry about all the messes she (in)directly caused. I know it's quite a long time I played this, but I know one reason for me to let her live was also, because I believed she changed her opinion about the whole thing. So wouldn't it be better that she would aid Avernum, perhaps dying a "heroic" death to save your party from the Loyalist (for seeing that they are her real enemy - which is a simple logical fact) and thus at least partially redeeming herself for what she did????
  2. I very much agree with Rent-an_ihrno, coz I think that what makes Spiderweb games so cool is the plot ... On the other hand in a game like Geneforge the combat is also, for me, never boring, just coz you have a whole lot of creations with numerous abilities (not just spellcasting) that can make the fights really interesting and a lot less (or at least slower to become) repetetive. Well, I know ... some might say that a fighter can use different swords etc. for different fights, but it's just not the same; and furthermore it costs AP. And to those to whom special abilities would pose boring searching for that correct tactic and so on ... NOONE SAID YOU MUST!!! USE THEM!! And to conclude, I'd also like to say that these (and I believe also some others, like riposte, leathal blow, ...) abilities should not be just learned by improving certain other skills, but instead (at least for the first point of it) taught by the teacher. And I don't think they should use mana points, coz fighters don't need inteligence (in a game I mean ), but some other points, that would increase with dexterity (this way also dexterity, which I don't use often and also don't need it too much) would gain popularity. Also I'd like to add that, this one is for all those RPG fans, that having extra skills'd really give more life to a character, wouldn't it?
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