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Randomizer

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Everything posted by Randomizer

  1. I wanted a Sholai faction in GF5, but I was too late to suggest it. One could be serving the Shaper Goettsch or the Ornk Lord.
  2. June update Wow, while creating the zones and testing is still slow, there is lots of interesting news. Two new factions to join so more decisions on who to help and take advantage of to gain their benefits. More zones and quests so old players won't get bored when they finally get there. Of course the new creation.
  3. Priest summoned monsters are especially useful because they are immune to all mental attacks. They can take those attacks so you don't have to suffer from charmed and terrified player characters. They don't take away experience.
  4. 3. Slow spell is handled differently in different games. Some games handle it with loss of turns every other round and that goes back in some ways to Exile 1. Some games do what you suggest and reduce AP as in Avernum remakes. Others do only a chance of losing movements that round. The same things happened with haste. 4. Eat and rest are changed to eliminate things people complained about as being annoying.
  5. As long as you provide the information they need to identify your original purchase, they are quite good about helping you. If you do it near the weekend or when they are on vacation, you might not hear back until afterwards, but you will get a reply.
  6. In the first game, the three factions all want the same group of items. You can turn each item in to one faction and Kyass gives you better rewards for doing almost all of them. Or you can turn in the different items to different factions. These are side quests and don't change the main stories. Eventually you meet people that give the three main quest series of individual quests. All of these main quests benefit Avernum and not the Empire. You don't have to do them, but they give the best rewards. Even after doing them you also have the option of exploring more and finishing up minor quests that you might have skipped. The are also some minor quests with two choices. Nothing game changing, but some are morally questionable like helping an illicit drug trade.
  7. The Avernum remakes have some faction options in that more than one side will want certain quest items or actions. Avernum: Escape from the Pit has the most with 3 factions: Avernum, the Empire, and Kyass with each giving different rewards for your help. It isn't the same as Geneforge in that the games have a main quest line that is purely for Avernum. The story is good if you explore enough and talk to people. The first two games have 3 different main quests and you don't have to stop after doing them. Plenty to explore. The game engine is different in that it is completely turn based. No monsters moving around unless you also move. So no monsters suddenly moving next to you because you stopped moving to get a drink. The remakes have better tutorial sections, but save often and in different slots because the boss fights can be difficult. A few places have one way dungeons so you want a save from before entering or from your last safe town in case you weren't high enough level or are lacking in consumable items. There are NPCs that will make unique items or at least better ones with ingredients. You can have a party of up to 4 characters that can be different sexes and avatars. You can use pre-generated or customized characters. No differences in dialogue for different sexes. Helping one faction doesn't cut you off from the others. Smaller parties gain experience faster just like having fewer creations. Biggest difference is greater variety in customizing your parties. Most games let you pick the playing style you like. From pure fighters to all spell casters are possible once you know what to expect and how to play.
  8. I think when I used an all spell casting party that I came into that fight with a lower to hit chance. Maybe the minimum 5%, but I'm only sure for the earlier fight against magic immune demons. Edit - It seems to be 20% minimum to hit against monsters with any weapon when it isn't your best attack.
  9. It should be the south cell, but I can't see it in the photo. Move the party around inside and see if it lights up when you move the cursor inside each cell. Jeff likes to obscure items and levers with the walls so they are hard to find. Welcome to Spiderweb Software. Please leave your sanity at the door. It won't last long here.
  10. Yes, because getting Jeff to fix bugs in older games is almost impossible. Older games being defined as out for over a decade.
  11. Jeff got notified and is doing this zone today. He's been eliminating old bugs.
  12. You have the problem that there are many ways to play any Spiderweb game, so how to allot skill points is more personal preference. That's why Jeff needs so many beta testers. Then you add in some don't feel like doing all the side quests to have different experience levels at the end of each chapter. Good luck.
  13. Randomizer

    Arrows?

    But dexterity contributes to most evasion calculations so you can make a shadowwalker that takes little damage compared to what he can deal out to foes.
  14. I haven't played Exile in over a decade, but I do remember not buying that much food at a time. From where he said he was playing I didn't think he would run into the gremlins.
  15. I'm not sure what caused the food to disappear, but one thing in old games was to save memory space Jeff used small integer variables for some things. That's why there is a money cap, because if you have too much money, the value can go negative as the game interprets the amount as rolling over into the negative complement when the next bit is added to it in binary format. Usually the money value just is given as the maximum value. So maybe you having so much food exceeded the maximum value at 255 and it reset to 0. Welcome to Spiderweb Software. Please leave your sanity at the door. Then you won't mind these problems.
  16. It has been a while so I don't remember if you already need a level in the spell before you can use the third level location. That or not having two levels from trainers might be your problem.
  17. From Avernum 2 and it was probably the same: The last time I checked Luck back in Avernum 1:
  18. Avernum 5, home of the fake buttons that do nothing.
  19. You need to walk around to the south to enter the zone and then see the guard captain in the southwest building to open the gates to rest of the area. Depending upon your reputation with the Owens you may need to do a quest to get him to open the gates.
  20. East battalion general is on the border with the Ahriel lands in the zone Ahriel Thicket. He's inside the building in the southeast.
  21. Jeff, when remaking his games, is doing more plot hammering of quests to deal with that problem. Having an NPC to suggest the order might help even though players just like to do their own things. Good luck with it.
  22. The best reason for multiple saves so you can go back when you forget something or find that the place wasn't still there.
  23. Did you find Erika's rune in the Slime Pit? Then turned in the evidence and reported the results to Aximander? Then have him tell you to see Erika. This game requires doing things in a certain order to advance the game. Welcome to Spiderweb Software. Please leave your sanity at the door. Trust us it will keep the fluffy turtles away.
  24. Since Melanchion is a specially scripted NPC, there are separate scripts for each location. Killing one doesn't affect the other.
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