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avv

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Articulate Vlish

Articulate Vlish (4/17)

  1. Quote: I really think that Exile III had it all perfect EXCEPT maybe for graphics. Orly? I found the combat system very annoying. When you encountered a foe, you always had to start combat and when you do that, you can't decide where your characters are placed and your fragile mages get easily hit. Also enemy wizards were fast, resilient and goddamn powerful. Why is a mage the most resilient person in empire war group? mages are fragile nerds!
  2. MAN! I love suggestion threads. Avernum V should have it's own forum IMO. Let's start. Quote: Hmmmm, I think a good idea would be where your players have an age No! I'm sure that most people wan't to explore the game universe as much as possible and don't want their characters to suddenly die at ageing. Quote: Race:Orc The Avernum world is unique. It should not be spoiled with mass-fantasy races. About specific items: I'm not sure if we should invent a magical items. It should be Jeff's job. It's not cool to know already what secret magical items there are in the game. They must be surprises. Quote: IMHO, I think the reload system with the batons in the GF series was quite cool. So maybe in A5 you can have ammo again, and you can carry as many arrows as you like. However, you can only carry a certain amount in your current quiver, and you have to either reload when it runs out, or manually reload whenever you feel like it. Yeah. Give back the arrows. Then there is more options wich to choose. Though carrying hundreds of arrows with you isn't very realistic. That quiver idea is good, IMO. Quote: I think that fighters should be able to do more. Mages and Priests have always had a large variety of spells to cast but fighters only have two options, bash or shoot. It would be nice if fighters could learn some techniques like blind enemy or shield friend. Yeah! In A4 the fighters were able to lower the enemy's aps by hitting them hard. That was a good invention. They should get more things like that. Parry and riposte were cool. But what about disarm? Or ability to strike enemy to ground? Now here's some thoughts of mine: Bring back the bashing weapons. Also potion making should be brought back. But potions should be more effective. It's not very realistic that you carry around dozens of healing potions. Separate place for bracers and gauntlets. In A4 you couldn't have gloves if you had bracers. It doesn't make sense! Looks. The character's looks should relay on what he is wearing. If he has helmet, you should be able to see him wearing helmet. If he has greatsword, he should have such in his hands. This means lots of work with graphics. But it looks so stupid that halberd looks like spear and greatsword looks like normal sword. A4 didn't even have shields! And no more monsters that look like the player's characters with differend colours. EDIT: Bigger and more original enemies. All the A4's enemies were damn small and not so spectacular. Drake was smaller than a normal man! That was an outrage! If there is an ogre with specific model, the "ogre badass" must not be only the same model with differend colour for Erika's sake! Making differend graphics is hard and time consuming work, but I appreciate a work that is done well, even if it takes more time. I remember the pleasant surprise when I encountered that HUGE alien slime in A3. I really didn't expect anything like that.
  3. Quote: The trick is, to cache them around various locations where you are question. This is a good idea indeed. I used the teleport fortress as item storage because every town has entrance to it through teleports. I also stored all my herbs, fine steel, fine fur and extra bottles there. I didn't use missile weapons. They weight too much and some bows have useful magical effects, which thrown weapons do not posess.
  4. Quote: The trick is, to cache them around various locations where you are question. This is a good idea indeed. I used the teleport fortress as item storage because every town has entrance to it through teleports. I also stored all my herbs, fine steel, fine fur and extra bottles there. I didn't use missile weapons. They weight too much and some bows have useful magical effects, which thrown weapons do not posess.
  5. How can I get into Dorikas lair? There are two places where I get ambushed by archers but gates stay closed. And I killed the wizard-guy who the Battlemaster asks me to kill, if that makes any difference.
  6. Quote: Originally written by Randomizer: If I remember correctly the earlier advice, all pylons take damage from acid. Your arrow range with bows is one greater than the pylon's attack range. So you can attack from outside their radius of attack and wear them down. This is time consuming but great for OCD sufferers. Each pylon has their weaknesses. I don't remember exactly but one is vulnerable to lightning, one to ice and one to fire. All take dmg from acid. Haste your party and consentrate all you mauling to one pylon. They will regenerate about 100 life at turn. When your mana will end, get back to Fort Remote. All spells have greater range than the pylons. Killing a pylon with only bows might be impossible because of the high regen and dmg resistance.
  7. Can I ever finish the "metal for Dawdy quest"?
  8. There aren't any arrows or actually there is but they are infinite. So you can use your bow without getting any arrows.
  9. Quote: Originally written by Beegz: One of those gate leads to Demonslayer. Enter combat mode and cast a few haste spells. Don't leave combat mode until you (and Demonslayer) are next to the stairs leading out. Thanks for the advice but I have already looted the demonslayer dungeon. If someone could only asnwer my last question: Quote: Originally written by avv: [QB]In tower colony, the room above X's house has many doors that require a special key. Where can I get it?
  10. In tower colony, the room above X's house has many doors that require a special key. Where can I get it?
  11. How can I get past Bargha gates? Will the whole spire attack me if I kill the Queen? When I have killed the badass dragon in arena, will there be any monsters anymore? The ogre says that there will but none has appeared.
  12. How can I get past spire fortress? The gates are closed and I haven't found any underground passages.
  13. I really hope that there will be re-growing herbs like A1-3. Also shops should re-stock their products, even when the shop is not completely empty. It is so annoying that you have to buy all of the alchemist's potions in order to get him re-stock only one type of potions. Enemies should drop more often the equipment they are carrying. In A1-3 it was like that but in A4 a band of thugs armed with swords, spears and bows only drop few coins and luckily one sword.
  14. Quote: Originally written by Schrodinger: 1. Yes. Check the SW. But the panel near the golem making place does absolutely nothing. And there are two rooms filled with panels but they just open some gates or do nothing.
  15. I think that dialogue with npcs should be more realistic. Currently the situation goes like this: you are asking questions and choose insulting alternative. Then the dialogue ends but you can start it again, ask the same questions again and this time choose the non-insulting alternative. It should go like in Fallouts. If you insult someone, there will be consequenses. The NPC would make your shopping prices higher, or wouldn't tell you something important. He even might tell someone about you and cause the whole town's dialogue to change. Also everything that a NPC says should bear a meaning. If someone says he hates empire and then you say you love empire, there would be permanent or long-lasting consequences.
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