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Everything posted by ixfd64

  1. The old URL http://www.spiderwebforums.com is returning an "Account Suspended" error. Anyone know what's going on?
  2. FYI: sylaecorell just committed a few changes last week.
  3. Yeah, it's kind of sad to see that there have been no major updates since last June. But on the other hand, this is a volunteer project, and nobody is obligated to work on it. I definitely wish I could help out, but game design isn't my field. :-(
  4. I highly doubt the forums are shutting down. More likely, we'll be transitioning to another platform, such as phpBB or vBulletin.
  5. Considering that the original Exile series is so old, I hope it won't be long before Jeff decides to release the source code.
  6. Awesome, thanks for uploading them! Two points of feedback, though: 1. Please consider putting up actual scans of the hintbooks. That way, we could enjoy them in their original form. :-) 2. This isn't related to the hint books, but your site looks really messed up in Internet Explorer. It works perfectly under Firefox, though.
  7. It would be great if there was a tool (or built-in feature) for inserting custom graphics (monsters, items and tiles) into the graphics sheets. This could save the hassle of matching the images to the grid, as well as avoid possible mistakes. Similarly, the native ability to convert between .bmp and .meg would also be quite heplful.
  8. I've got a few more ideas for the editor, although some of them may have already been mentioned by others: 1. The ability to undo the most recent change, particularly for terrain editing. 2. An option to import or export monsters and items. 3. It would probably be better if we switch to a standard versioning scheme as the date format could be confusing. For example, version 09.01.2011 refers to January 9, 2011, but others may see it as September 1. As the original binaries use 1.x, I think it would be a good idea for the open source versions to start at 2.x. 4. A more convenien
  9. Another silly question: is there a way to reverse the most recent change? I could find no "Undo" option, and pressing Ctrl + Z doesn't do anything.
  10. Originally Posted By: Sylae 1) I believe the 3D editor can do that, although it may or may not be buggy, so backup before you do it. There's a 3D editor for BoE? I know there's one for BoA, but I'm not aware of any such editor for BoE. The only BoE editors I know of are the official one and those by Harehunter and Ormus. Quote: 3. You don't have to worry about SP, the game does it for you. I see. Do you know how the SP is calculated, though? I imagine it'd likely be a function of the NPC's level, but I could be wrong.
  11. I have a couple of questions regarding the scenario editor. Some of them may be stupid questions, so please bear with me. 1. Is there a way to change the size of the outdoor area after creating a scenario? For example, someone might create a 3 x 3 area but later want to expand it. I couldn't find any option for doing so. 2. Certain terrain types have a fixed marker regardless of their properties. For example, terrains 82 has a "C" (for cave walkways) that never changes. Are these hard-coded into the game engine? 3. How do I set how much SP an NPC has? I could easily change the H
  12. For some items, the editor won't let me set their special abilities unless I change certain properties first. Here are a few examples: 1. Certain non-equipable items, such as uranium bars and lodestones, affect the party just by being in the inventory. However, I cannot change their effects without temporarily marking the items as equipable. 2. Lightning rods do electrical damage and have an ability strength (AS) of 20. But the editor won't let me change the type of damage (or anything else for that matter) unless the AS is in the range of [0, 10]. I have to change the AS in ord
  13. A little OT: Just curious, how much work has been done since the last stable release? The Google Code repository shows no major changes since February 2011, but that doesn't mean nothing is being done "behind the scenes."
  14. Has anyone ever entertained the idea of making a standalone game out of a scenario? I imagine that it would take some tinkering with the source code, but it would also allow a far greater degree of customization than a regular scenario.
  15. It would be nice if there was an option to import and export custom NPCs and items. Suppose someone makes a scenario with many custom monsters. If that person decides to reuse those monsters in another scenario, he or she would have to recreate all of them. The ability to import and export NPCs would make this a lot easier. In a nutshell, exporting an NPC (or item) would create an external file containing all the data for said NPC, or even multiple NPCs. When the user imports a file, it would check if the monsters already exist in the scenario; if not, they would be added. This feature
  16. Sorry for casting Resurrect on an old thread, but I have a few things to add. Selling a game and releasing its source code are not mutually exclusive. There are indeed games that have remained a commercial success even after they were made open source. Consider id Software, whose flagship product is the Doom series. The source code for the original Doom was released (under a semi-free license) three years after the game was launched, and was relicensed under the GPL two years after that. In fact, the company's philosophy is to open source their game engines a few years after they're
  17. It works now. Thanks! Edit: I have another dumb question: how do I scroll when using the terrain editor. Clicking the edge does not work, and neither does using the arrow keys.
  18. I downloaded Harehunter's scenario editor, but when I open the program, it says that it's missing a file called marble.bmp. Does anyone know where I can find this file? Thanks.
  19. Not a "feature" request, but I'd love to see the entire trilogy go open source!
  20. Don't forget Zynga's Vampire Wars.
  21. A couple of bugs I've found (I'm using Windows XP): * The action log outputs certain lines in the incorrect order: * Some dialog boxes have incorrect sizes (notice the button being cut off): * The splash screen doesn't redraw properly. If you switch to another window while the sound is playing and then switch back, it will be blank. * The "About this menu" option under the Monsters menu stops working after some point during a scenario. * The default window size for "Small Window" doesn't have the correct size; part of the edge gets cropped. On the subj
  22. So far, all of Spiderweb's games are fantasy/medieval-themed RPGs. However, Encyclopedia Ermariana mentions a major space battle that occurred in the Alxus star system. This gave me an idea: what if Jeff designed a space-based RPG? I think a deviation from the traditional medieval-themed games could bring in more customers. Thoughts?
  23. Never mind, I figured it out. The door was just magically locked, and the Unlock spell didn't have a 100% success rate. It just took several tries.
  24. Those of you who play Doom probably know about the "official" template for describing custom WAD files. I was wondering if a similar thing for Bo* would be a good idea. I'm thinking of something that looks like this: Code: ===========================================================================Title : The Greatest Scenario EverFile name : Awesome.exsRelease date : 12/21/2012Author : Chuck NorrisContact info : name@example.comOther files by author : [other scenarios, etc.]Misc. author info : [a blurb]De
  25. I know there's a healing scepter in one part of the School of Magery. From what I gather, it is requested by Mayor Broder in Marralis. However, I couldn't get him to mention the scepter no matter what I ask him. The other thing is that the room that supposed to contain the scepter is locked, and picking the lock, bashing the door and using the Unlock spell all fail. Do I need to be a certain level? Or is there another way to get into the room? Thanks.
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