Randomizer
Global Moderator-
Posts
17,734 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Randomizer
-
It has been years since I played this version so I've forgotten what the answers were to the other questions. The Cotra bodies you can sort of figure out what happened, but you don't change things. The cave near Erika's Tower is revisited in Avernum 2. It was foreshadowing before finding out there would be a second game. The cats are just there for fun. Enjoy the games. Some things are there for fun and others are there to teach you not to poke at everything.
-
It may not open until you move. She only opens it if you threaten to go to Thabhlen to complain.
-
Dialog w/ Tarmana won't progress
Randomizer replied to Mah Al Ibara's topic in Queen's Wish: The Conqueror
The sequence should be: Speak to Owens in Mandraka about deal and you don't need to apologize Blow up Thabhlen Pass Go back to Mandraka and report the blow up Go to Vol Gates to give General Aquila his orders The signed statements is from the Vol and Ahriel as one of the four possible Borgen tokens. -
Erika talking statues-Escape
Randomizer replied to Wendy's topic in Avernum Trilogy (2011-2018 remake versions)
Try going through her library in the west room. There are books that give useful information and there should be one that gives a password. -
Check your version number compared to the one on the Avernum Support page. The latest version is supposed to be for 64 bit. You may be able to download from here and run the demo with your current preference file. Edit - Did you mean Original Avernum or Remake Avernum (which work on Catalina)? This is why I still keep older computers on old operating systems. Some times I want to play old games that can't run on new operating systems. I still have a Pentium 1 computer from the 1990s. Welcome to Spiderweb Software. Please leave your remaining sanity at the door. You may want it back someday. :)
-
You also need resources to build shops and other upgrades. Compare the numbers needed with your available resources on the bottom line of the build screen. Welcome to Spiderweb Software. Please leave your sanity at the door. There are no silly questions, but I have confidence someone will find one.
-
I hurt my ribs when I woke up falling out of bed and hit the edge of my mattress, so I've been working my way through my DVD collection and replaying Queen's Wish. I hope someday to have figured out more of the endgame code by having tried enough different ending choices. I went out yesterday shopping for food and walked by all the closed shops and ones that will only provide limited access. Retail is going online to avoid human contact with its customers.
-
I think you only get it if you take the Drake's bribe to let it live. It has been too long since I played. Welcome to Spiderweb Software. Please leave you sanity at the door. Sanity is highly overrated.
-
It depends when you switched difficulty levels. If you switched after the zone combat was generated, then the creations might have still been at the higher level.
-
Wingbolts are seriously nasty creations from having higher health and nasty range attacks. I don't remember them being that hard to hit, but it has been a long time since I played that game. From what I remember, you want to have a few high tier magic creations that are relatively immune to their attacks to draw attacks away from you. Basically your magic creations and the wingbolts just trade shots until you can kill them with other damage types. Looking back at the discussions about creations, wingbolts were considered tough because they do more damage per attack and have high resistances. Using a kyshakk for defense is a good bet even though it doesn't do as much damage per round. Just spine shield it and heal it as a way to deal with other hostile creations. Welcome to Spiderweb Software. Please leave your sanity at the door. Although it may be too late.
-
Avernum 2 - Fate of Kyass?
Randomizer replied to kohta3's topic in Avernum Trilogy (2011-2018 remake versions)
I looked at the Atlas to see where that Quest was given and where you go. You find Kyass in the dungeon of the Tower of Elderan. After dealing with Kyass, you get to report his fate was capture and experimenting on by the Empire. You turn it in after finding him there, -
Avernum 2 - Fate of Kyass?
Randomizer replied to kohta3's topic in Avernum Trilogy (2011-2018 remake versions)
There are two possible ways that the Freehold gets taken down: Welcome to Spiderweb Software. Please leave your sanity at the door. Don't believe anything you read on Google while sane. -
Granted, but now you have the runs and you're going through it faster than ever. I wishTerror's Martyr would come back to post his wisdom in these troubling times.
-
There are two locations on the Sixus quest. The first is a tower hidden to the north and on the south shore of the Great Lake. This one requires going through the east side to find the right levers to open the west side. The second tower in the swamp needs you to flip the right levers to open a gate and the clue was a scroll found in the first tower on the west side. I hope this helps with the confusion. Welcome to Spiderweb Software. Please leave your sanity at the door. You might want it back someday.
-
Over $84,200 with 10 hours to go. I guess we reached the limit of stretch goals. Still we are getting new areas to explore so it won't be just updating the game engine. With the junk bag, we at least have one nice thing to look forward to in GF3 remake when hauling items around and not getting encumbered every time we change islands.
-
There are some YouTube videos for developing monsters for Queen's Wish. For example; https://www.youtube.com/watch?v=3PLEpQQsoOc
-
Avadon the only series with Companion stories?
Randomizer replied to Kurt Knispel's topic in General
Geneforge 3 had two recruitable companions, Greta and Alwan, that had some stories and would occasionally ask questions about your attitude. There wasn't as much as in Avadon. Some of the other Geneforge games had recruitable creations that would travel with you for a few zones. Then there were mission escort NPCs like in Nethergate that you had to get to the zone's entrance. Original Avernum trilogy, not the remakes, had recruitable characters, but they didn't have dialogue. You could use them to replace existing characters in the party. -
I'm happy with new area so replaying the game will have something different from the older version besides Exploding Boils.
-
I can confirm the current Mac download ver 1.2 doesn't work on Mac OS10.15.2. I don't have 10.13 on a computer to test it. You might try getting a Windows partition and install the Windows version instead.
-
Have you checked the item descriptions for speed penalties? The middle group of shields have a penalty of -10%. Same with better armors. Welcome to Spiderweb Software. Please leave your sanity at the door. It will all make sense according to the high pitched spider voices that say you're cute.
-
Granted, you now work at a fast food place making sandwiches for other people. I wish the next Spiderweb game was available to play.
-
There's another consideration, the cost of producing the content and server(s) to run the MMRPG. You have a large up front cost because players will leave if they run out of things to do or can't get to play because the server is full or slowing down from too many players. For a single player game it takes over a year to code the game and a budget of over $100,000 with recycled code and graphics. Hiring coders will push costs up before a product is even ready for testing. This is well outside what Jeff has and running a Kickstarter would need more than he's previously gotten.
-
1. Use the space bar to end targeting of multiple targets. Be careful that you are ready because it can't be reversed. 2. Learning from scrolls isn't possible. You buy spells from trainers or learn them from spell books that look like open books on stands. Welcome to Spiderweb Software. Please leave your sanity at the door. It'll just confuse you with logic.
-
Slarty has better discussions of this in various topics where he points out key differences from each game: 1 - How much bonus you get for increasing levels in a skill and whether it's linear or decreases after every 10 levels. 2 - Damage per level and reductions in the value for spells and weapons. GF1 had more damage and it's much less by GF5. 3 - Whether it's better to keep a creation or replace it whenever you get more skilled with that class. Then there was a GF1 exploit when hasted for extra action points you could move up or around a corner, attack, and then move back to safety. Repeat each round without ever taking damage until the target was dead.
