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Randomizer

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Everything posted by Randomizer

  1. Originally Posted By: Nikki. - but the insane queues and lack of organisation by pretty much everybody. I've often said the only thing college taught me was how to stand in line.
  2. I definitely remember being to walk out. You may have just missed the wall section that lets you out.
  3. Back to the original question. Originally Posted By: Jeff Vogel It will take some work to adapt it (since I'll need to port it to Cocoa), but I plan to try.
  4. Most of the really tough fights like the Fang Clan near Tower Colony do require at least healing potions and sometimes speed potions on torment difficulty. It's just that the monster do more damage, but you have the same armor and health as on normal or hard. I do find that you have to increase endurance to have more health to compensate for these fights, so endurance of 10 to 12 is needed from this point. If you play on normal you don't need the buffs and can afford to make mistakes that you can't get away with on torment. Using control foe spell to make temporary allies to absorb damage and divert attacks from you is a good strategy that you don't need on normal.
  5. Between Avernum 3 and 4, Jeff changed the way spells worked. In the first trilogy, increasing a spell level gave different and usually more powerful effects. Starting with Avernum 4, increasing a spell's level only increased damage or duration and no longer added extra effects to a spell. So a spell level was equivalent to increasing mage or priest spell levels, or adding to spellcraft and magery. All of those would increase all your spells instead of just one spell.
  6. Necromancy is a magic skill that is used by some Shapers. All sides seem to engage in it to some degree along with demon summoning. It makes it harder to find a side that is totally good. Starting in Geneforge 1, every time you turn in a spy, a little red spot keeps appearing for all the factions.
  7. Every singleton game as a natural mage trait had terror wands working over half the time against Nociduas compared to having any other trait in that place.
  8. If you use irritating as a criteria, then you will have to be more specific. I could use that as an basis to get rid of most of the members here under 18.
  9. Mage spell skill seems to make wands more effective, but that could be coincidence that mages are better at terrorizing using terror wands.
  10. Jeff is incredibly frustrated that players destroy all those pylons. He planned a path through those zones that avoids having to blast them. But then you miss out on 3000+ coins from the debris.
  11. Turning green only helps if you have the next zone on your world map. Go back into the tunnels under the zone and search around. You might find a way to avoid most of the creations Pro-Shapers have an easier time here. Otherwise you can dodge most of the creations, but you will have to destroy a few turrets to get through on the surface. Good luck.
  12. Originally Posted By: Lilith i thought studying broads was the main reason a lot of people went to college Well about half of them. I'm not sure the percentage that just go there to get drunk since the drinking age got raised to 21 in the United States.
  13. But no XP if a charmed monster strikes before the monster before it dies from acid/poison.
  14. Betraying them doesn't cause the Trakovite to leave the lair. So go ahead since the only effect is to shift your reputation towards the Shapers.
  15. Student of Trinity has posted that he completed almost all the game as a single character at torment difficulty without using a cheat. I almost got as far, but haven't gotten around to finishing.
  16. Cold resistance and the more general hostile effects resistances should help. The best defense is to kill it before it attacks or use control foe on the nearest hostile between you and it.
  17. Shaper society wants a better society for Shapers. Humans are the intermediaries below the Shapers that do the work of running things for Shapers.
  18. After 9/11 a man got himself ship by a delivery service and wasn't discovered until after delivery when the driver saw him leave the shipping box. This exposed a huge loophole in Bush's searching for terrorists on planes system. I had a pun about postage since Alorael has the most postings on the board, *sigh*
  19. Originally Posted By: Dikiyoba Sure, intelligent serviles were a mistake. But you can't just kill them all off and pretend it never happened. You have to figure out what to do with them, otherwise of course they're going to hate you and want your head on a spike. Dikiyoba. In Geneforge 4 you meet the Shaper solution to intelligent serviles. A servile that will kill itself on a Shaper's command.
  20. Originally Posted By: gung-ho together now —Alorael, who has on previous occasions tried mailing registrars. The post office declined the packages, but the registrars were very good sports about it. Did you use enough postage?
  21. I know you can alter the script for a zone to place code in the init state part to give yourself an item as a reward when you enter the zone. For example: Edit sign at Storgald's Herbs in z06blakchasdlg.txt (Again copy & paste.) begintalknode 6; state = -1; nextstate = -1; condition = 1; question = "special"; text1 = "The sign says:"; text2 = " Storgald's Herbs"; and add several lines as so: begintalknode 6; state = -1; nextstate = -1; condition = 1; question = "special"; text1 = "The sign says:"; text2 = " Storgald's Herbs"; text3 = " "; text4 = "Items added."; code = reward_give(495); break; Save. Start game. Read sign. You now will have item 495 in your inventory. To find an item number go to this topic and scroll through the list.
  22. We already interacted with the people in the game world. We came, we saw, we killed. Enough said.
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