Randomizer
-
Posts
17,734 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by Randomizer
-
-
Mazumdar is the one you need to go back to for permission to get the level 3 spell book access after first Berra for evidence and Anaximander for quest completion. The later games are very picky about doing things in a specific order.
You need the evidence from a plague so the Slime Pit quest would have worked as well and you can always go back there for the evidence (Erka's Rune in room by boss monster) if you missed it the first time.
Welcome to Spiderweb Software. Please leave your sanity at the door. Oops, too late.
-
I looked through the scripts and Geneforge 5 doesn't seem to have it like in later games. So it's probably hard coded.
-
Welcome to Spiderweb Software. Please leave your sanity at the door. We are not responsible if you lose it.
1. Ability names are in a text document and can be changed.
2. You can the movement from 0, but weird things can happen.
4. Look at other mods and compare the changes to the original versions. Some changes can be complicated because they affect both your party and your foes.
-
I think the 200 item limit came from Dikiyoba collecting and storing useless items in a zone. I don't know if anyone else ever bothered bringing in items and counting. The disappearing items has been hard to check because players aren't always sure that they dropped them in the spot.
There is a similar bug with the junk bag where too many items turns all the items into a low value item.
The empty chests in all new zones is an irreproducible bug because if you replay from before this problem occurs, even duplicating your actions doesn't cause it again. It appears in several recent games corrupting the save game file once it occurs.
-
Over half done and beta testing will start soon. Screenshots and video of the remake are coming soon with Jeff showing what looks like a new zone in the background.
-
That's because it's more profitable to sell for an annual fee by forcing "upgrades" than one time for each computer. The old sale model is gone to make way for a steady profit stream. Now you don't always own what you buy by download.
I was happy with my older operating system until I could no longer access web sites because the older browser is no longer supported or upgraded.
-
Basilisk Games' Eschalon had the equipment wears down and repair it mechanism. You had to decide whether you wanted to learn the repair skill to do it yourself or just spend money to fix it. The major point to repairing equipment was it improved value for selling it. So camping near a merchant and going to see if they randomly stocked a worn item that you could repair and then sell back was an easy way to raise money.
Otherwise the mechanism wasn't worth it.
HackMaster, a table top role playing game from Kenzer and Company had the equipment wears out in combat and you need to repair it too. The major thing was armor provided less protection as it got damaged so it would protect you less because it could no longer absorb damage.
-
Trump's anti-trust cases are only against companies where he hates the owner or a foreign company when he's scoring political points. Even then he back tracks when he needs that country's help (China).
-
To get the 4th reward you need to have done 4 quests for Melchanion. However you way works too.
-
The problem isn't a lack of community, but that this is a relatively quiet period where most people don't come by to read posts and reply. Several people that have posted in the past about installing games on virtual machines are just no longer around. Things will be this way until the end of the year when we get closer to the next game release.
-
With the remake coming I went back and replayed the game and generated the item list with zones, the major item locations, quests, canisters, and some other useful information. This was take from play throughs, Matt P.'s walkthrough, and scripts, and Hint Book.
This isn't complete, but will get you through most of the game and you can alway use the Walkthrough in the Header link for more information.
Since you don't get experience from opening locked doors and containers, there isn't any point in raising Mechanics up to 30 and even using the Tinker's Gloves for another 2. There are a surprising number of locked things that need over 25.
___________________________________________________________________________________________________
Experience (XP) may be different with some game versions
Keep for crafting or quests
Rough Crystals
Shaper Records
Shaper Equipment
opinion and actions starts at 100
- negative pro-Shaper - Obeyer
- positive pro-Servile - Awakened, Taker
actions - stealing that makes zone hostile and other actions can make some Serviles not helpful
- helping serviles increases
- stealing and commanding giving items decreases
Leadership maximum 12
Mechanics maximum 15 for traps except one at M20 , more is not really helpful
Luck maximum 4 to find items hidden in pylons
Abbreviations:
M Mechanics
NY - Not Yours
HER - Hostile Effects resistance to all damage types
-------------------------------------------------------------------------------------------------------------
Demo
-------------------------------------------------------------------------------------------------------------
zone 0 - Crumbling Docks
N to Abandoned Vale
Get Off Sucia Island quest
Canister - Firebolt
SW tunic
SW Dock Area
- cabinets - javelins (6), Ruined Docks key (special item)
- Canister - Firebolt
- 12c, cloak
E thorns
CE - jar - healing pod
CE Door to north - M5 or Ruined Docks key
- dagger, box - wooden shield
CNE - box - javelin (6)
C jar - healing pod
W Inn
- lever to open west room - jar - healing pod (2)
- cabinet - robe, belt
NE cabinet - thorn, 35c, lever M3 - thorn (2), Icy Crystal (4)
Reach zone end - XP 1000 at level 1
-------------------------------------------------------------------------------------------------------------
zone 1 - Abandoned Vale
S to Crumbling Docks
E to Vakkiri
Canisters - Create Fyora, Heal
SW Shaping Hall
- Essence pool, Healing pool
- Canister - Create Fyora, Heal
- basin - healing pod
SE body - healing spores, 5c
CN jars - healing pod (2)
CN building - sandals, box - 28c
C - cabinet - 5c
W storeroom - thorn baton, thorn (2)
N Quarantine
- need to get Servant Mind Tavit approval to pass door
- cabinets - boots, thorn (2)
Pass Dock Ruins - XP 250 at 1
NE Timo - opinion 3
——————————————————————————————————————————————————————
zone 2 - Vakkiri
W to Abandoned Vale
N to Bandit Woods
E to Watchhill
theft allowed 4
Canister - War Blessing
NW Hall
Learned Pinner - opinion 3
- Search Ruined School quest - XP 250 at level 2
box - gemstone
C Main Building
Leader Khobar - opinion 3
- Clear Watchhill quest - XP 250 at level 2, actions- +1, 300c
- Ellhrah's Message quest - XP 250 at level 2, actions +1,150c
- Clear Crag Valley quest - XP 250 at level 3, actions +1, Girdle of Strength
- leadership 3 find about boat - XP 50 at level 1
Brodus Blade - Eliminate the Bandits quest - XP 250 XP at level 3, opinion 3, actions +3, Fiery Wand
- leadership 5 can settle with food
Sencia - Find Spy in Vakkiri quest - XP 250 at level 1, opinion +3, actions +3
Inerny
- Find Stolen Knife quest - XP 100 at level 1, actions +2, (merchant) (44c) food from Expensive to Extremely Cheap for quest
- leadership 4 to get steel dagger from Lietz (SE)
north side rooms
- west room - cabinet trapped M8 - bronze sword (NY), east room - box - 25c (NY)
CNE Coale - merchant (416c) - - Pretty Cheap to Awakened is Pretty Average
- Pixley quest - XP 150 at level 3, 3 living tools
- Arth quest - XP 150 at level 5, 2 healing spores
lever M6 - living wand (2), thorn (NY)
north room - left box M13 - 95c, healing pod (2) (NY), right box M12 - healing pod
N - Nabb - Taker spy (quest location) - Kill Ellhrah quest
- 5c, cabinet - chitin armor, thorn baton, thorn, gemstone (all NY)
E Strout - opinion 3
box - 25 (NY)
SW Ham - potion merchant (158c) - Slightly Expensive - opinion 3
- Open Ham's Box quest M6 - XP 100 at level 1, healing and speed pod
box - M6
CN Dreet - War Blessing canister - 300c or leadership 6
cabinet - 15c (NY)
C Clakkit - gives opinion and actions (crimes) view of serviles
CW - cabinet 5c (NY)
-------------------------------------------------------------------------------------------------------------
zone 3 - Bandit Woods
S to Vakkiri
W to Ruined School
N to Dry Wastes
return with agreement or kill to cross zone freely
SE Ghurk (quest location)
- leadership 2 threaten so you can pass without toll
- leadership 3 can make deal to not raid
NE
- bandit - Coated Cloak
- west building - south box, trap M6 - gemstone (2), north box - poison trap M7 - 235c, jar -thorn, shielding pod
-- icy crystal (2), healing pod (3), javelin (12)
- east building - thorn, box - 5c, living tool
CE sacks - javelin (6), 5c
E jars - living tool
CN abandoned store room
- left box - M7 - living tool (2)
- center box - M8 - gauntlets, healing spores
- right box - M7 - healing and speed pod
-------------------------------------------------------------------------------------------------------------
zone 4 - Ruined School
E to Bandit Woods
speak to servant mind to cross freely
Canisters - Endurance, Searer, Create Artila
SE rooms - box - shielding pod, nests - 10c, nest - thorn, nest - healing pod. cabinet - 44c
CN jar - living tool
NE
- body - gemstone
- door - M8 + 2 living tools or School key - Canister - Endurance
E basins
SW - Potion area
- cabinets - healing pod (2), basins - healing, curing, and speed pods
- body - essence pod, book about abandoning island
C nest - essence pod
CW nest - 35c
CS nest in corner- healing pod
CN Shaping Hall
- Rawbone - Student Belt (Armor +2. +1 Intelligence, +1 to combat damage)
- box - School key (special item)
- jar 05c
S - box - living tool, cabinets - chitin armor
S 5c, thorn baton (2), cabinet - thorn (3)
SE door - M8 + 2 living tools or School key
- Canister - Searer
- boxes - thorn baton, thorn, venom thorn, bronze sword, studded belt, 5c
NW - door M8 + 3 living tools or School key
Povralus - Servant Mind - (quest location) leadership 5 to learn Firebolt
- cabinets - healing spores, essence pod
- bodies - bronze sword, venom baton
- Canister - Create Artila
-------------------------------------------------------------------------------------------------------------
zone 5 - Watchhill
W to Vakkiri
S to Ellhrah's Keep
E to Thorny Fens
N to Crag Valley
kill spawner to cross freely
theft allowed 4
NW building
- NE nest s- healing pod, 5c
- SE jars - thorn (2), cabinets - thorn baton, chitin armor, icy crystal, living tool, thorn
- SE Canister - Create Thahd
- C - nests - living tool, javelin (6)
- W nest - 5c
- NW spawner (quest location) - gemstone (4) - kill to cross zone freely
SE Seerula - leadership 4 to help fight spawner
-------------------------------------------------------------------------------------------------------------
zone 6 - Ellhrah's Keep
N to Watchhill
thefts allowed 2
Canisters - Firebolt, Create Fyora, Cure Effects
CW Ellhrah (quest location) - opinion 5
- Ellhrah Message delivery - XP 50 at level 2
- Reveal Spy - actions +3
to join Awaken - need opinion 110 to join
- Kill Control 4 quest - XP 250 at level 4
- leadership 3 - Bronze key to Discipline Wand in back for Control 4 Kill quest
- leadership 12 join Awaken without quest
- join for Ellhrah Gold key and Ellhrah Bronze key, XP 500 at level 5
- Use the Genforge quest -
- kill Ellhrah - get Ellhrah Bronze and Gold keys
CW Swan trains Awaken - XP 50 at level 4 - opinion 4
- Melee Weapons +2, Missile Weapons +2, Quick Action +1, Anatomy +1
- kill - iron breastplate, Shielding Band
NE merchants (317c, 51c, 435c) - Expensive - Awakened is Very Reasonable
E door M6 or less - healing, curing, speed pods, bronze sword
CN Ting - Taker spy
SE Canister - Firebolt, box - healing and essence pods, living tool
SE body - gemstone, curing spores
CSE jars - thorn, living tool, 18c
CW Leader rooms - heavy boots (NY)
Ellhrah ? key opens north and center boxes
- south box - poison trap M14 - gemstone (5), chainmail vest, healing spores (2)
- center box - damage trap M14 - venom thorn, 215c
- north room - M9 - empty
W cabinet - heavy boots. icy crystal (2) (NY)
CS door Ellhrah Bronze key or M10 + 2 living tools - to south chambers
S Guard - leadership 7 or Ellhrah Bronze or Ellhrah Gold key to talk away
S east door - M12 or Gold key - cabinet - Mind Nutrients, Canister - Create Fyora, dead Servant Mind
SW west door - Ellhrah Bronze key or M16 + 1 living tool - Canister Cure Effects, discipline wand, box - living tool
SSW north door - Ellhrah Gold key or M16 + 1 living tool - gemstone (2) (NY)
- left box - damage trap M14 - 21c, gemstone (6), spray crystal (3) (all NY)
- right box - poison trap M14 - 18c (NY), speed pod (2), Girdle of Nimbleness (NY), 186c
-------------------------------------------------------------------------------------------------------------
zone 7 - Crag Valley
S to Watchhill
W to Spiral Burrow
E to Hill of Jars
kill spawner to cross freely
thefts allowed 4
Canisters - Unlock, War Blessing
NE body - thorn baton, thorn, 35c
N Shaping Hall
- S Canister - Unlock
- W door M8 - Canister - War Blessing, venom baton, venom thorns
N spawner (quest location)- gemstone (4), kill to cross zone freely
NW power spiral - can make explode if M3
NW essence pool
NW cabinet - healing spores (2), curing spores
W Shaper equipment (2)
W side lever M12
C jars - spray crystal
- SE Forney - opinion 3
leadership 8 gets armor (chainmail vest) - actions -2
SE building - healing pod (NY), box M6 or less
SW bodies - healing spores, 20c
-------------------------------------------------------------------------------------------------------------
zone 8 - Spiral Burrow
E to Crag Valley
kill Warp to cross zone freely
Canisters - Heal, Create Roamer
SE - Canister - Heal, nest - 35c
Middle circle SE jar - 35c
SW nests - icy crystal, 10c
NW nest - icy crystal
N lever M12 - cabinets - venom baton, icy crystal (3)
Middle circle S lever M12
Inner circle E - steel javelins (4)
C area
- Warp
- 51c, steel javelin (3), body - gemstone, curing spores
- Canister - Create Roamer
- Control 4 servant mind (quest location) - feed or kill Control Mind 4 - XP 400 at level 5
-------------------------------------------------------------------------------------------------------------
zone 9 - Hill of Jars
W to Crag Valley
S to Thorny Fens
E to Pentil Plains
cross zone to cross freely
Canisters - Create Thahd, Quick Action, Soarer
Warehouse key opens all door
S jars - living tool, speed pod
SW levers - M6 or less or Warehouse key
SW spore control for SW mines
W jar - living tool
W lever - M6 or less - spore control
NW jars - living tool
W door M10 or Warehouse key
W turret area - S door M10 or Warehouse key - turret spore control
-- icy crystal (3), living tool, cabinet - living tool
NW store room - M15 or Warehouse key - essence pod (3), living tool (2)
-- Canister - Create Thahd
NW turret spore control
N - lever M16
Cabinet - Mind Nutrient, cabinet - Warehouse key (special item)
Servant Mind - can turn off mines and turrets
leadership 4 to learn Trajkov - XP 200 at level 5
E turret area
NE turret spore control, jar - living tool
-- living tool, steel gauntlets, cabinets - living tool (2), icy crystal (2), healing pod
NE store room M15 or Warehouse key- steel javelin (6), healing pod, living tool (2), chainmail vest
-- Canister - Quick Action
C store room - M12 or Warehouse key - cabinets - acid thorn, living tool, iron sword, Canister - Searer
E turret area - S door M10 or Warehouse key- turret spore control
SE levers - M6 or less or Warehouse key
SE lever - M6 or less or Warehouse key - spore control for E mines
E jar - living tool
NE jar - living tool (2)
-------------------------------------------------------------------------------------------------------------
zone 10 - Thorny Fens
W to Watchhill
N to Pentil Plains
E to Pentil Woods
kill 11 roamers to cross zone freely and XP 200 at level 3
Canister - Unlock
thorn bushes 9 along south edge 4 in middle - randomly drop thorns, venom thorns, reapers (rarely)
NW Canister - Unlock
NW thorn baton, body - bronze sword, icy spray (2)
SE body - thorn , box - thorn, venom thorn
NE Sleet - leadership 3 - XP 60 at level 4 and icy and spray crystals
-------------------------------------------------------------------------------------------------------------
zone 11 - Pentil Plains
W to Hill of Jars
E to Pentil
N to The Junkyard
kill 5 artilas to cross zone freely and do Nately quest if you went to Pentil first to get it - XP 250 at level 4
theft allows 4
Canister - Cure Effects
Chesh - opinion 3
leadership 4 to get serviles to fight, XP 100 at level 5
after leaves - jar - icy crystal
NW Ancient Artilla - sometimes appears and drops Student Belt (Armor +2, +1 Intelligence, + combat damage)
SE store room - jars - living tool (2)
SE home - 18c, cabinets - healing pod, healing spores
E lever - M8 - Canister - Cure Effects
NE guard post - cabinet M6 or less - iron sword, fiery wand
-------------------------------------------------------------------------------------------------------------
zone 12 - Pentil Woods
W to Thorny Fens
N to Pentil
E to Tombs
kill 11 vlish to cross zone freely - XP 250 at level 4
Canister - Create Artilla
SW building - lever M10
-- 10c , iron shield, living tool , healing pod
-- lever M10 - spawner (quest location) if you went to Pentil first to get it - gemstone (4)
E nests - healing spores (2)
C building - cabinets M6 or less - curing spores, curing pod, living tool, 5c
CSW steel javelin, nests - 25c
NE building - mines - Canister - Create Artilla
NW nest - living tool, 18c
-------------------------------------------------------------------------------------------------------------
zone 13 - Pentil
N to Wooded Valley
E to East Pentil
S to Pentil Woods
W to Pentil Plains
theft allowed 14
Canisters - Leadership, Create Roamer
becoming Obeyer gives key for locked cabinets and doors and removes NY status from items
CW Rydell -
- join opinion greater than 90, actions less than or equal 70
- Feed Control Mind 4 quest - XP 200 at level 4 or Kill Gnorrel quest - XP 200 at level 5 to prove loyalty
- leadership 8 to join without quest - XP 200 at level 3
- get Pentil key to locked rooms, XP 500 at level 5
- Sholai under Masha quest - XP 200 at level 5
- Houten (spy in Kazg) XP 100 at level 10
- Destroy the Geneforge quest
Rydell's Chambers - M8 + 6 living tools or Pentil key
- Books - Melee Weapons +1, Mechanics +1, Rydell’s diary
- cabinet - Carnelian Gloves (Armor +1, +1 Battle Magic, +1 Mental Magic), 65c
NW Mickall
- Destroy Hidden Rebels quest - XP 400 at level 5, actions +8
- Contact Outpost quest - XP 300 at level 7, Shaped Gauntlets (Armor +7). actions +5
cabinet - M8 or Pentil key- essence pod, 35c (NY)
cabinet - M8 or Pentil key
CNE Dayna - opinion 3
- Find Shaper Records quest - XP 10 at level 5 and 10c per Record
-- cabinets - 2 at M6 or less- Shaper Records(2), M12 - Shaper Records, living tool
NE Godwin if before clearing spawner in Pentil Woods the can get quest
Find Source of Vlish quest - XP 300 at level 5, actions +5, Quick Action +2
N Nately - opinion 4 if haven't cleared Pentil Plains then can get quest
Clear Pentil Gates quest if from south - XP 300 at level 5, actions +5, Shielding Band (Armor +5, +15% Stun resistance)
S Pixley (quest location)
Clear a Bridge quest - XP 200 at level 5, actions +3. shielding pod, battle pod
SW Jaffee
leadership 5 and Obeyer - Fire Shaping +1, XP 100 at level 5
Teaches language XP 400 at level 3
- lever M10 + 4 living tools (sometimes opens) or Pentil key - Canister - Leadership
Inside Guard Wall
SE cabinet - M8 - healing pod (2) (NY)
E lever Pentil key or M10 + 3 living tools
- steel shield, acid thorn (2), acid baton, healing spores
- Canister - Create Roamer
NE cabinet - M8 - ensnaring crystal (NY)
SW cabinets - M8 - gemstone (NY), M7 or less - living tool (2(, curing pod (all NY)
NW cabinets - M7 or less - iron sword (NY), venom thorn
SE rooms - cabinet - M7 or less or Pentil key- 5c (NY), 5c (NY), box - gemstone (2) (NY). venom thorn, box - 64c, essence pod (NY)
E merchants (869c, 42c, 916c) - Slightly Expensive (potions) Utterly Ridiculous (Weapons/Armor) to Very Reasonable for Obeyer
- do not trade with Takers
-------------------------------------------------------------------------------------------------------------
zone 14 - East Pentil
W to Pentil
S to Thorny Woods
E to Northbridge
destroy 3 spawners to cross zone freely - XP 200 XP at level 5
theft allowed 4
W Scout Pool - leadership 2 for information about Trajkov - XP 100 at level 5
NW cabinet - M7 or less - venom baton (2) (NY)
NW Sorkin - teaches Sholai language to Awaken - XP 400 at level 3
-- cabinet - M15 - spray crystal (2), healing pod, speed pod (all NY)
W building - Garnet - opinion 3
-- leadership 5 to get help
-- 28c
SW abandoned building - box - Shaper Records, box - living tool, essence pod (2) (NY)
CSW building box - 28c (NY)
CSW farm supply building - living tool
NE spawner - gemstone (4)
- steel javelin (2), 5c
E steel javelin
CNE nests - Shaper Recorders, 16c, curing pod
CNW nest - living tool
N nest - 15c
N bodies - chainmail vest, speed spores, gemstone, living tool
NE nest 33c
E south of road - body - gemstone
CW nest - venom baton, 5c
CSE nest - 5c
S spawner - gemstone (3) - 5c
S nests - healing pod, fiery wand, Xian living tool
SE spawner - gemstone (4)
-------------------------------------------------------------------------------------------------------------
zone 15 - Thorny Woods
N to East Pentil
S to Tombs
cross zone to cross freely
Canister - Create Fyora
Takers hostile as long as Demel alive
NE thorn bush
E thorn bush
SE building - lever M16 +1 living tools or Rebel key
-- occasional Rebel ambush
-- mines M10 - Canister Firebolt
CE Demel (quest location) and tame fyora - leaves after killing leader and reporting it
- inform Demel of killing Taker leader - XP 100 at level 5, actions +5
- after Demel leaves - cabinet - curing pod (NY)
box mine traps - green - Fyora, red damage - M7 or less to disarm, dark green higher damage - M10
north path
- N throne bush
N body - fine cloak
- NW nest 33c, spray crystal
- NW thorn bush
south path
-- S Warped Fyora in bone area occasionally appears and may drop Fyoraskin cloak
- S thorn bush
- CS thorn bush (2)
center path to hide out
- W thorn bush
- SW hideout
-- SW Ezog - leader - (quest location)
-- SW healing pod, jar - Rebel key, 103c, cabinet - healing pod, living tool
-- SE box - healing pod, speed pod, steel javelin (6)
-- SE lever M12 + 2 living tools or Rebel key
--- Canister - Create Fyora
--- cabinet - trap M8 - gemstone, living tool, steel gauntlets, acid baton
-------------------------------------------------------------------------------------------------------------
zone 16 - Tombs
N to Thorny Woods
W to Pentil Woods
E to Southbridge
kill ? to cross zone freely
Canister - Melee Weapons
Sarcophagi - Healing Craft, Battle Magic, Fire Shaping, Battle Shaping, Mental Magic, Blessing Magic, Spellcraft, Magic Shaping
need Caretaker Amulet to enter tombs and open doors
SW find ship - XP 250 at level 5
W Building
- cabinet - Shaper Records (2)
- north cabinets - living tool (2),Tomb amulet
- basin - healing pod
- Canister - Melee Weapons +1
NE nests - living tool, speed pod, spray crystal
SW nests - 55c, speed spores, healing spores
along path from center tomb - box mine- thahd shade or M7 or less
NW tombs - Healing Craft, Battle Magic
N tombs - ?, Fire Shaping - venom thorn at path end
NE tombs - ?, Battle Shaping - body - iron breastplate, iron sword
E tombs - Mental Magic, ? and ?, Blessing Magic
SE tombs - Spellcraft, Magic Shaping, acid thorn
-------------------------------------------------------------------------------------------------------------
END DEMO
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
zone 17 - Northbridge
W to East Pentil
E to Buried Cells
cross bridge to cross freely - XP 200 at level 6
theft allowed 2
Canister - Terror
Sholai leave when Southbridge is cleared
NW jar - living tool
NNW Lahnee (merchant) Exorbitant but can lower to Very Reasonable (216c) - demand goods opinion -3, trade opinion +3
- leadership 1 - XP 200 at level 5
- mechanic 4 to repair spore baton, XP 100 at level 4
- Shaper Record, living tool, cabinet - brown spore baton (12), Healing pool
Leadership 1 and know name Trajkov to pass Scouts without a fight
SW brown spore mines
SW jar - living tool, basin - acid thorn
SSW jar - living tool
CSW lever M12
- left lever M15 - Canister - Terror
- right lever M15 - cabinet - swarm crystal (3)
CW box - essence pod (3)
C bridge - brown spore mines
SE jar - living tool (2)
SE brown spore mines - cabinet - M12 - Chilling Band (+25% fire resistance), basin - major healing pod
NE Sholai Scouts - can pass with Trajkov's name
NE box - 20c, brown spore mines - jar - brown spore baton (12), servile body - 115c
-------------------------------------------------------------------------------------------------------------
zone 18 - Southbridge
W to Tombs
E to Stone Circle
cross bridge to cross freely - XP 200 at level 6
Canister - Create Clawbug
Sarcophagi - Anatomy, Leadership
Sholai leave when Northbridge is cleared
NW tomb - box - mine- thahd shade or M8 or less - Anatomy
NNW tomb - box mine - Leadership
SW nests - major healing pod, gemstone (2), ensnaring crystal (2), living tool, venom thorn
CW nests - 63c, speed pod (2), Shaper Records, steel shield
NE box - healing pod, curing pod, essence pod
- Canister - Create Clawbug
note - XP 100 at level 5 need Sholai language 2?
-------------------------------------------------------------------------------------------------------------
zone 19 - Buried Cells
W to Northbridge
E to Quiet Marshes
cross zone to cross freely
theft allowed 2
Canister - Searing Orbs, Speed
SW lever M10 - Cell 1, entrances at CW and CE
Servant Mind
- mind nutrients XP 200 at level 5
- remember - XP 100 at level 7
- doors won't open without servant mind
- living tool (2), Shaper Record
- south door - cabinet - Shaper Record (3), northwest door - confinement cells
-- spore control box - essence pool, living tool, cabinet - icy crystal (4)
-- south door - cabinet - discipline wand (2), door - spectral vlish room - body - submission baton (quest item)
-- north spore control box - guard post
-- northeast spore control box
--- cabinet - reaper, Canister - Searing Orbs
--- major healing pod, Healing Pool, Canister - Speed, cabinet - curing spores (2)
--- Spectral vlish - healing spores, cabinet - swarm crystal (3), fiery wand
NW Buron (merchant) Slight;y Expensive (630c)
- Get Submission Baton quest - XP 200 at level 7, can take stuff
- cabinet - M10 or Buron's key
- Buron’s key (special item) - hidden behind (that would be telling)
- lever - M8 + 17 living tools or Buron’s key- boxes - acid thorn, venom thorn (2), submission thorn, reaper
NE nests- venom thorn, Static Band (+25% energy resistance), living tool
SE nests - submission thorn. reapers, major healing spores
-------------------------------------------------------------------------------------------------------------
zone 20 - Quiet Marshes
W to Buried Cells
S to Crystal Burrow
E to Kazg Plains
N to Guarded Bridge
cross zone to cross freely
theft allowed 2
W Canister - burns, body - acid thorn
N body - gemstone
CNW acid thorn
NW Clois - opinion 4
ESE submission thorn
-------------------------------------------------------------------------------------------------------------
zone 21 - Stone Circle
E to Crystal Barrow
W to Southbridge
cross zone to cross freely
CW bodies - 27c, major healing pod, speed spores, west pylon - Luck 1 - Bone Baton (special item)
NW Essence and Healing pools
Luck 1 find compartment - XP 100 at level 6 - Bone Baton that when on rune opens area to specters
- one in southeast drops Specter Boots (Armor +3,. +10% Acid resistance, -2 Strength, + 10% Acid resistance of creations)
-------------------------------------------------------------------------------------------------------------
zone 22 - Crystal Barrow
N to Quiet Marshes
E to Servile Outpost
W to Stone Circle
cross zone to cross freely
Canister - Speed, Create Vlsih
NW mines - servile body -
NW thorn bushes
NE - pouch XP 100 at level 7 if you know Sholai language at level 2
alarms for lurking thahd
crystal sprites - energy and essence
SE nest - living tool, icy crystal (3). cabinet M14 - iron breastplate
S nest - 7c, fiery wand (3)
CSW nest - ensnaring crystal (2), cabinet - trap M8 or less - submission thorn, major healing pod, living tool
CW nest - gemstone
NW mine spore control to path
CNW nest - swarm crystal, essence pod
C nest - healing spores, curing spores
C nest - living tool (2)
CE nest - 19c, living tool, cabinet - Shaper Records, Canister - Create Vlsih
CN nest - 27c
CN nest - speed pod
CN - Canister - Speed
-------------------------------------------------------------------------------------------------------------
zone 23 - Servile Outpost
W to Crystal Barrow
E to Kazg Ruins
cross zone to cross freely
theft allowed 4
Canister - Terror
NW searing artila sometimes- Artila Skin Tunic (Armor +10, +2 Battle Magic, -1 Mental Magic)
NNE nest - Shaper Records
NE nest - 5c
SE nests - 22c, healing pod, curing pod
SE Canister - Terror
SW Servile outpost (quest location)
Doge (quest location)
- Geneforge info - XP 100 at level 7
cabinets - M12 - icy crystal (4), spray crystal
Dina - opinion 3
- demand supplies - curing pod, healing pod
- Leadership 3 - demand more supplies -- icy crystal , spray crystal, ensnaring crystal
cabinets - M12 - acid thorn, major healing pod (2), speed spores
Essence Pool, Healing Pool, jar - living tool (2)
end attack - XP 200 at level 7
-------------------------------------------------------------------------------------------------------------
zone 24 - Kazg Ruins
N to Kazg
W to Servile Outpost
E to Servile Warrem
enter to cross freely, will be hostile if you haven't been to Kazg or Leadership 9 - XP 250 at level 8
theft allowed 0
Canister - Create Clawbug, Unlock
SE lever M14 - living tool (2), steel sword, healing spore (2) and pens room to west
- Shaper Records (2), Canister - Create Clawbug
SE nest - speed pod
E spray crystal (2)
NE nests - gemstone
NNE Arth (merchant) (quest location) Exorbitant (489c0 lowers to Pretty Average for Taker - sells Shaper Records (2)
- cabinet - M8 or less - 71c (NY), curing spores (NY)
C Shaper Records
CSE jar - 93c (NY)
CW cabinet - 37c (NY), speed spores (NY)
N Rosen
CW basin - living tool
W lever - M14 - Canister - Searing Orbs, cabinet - living tool, swarm crystal
WNW - cabinet - Shaper Records (2)
NW cabinet - healing pod, essence pod, lever - M14 cabinet - acid thorn, Canister - Unlock
-------------------------------------------------------------------------------------------------------------
zone 25 - Kazg Plains
W to Quiet Marshes
S to Kazg
E to Tribal Woods
get Amena to let through or kill all to cross freely
theft allowed 0
Amena - guard
- Leadership 6 or slain Ellhrah - XP 200 at level 8 and can cross freely into Kazg
SSW cabinet - living tool (NY)
SSW Agat - Find Spy in Kazg quest - XP 250 at level 8. Girdle of Insight (Armor +4, +1 Intelligence, +1 Intelligence of Creations(
SSW Srel - opinion 5
NE Hew (Obeyer spy) (quest location) - leadership 5 to find out spy
- Geneforge info if Obeyer - XP 100 at level 8
-------------------------------------------------------------------------------------------------------------
zone 26 - Kazg
N to Kazg Plains
S to Kazg Ruins
theft allowed 1
Canisters - Create Vlish, War Blessing, Create Thahd
joining Takers removes NY status
SW Read Toivo's notes - XP 250 at level 8
- cabinet - living tool (2), Shaper Records (2), discipline wand (6) (NY), swarm crystal (2) (NY)
W Gnorrel
- reputation greater than 110 to join - join to get Kazg key
- Leadership 10 to join without testing
- Slay Ellhrah quest - XP 250 at level 10
- Meet with Trajkov quest -
lever M14 + 8 living tools or Kazg key
- steel sword, speed pod (2). steel shield, living tool (2), Shaper Records (5), submission thorn, reaper
- Canisters - south War Blessing. north Create Thahd
- Tuzenbach gives Trajkov Amulet if Taker
- green spore baton
Eko Blade
- Kill Outsider Rebels quest - XP 250 at level 10 and Girdle of Endurance
- Free Trapped Takers XP 250 at level 10 and Shaped Boots
- kill - Shaped Breastplate, steel sword
letters - XP 200 at level 9
south cell Houten Obeyer - Message to Rydell quest
- tell of Trajkov XP 200 at level 10
- tell of Geneforge - XP 100 at level 10
- opinion 4
CS Toivo teaches Sholai language - XP 200 at level 10 - drops Shaper Records
- Shaper Records (NY), cabinet M9 to 10 - Shaper Records (4) (NY)
- cabinet - find Proclamation - XP 100 at level 9
NW box - major healing pod (NY), living tool (NY)
NW Kyazo - when Taker - Clear Out Servile Warrens quest XP 250 at level 10 and Shaped Shield
- box M12 - green spore baton (12) (NY), cabinet - living tool (2) (NY)
NNW Kaxen kill Bore quest - opinion 5
NE Essence and Healing pools
NE mines - cabinet - Mind Nutrients (special item), Canister - Create Vlish
CNE basin - essence pod
SE merchants (expensive)- becomes Very Reasonable for Taker aligned (1018c, 1534c, 112c, 1753c)
-------------------------------------------------------------------------------------------------------------
zone 27 - Servile Warrens
W to Kazg Ruins
feed/kill servant mind to cross zone freely
Canisters - Dominate, Quick Action, Create Ornk
SE Greeter - Restore Control Three - feed servant mind XP 200 at level 10
CW box - 31c
CNW box - shielding pod
NW Discipline Cells
- west cell body- terror wand, gemstone, east cell -
CN nest - livening tool
CSW nest - major healing pod
CS nest - 15c
CSE nest - spray crystal (2)
CE nest - gemstone, living tool (2)
SE nest - speed pod, Shaper Records. body - major healing sporesa
E Shaping Hall
- body - acid baton, acid thorn
- basin - living tool
SE door (opened by servant mind) - Canister- Mass Restore, body - gemstone (9)
NE servant mind Control Three
- Geneforge XP 100 at level 10
- servant mind unlocks door to south
Canisters - left - Dominate, right - Quick Action
energy spirals shield servant mind M8 or less
lever M8 +18 living tools - Canister- Create Ornk
SW Infirmary
lever M10 - Shaper Record (3). lever M10 or less - box - essence pod,
- cabinets - M10 - curing pod, curing spores, major healing pod, healing pod (2), healing spores
-------------------------------------------------------------------------------------------------------------
zone 28 - Tribal Woods
W to Kazg Plains
E to Icy Tunnels
S to Holding Two
Enter village to cross freely
theft allowed 0
Canisters - Create Artila, Mass Energize
SW 4 spawners
- servile bodies - Mica Band (+25% Acid resistance), Rusty key (special item), null wand (6)
S body - acid baton, acid thorn
E lever Rusty key or M8+ 7 living tools - building - Essence and Healing pools
C M12 + 6 living tools or Rusty key - Canister - Mass Energize, jar - healing, speed, and essence pods
Permission to enter village - XP 100 at level 10
N Tribal merchant (exorbitant) (4c)- sells shaped boots
NW Shaper Records (2)
NE Canister - Create Artila,
-------------------------------------------------------------------------------------------------------------
zone 29 - Icy Tunnels
W to Tribal Woods
N to Underground River
E to Guarded Docks
cross zone to cross freely
theft allowed 0
can't pass if you have Trajkov's Amulet
Tunnels - open new areas as you explore
crystals restore essence or heal
NE body - submission baton, submission thorn
C opens - gemstone (3)
SSE gemstone (2)
S 12c
SE crypt
- spectral priest - Shielding Band, Fibrous Shield (Armor 14, +15% Stun resistance, +5% Energy resistance, -10% Fire resistance)
- gemstone (6)
- two pylons click to open north - sarcophagus - Luck 1 - boon Spellcraft +2 and XP 100 at level 10
- Stabilizing Band (+50% to Stun resistance for you and creations) and XP 100 at level 10
N opens - boxes - traps M10 - minor damage - 250c, icy crystal (6), shielding pod (2), major healing pod (2), 250c
E Avdotya of Sholai
Leadership 6 - pass - XP 100 at level 10
SE cabinet - trap M8 or less - 75c (NY), ensnaring crystal (NY), swarm crystal (NY), living tool (NY)
- cabinet - trap M8 or less - green spore baton (NY), brown spore baton (BY) , acid thorn (NY)
-------------------------------------------------------------------------------------------------------------
zone 30 - Eastern Kazg
W to Kazh
E to Refugee Cave
cross zone to cross freely
theft allowed 0
Canisters - Endurance, Create Battle Alpha
NW Shrine of Defiance
- cultist - drops Ring of the Eye
-- middle room - cabinets M8 or less - 118c, major healing spores ()2), speed spores, living tool (2)
-- west room cabinet - M8 or less - gemstone (2), healing pod (4), curing pod (3), speed pod (2)
S Snag - Leadership 8 to not fight XP 100 at level 10
S Mixing Hall
switches - 1 - Battle Alpha, 2 - opens NE door to crystals that restore essence, cabinet - Shaper Records
- 3 - opens SE door - Canister - Endurance, 4 - Glaahk, 5 - Battle Alpha
- 6 - west door - lever M8 or less - cabinets - curing pod, healing pod, Shaper Records (3),
-- lever M8 or less - cabinets - healing spores (2), curing spores (2), speed spores (2), living tool (4), Canister - Terror
NE Kurit (merchant) (Exorbitant) (622c)
Special Shaper supplies at 750c Leadership 6 for 500c
- left (Guardian) - Canister - Heal
- center (Agent) - Canister - Searer, Box - Shaper Records (2)
- right (Shaper) - Canister - Create Roamer
E Veel Blade - Leadership 8 to pass or Blade Eko quest or Taker
-------------------------------------------------------------------------------------------------------------
zone 31 - Holding Two
N to Tribal Woods
S to Refugee Caves
cross zone to close freely - XP 250 at level 10
Canisters - Speed, Create vlsih
N Bore (quest location) - nest - gemstone (2), spray crystal (2), healing pod, 71c
N entrance
M8 or less to short out mine triggers unless otherwise specified
N spore control box for north turrets
NW cabinets - living tool (2), Shaper Records (2), M13 - swarm crystal (2)
CNW spore control box middle north turrets
CE Canister - Speed
W lever M16 - passage way
CW Rogue Holding - cabinet - discipline wand (2)
W Mine trigger M10 middle south turrets
SW spore control box M12 for south submission turrets
CSW vat controls - charged thahds (gemstone and chance of Thahd Skin tunic (Armor +10, +2 Melee Weapons, -1 Intelligence)) and charged floras
CE mine triggers M9
CE cabinet - M20 - essence pod (3), discipline wand (6)
E exit lever M18
CSW body - Girdle of Nimbleness, steel breastplate.,
CSE spore control box M10
SE Canister - Create Vlish
E servant mind
- ask servant mind about Geneforge XP 100 at level 10
- Leadership 4 Veet to open doors
- cabinet - Mind Nutrients (special item)
SE entrance M21 + 2 living tools or get servant mind to open
crystal jars - speed spores, curing spores, healing spores, cabinet - M20 + 2 living tools - reaper baton
-------------------------------------------------------------------------------------------------------------
zone 32 - Refugee Cave
W to East Kazg
N to Holding two
E to Eastern Docks
S to Dock Ruins
exit zone to cross freely
theft allowed 2
N cabinet - healing pod
N crystals to recharge essence, mines
NW Outsiders
Mascha teaches language XP 200 at level 11, notes XP 100 at level 11 - drops essence pod
- tells story XP 100 at level 10
- tells Geneforge XP 100 at level 10
- Recover Sea Chest Key quest - XP 200 at level 11
- read journal in Sea Chest - XP 100 at level 10
- Contact Astrov quest - XP 200 at level 11 - get Mascha's Letter (special item)
- blue jar - Outsider key
lever M30 + 8 living tools or Outside key
- notes about Sholai language equivalent to Mascha
- cabinet trap M20 - damage - 19c, icy crystal (10), terror wand (4, major healing pod (2) (all NY)
Solyony (merchant) (slightly expensive) (3419c) - drops Chilling Band
E nests - 85c, essence pod, curing spores, living tool, speed pod
WSW nest - gemstone (2)
-------------------------------------------------------------------------------------------------------------
zone 33 - Dock Ruins
N to Refugee Cave
E to Eastern Docks
cross through gates to cross freely - XP 100 at level 11
Canister - Cure Effects
NE building - Shaper Records. living tool (2), ensnaring crystal, Cabinet - Docks key (special item)
servant mind - Leadership 2 for key
SE building - cabinet - major healing spore, shielding spores\
- lever - West Gate
CS cabinet - M20 or Docks key - icy crystal (5), ensnaring crystal (5)
CW jar - living tool
CW cabinet M20 - Shaper Records (3)
NW lever - M11 + 4 living tools or Docks key - Essence and Healing pools - cabinet - healing pod (4)
W building - lever - M11 + 4 living tools or Docks key
- Canister - Cure Effects. cabinets - Shaped Gauntlets, Steel Breastplate, acid baton, acid thorn, submission thorn, reapers
SE Gyath - battle alpha - steel shield, gemstone
SE cabinet - major healing pod (2), speed pod- lever - East Gate
-------------------------------------------------------------------------------------------------------------
zone 34 - Eastern Docks
N to Refugee Cave
W to Dock Ruins
Canister - Create Battle Alpha, Dominate
N submission baton
N lever M12 or Docks key
- cabinet - essence pod (2), control - Cell 1 - claw bugs, Cell 2 - Canister - Dominate, Defense controls - broken
CN lever - Docks key
NNE power spirals for pylons - turn off to deactivate pylons and open some doors - XP 100 at level 11
NE cabinet - curling pod
east room - blue jars - curing spores, living tool (2), shielding spores (2), major healing pod (2)
southeast room - icy crystal (2), spray crystal (3), ensnaring crystal (3)
NW storage rooms - Docks key or Mechanics required
- west- M10 - NE sacks - gemstone (8)
- center west - M12 - swarm crystal (2). discipline wand, essence pod (2), healing spores (2), major healing pod (2), living tool
- center east M14 - Canister - Create Battle Alpha
- east - M16 -Thrusting Gauntlets (Armor +4, +3 Anatomy, +2 damage in combat)
SW nests - living tool (2)
E body - 74c, steel shield, body - Sea Chest key (special item) (quest location)
SE Custom Office - pylon gemstone, Shaper Records (4), major healing pod (2)
E jar - acid thorn
-------------------------------------------------------------------------------------------------------------
zone 35 - Wooded Valley
S to Pentil
N to Peaceful Vale
cross zone to cross freely
theft allowed 3
Canisters - War Blessing, Firebolt
NE nests - speed pod, healing pod (2), living tool
NW Sniff - need message from Mascha to enter - XP 100 at level 10
need 3 levels of Sholai language to talk
- Astrov - story XP 200 at level 10
Find Help for Astrov quest - contact Rydell in Pentil - XP 200 at level 10
W box - major healing pod (2), icy crystal (4)
W Anya Leadership 5 to learn Spellcraft
W Treplev (merchant) (exorbitant) (3121c)
SW - cabinets - Shaper Records (3), Shaped Belt (Armor +6), Canister - left - War Blessing, right - Firebolt
-------------------------------------------------------------------------------------------------------------
zone 36 - Underground River
S to Tribal Woods
N to Eastern Mines
raise bridge so you can cross freely
Canister - Create Clawbug
SW Small Shaping Hall - cabinet - essence pod, rough crystal, Essence and Healing Pools
SE Scree Storage - body - Coated Cloak, acid baton, cabinet - M12 - rough crystal (2)
NE lever M14 - servant mind sells (utterly ridiculous)
- Oozing belt (Armor +4, -2 Endurance , +2 creation endurance) 1760c
- Guardian Cloak (Armor +8, +1 Melee Weapons, +1 Missile Weapons, +1 Quick Action, +2 Anatomy) 4400c
- Static Band (+25% Energy resistance) 1100c
- Dodging Boots (Armor +5, +2 Dexterity) 1320c
NNE 5c, basin - living tool, cabinet - M30 - major healing pod (4), spray crystal (4), gemstone (6), speed spores
N rough crystal, 2 power spirals to turn off lava pads to south and west,
- cabinet M25 - reapers. submission thorn (2), acid thorn (3), Bonding Knife (-2 Strength, -2 Dexterity, -2 Intelligence, +4 Endurance)
CNE changing room - jar - rough crystal, jar - curing pod (2)
N rough crystal
N east lever - Shaper Records, power spiral, right - power spiral
W switch to raise bridge
W box - ensnaring crystal (3)
WNW jar - rough crystal
WNW Canister - Create Clawbug, power spiral to east lava pads
CNW box - living tool
NW cabinet - healing pod (4), curing pod (4), major healing pod, healing spores
-------------------------------------------------------------------------------------------------------------
zone 37 - Eastern Mines
S to Underground River
W to Mine Core
cross mines to cross freely
pylons defense drop gemstones
CS rough crystal
CSE rough crystal
E Ore Bays - cabinets M12 or less - rough crystal (3), M12 + 1 living tool - rough crystal (3)
CN rough crystal
CNW rough crystal
CNW room - rough crystal (3)
SW room - jars - living tool (2)
SW room living tool, box - rough crystal
NW box - rough crystal (2)
NW Processing lever M12 or less - cabinet - rough crystal, curing pod (2), living tool (2)
- Machinery - 5 rough crystals forms Swarm crystal
NW rough crystal
NW Apothecary - cabinet M13 to 16 - healing pod (2), major healing pod (2), shielding pod, curing pod (2)
-------------------------------------------------------------------------------------------------------------
zone 38 - Mine Core
E to Eastern Mines
W to Western Mines
N to Northern Mines
cross mines to cross freely
Canister - Strength
CN room - cabinet - living tool (4), rough crystal, Shaper Records (2), power spiral
C room cabinet - enough crystal (2), living tool, power spiral
SE Power and Maintenance
- living tool, blue jar - major healing spores (2), curing spores
- power spirals for nearby pools
CS Mine Core - lava pads off
- cabinet - Shaper Records (3), essence pod
- Essence and Healing pools - not charged, cabinet M12 or less - rough crystal (3), spray crystal (2), gemstone (4)
- cabinets - Shaper Records, discipline wand (6), submission thorn
servant mind - feed XP 200 at level 10
can use to turn off defenders in a wing
SW nests - Tinker's Gloves (Armor +1, +2 Mechanic), gemstone (5), rough crystal, 117c, rough crystal
WSW box - rough crystal (2)
CW lever M13 or 14 - cabinet - living tool (2), power spiral deactivated
W rough crystal
CNW lever M13 or 14 - cabinet - living tool (2), rough crystal, healing pod, power spiral - deactivated
NE levers M18 - left - jars - rough crystal (5), right - Canister - Strength
NW cabinet - rough crystal (3), nests - rough crystal (3), swarm crystal
-------------------------------------------------------------------------------------------------------------
zone 39 - North Mines
S to Mine Core
Canisters - Dexterity, Intelligence, Create Glaahk
SW room - Evaluation - rough crystal
W Processing - jar - Mine key
C healing pod
CSW room - boxes - gemstone (3), living tool
CE room - cabinet - healing pod (3), curing kid (3)
CE rough crystal (2)
E Secured Storage lever - Mine key - Canister - south - Dexterity, north - Intelligence
W - Machinery - 50 rough crystals forms Shaped Blade
- cabinet - rough crystal (2), living tool
CN lever - Mine key or M20 bypass lava pads
N Crag and Steel - battle alpha - Leadership 10 to stop attack - XP 200 at level 11
CNW rough crystal (2)
NE nest 215c, gemstone (3)
NNE Bay 1 - cabinets - Mine key or M25 - rough crystal (4), trap M12 or less - rough crystal (3),
- Samaritan Sandals (Armor +1, +2 Healing Craft)
WNW nest 117c, rough crystal, major healing spores, shielding spores
NW Bay 2 - cabinet trap M12 or less - rough crystal (3), cabinet - M25 or Mine key - rough crystal (3)
NNW Primary Storage lever - Mine key or M16 or less -
- blue jar on left - entry baton - XP 500 at level 11, jar - rough crystal, Shaper Records. Canister - Create Glaahk
C room - blue jars - rough crystal (3), living tool (2), jars - healing pod
-------------------------------------------------------------------------------------------------------------
zone 40 - Western Mines
E to Mine Core
W to Arena
cross mines to cross freely
Canister - Mass Restore
ENE cabinet - M18 or Mine key - rough crystal (3)
NE nest - rough crystal (2) , ensnaring crystal (2), living tool
N cabinet - M18
or Mine key - rough crystal (2), living tool, icy crystal (4)
CE Western Bay rough crystal
SE rough crystal, cabinet - M20 or Mine key - Dodging Boots (Armor +5, +2 Dexterity)
- nests - rough crystal (2), swarm crystal, essence pod, jar - essence pod
CSE rough crystal (2)
SSW rough crystal, nests - discipline wand (6), spray crystal (3), jar - rough crystal
NW nest - essence pod, living tool, rough crystal (2)
CW lever - Machinery - 25 rough crystals forms terror wand
- cabinet- rough crystal (2) living tool, Canister - Mass Restore
SW rough crystal, cabinet - M16 or less or Mine key - rough crystal (3), Shaper Records, reapers
- cabinet - Shaper Records (3)
-------------------------------------------------------------------------------------------------------------
zone 41 - Arena
E to Western Mines
W to Patrolled Dell
cross zone to cross freely
Canisters - Luck, Create Vlish
NE Prav battle beta that will fight for you
SE nest 81, spray crystal (3)
CNE cabinet - curing pod, speed pod (2), speed spores
CN discipline wand (2), null wand (2),
- control - need to turn on power spirals opens doors clockwise from east with
-- 1 opens doors to east
-- 2
-- 3 Canister - Luck
-- 4 Canister - Create Vlish
-- 5 reapers
-- 6 Essence pool
-- 7 being shaping platforms - charged thahd sometimes drops reaper baton
CNW - cabinet - submission throne (2). submission baton
CNW lever M12 or less - cabinet - acid thorn, trap M12 or less - submission thorn
C bodies - steel breast plate (2), steel sword (2), gemstone. 93c
C 41c
CSE nest - gemstone (2), curing spores, living tool
CS Shaper Records (3), submission thorn (2), healing pod, cabinet M13 or 14 - ensnaring crystal (3), shielding spores
CSW cabinet trap M12 or less
S nest - acid baton, icy crystal (2), gemstone
N nest - healing pod, 5c, curing pod
NW body - iron breastplate
-------------------------------------------------------------------------------------------------------------
zone 42 - Guarded Bridge
S to Quiet Marshes
N to Patrolled Dell
cross bridge to cross freely
friendly if Trajkov Amulet
theft allowed 4
W 17c, nests - Rod of Alacrity, 91c
E vlish - Stabilizing Band (+60^ to Stun resistance and to creation Stun resistance)
- nest - living tool
E body - 31c, spray crystal (7)
C Bridge - Sholai Mage Ivanov - can give spore batons to Taker aligned
- Leadership 5 for more supplies removing NY status
- cabinet - M12 - Shaped Breastplate (NY),box - brown spore baton, green spore baton
- cabinet - M8 or less - healing pod (3), speed pod (3), 31c (all NY)
- cabinet - M8 - gemstone (4) (NY)
- cabinet - M9 - living tool (NY)
NW jar - major healing spores, nest - Quicksilver Boots (Armor +5, +1 to AP, -2 Strength)
E nest - rod of defense
-------------------------------------------------------------------------------------------------------------
zone 43 - Patrolled Dell
E to Arena
S to Guarded Bridge
W to Winding Road
kill 6 to 8 to cross freely
friendly if Trajkov Amulet
Canister - Create Dryak
SE pylons - Luck 3 - Ivory Ring (+25% Poison resistance)
NNE Sofya (merchant) Slightly Expensive (950c) - 50c, major healing pod
- steel breastplate (3) (NY) ,cabinet - living tool (3) (NY), box - Tinker's Gloves (NY)
- east of smithy behind pillar - Canister - Create Dryak
NW building
- Borkin, Gayev
- healing pod
- cabinets - living tool, swarm crystal (2), acid thorn, submission thorn (all NY), book stand improves Sholai language
W jar - healing pod
-------------------------------------------------------------------------------------------------------------
zone 44 - Winding Road
E to Patrolled Dell
N to Crossroads
W to South Workshop
remove patrol to cross freely
friendly if Trajkov Amulet
Canister- Melee Weapons
road patrolled by Sholai and hostile if not carrying Taker Amulet
E Servile Cultists
- jar 63c
- lever M15 - altar - gemstone (5)
- box - Agent Robe (Armor +3, +1 Battle Magic, +! Mental Magic, +1 Blessing Magic, +1 Spellcraft)
C building
Treplev - Leadership 2 and Trajkov Amulet - drops essence pod and shielding pod
- Canister- Melee Weapons, box - green spore baton
- cabinet - 75c, acid thorn (2) (NY), Symbiotic Cloak (Armor +5, +2 Endurance)
SW
Flig Kill Wounded Beta quest - XP 200 at level 10 and opens door, opinion 5
- teaches mechanics at 2000c
Znaf (merchant) (expensive) (750c)- rough crystal (3)
- teach language for 1000c, can reduce cost to 500c at Leadership 3
- Shaper Records, rough crystal, jar - Shaper Records
- opened door- healing. curing, essence, speed, major healing, and shielding pods, spray, swarm, and ensnaring crystals (2 each).
-- living tool (2), Canister - Mass Energize
WSE - building - Essence and Healing pools, living tool
NW hidden pathway from Flig
- hidden lever M25 - terror wand, living tool (3), speed pod (3)
NW Wounded Beta (quest location)
-------------------------------------------------------------------------------------------------------------
zone 45 - South Workshop
N to Sealed Lab
E to Winding Road
poisoned atmosphere
Canister - Unlock, Create Battle Alpha
NE cabinet - Shaper Records, control needs power supply to west - switches - use 3
NE power spiral, living tool
NW pylon - agent specters ?, cabinet - living tool (2)
W cabinet - healing spores, Shaper Robe (
CW living tool
CNW cabinets - living tool, reapers, icy crystal (3)
- Mind Ramel
- Leadership 5 to get help
- Slay Corata quest - XP 200 at level 12. +1 to Strength, Dexterity, Intelligence, Endurance
C lever M13 or less - cabinet - living tool (3), essence pod (3), Canister - Unlock
C room - power spiral
CE blue jars - discipline wand (6), trap M13 or less, shielding spores, speed spores
E power spiral, blue jar - Shaper Records (3)
E cabinet - major healing spores
ESE room power spiral
CSE essence and healing crystals
CS room lever M13 or less - power spiral M13 or 15
SE lever M14 or 15 - Canister - Create Battle Alpha
- cabinet - Quicksilver Chain (Armor +12. +20% tp stun resistance, -1 Attack skill, +1 AP, -2 Spellcraft)
SE room cabinet - gemstone (5)
SE room - cabinet - Rod of Succor, curing pod (3)
WSW basins - major healing pod, healing spores, speed spores, essence pod, healing pod
S blue jar - living tool (2), major healing pod (2), trap M13 or less
- cabinet - mind nutrient (special item)
SW Corata
- Leadership 8 to get control rod
- Leadership 12 to avoid fight
drops Reflecting Shield (Armor +10, +10% HER)
- cabinet - essence pod, box - living tool (3)., blue jar - gemstone
west room power spiral M14 or 15
SW room - Control rod (special item) XP 500at level 12. blue jar - reaper baton, gem stone (3)
SE room power spiral, living tool, 198c
-------------------------------------------------------------------------------------------------------------
zone 46 - Sealed Lab
W to Patrol Bridge
N to Icewalls
E to South Workshop
exit zone to cross freely
Canister - Create Dryak, Dominate
Sarcophagi - Battle Magic, Magic Shaping, Battle Shaping, Mental Magic, Fire Shaping, Blessing Magic
E boxes - spray crystal, gemstone (2)
N lever M12 + 5 living tools, lever M12 + 5 living tools or Control key
inside
NNW cabinet M16
- restoration pod, curing pod (2)
CNW - reapers, ensnaring crystal (2), swarm crystal (2).acid thorn (2), submission thorn (2)
- box M12 or less - major healing pod (2), essence pod
CS icy crystal (3), spray crystal. ensnaring crystal
CSW basins - major healing spores, shielding spores
CW power spirals M20 - Zavor - Zavor's Band (+1 to Strength, Dexterity, Intelligence, and Endurance)
NE room - cabinet - 51c, acid baton (6)
NNE room - cabinet - gemstone (4)
CE Zavor's room - gemstone, Coated Cloak
south room - cabinet - 81c
S cabinet - discipline wand
S control
- 1 door in Zavor's room - Canister - Create Dryak, cabinet - 195c, gemstone (3), M13 to15 - jeweled wand
- 2 fourth door on west from south - 2 guardian specters
- 3 third door on west from south - 2 agent specters
- 4 second door on west from south - Shaper specter
- 5 first door on the west from south - Canister - Dominate
- 6 southeast door - Crypt
- south sarcophagus - Battle Magic
- center sarcophagus - Magic Shaping
- west sarcophagus - Battle Shaping
- northwest sarcophagus - Mental Magic
- east sarcophagus - Fire Shaping
- NE Tek - Tek's Spectral Dagger (+5 Armor, +30% HER. +30% Stun resistance)
- northeast sarcophagus - Blessing Magic
-------------------------------------------------------------------------------------------------------------
zone 47 - Icewalls
S to Sealed Lab
W to West Workshop
N to Kantre;s Realm
E to Crossroads
destroy spawners to cross zone freely
Canister - Dominate
NE lever M20 - Canister - Dominate
- bodies - Quicksilver Chitin (Armor +7, +10% Stun resistance, + 1Action Point, -2 Spellcraft), acid baton, acid thorn (2). gemstone (2), swarm crystal (2)
C 4 spawners - box - Icewalls key (special item)
W building lever - Icewalls key or M13 + 7 living tools to West Workshop
NW building - opens if you take Western Workshop Entry Baton
- cabinet - trap M15 or less - healing pod (3), curing pod (3)
CSW building - opens if you take Western Workshop Entry Baton
- cabinet - 83c, speed pod, living tool (2)
-------------------------------------------------------------------------------------------------------------
zone 48 - Crossroads
W to Icewalls
S to Winding Road
E to The Front Gate
cross zone to Front Gate cross freely
theft allowed 4
Canister - Create Glaahk
Sholai hostile if Trajkov Amulet
SE brown spore mines
CSE jar - living tool
NE green spore mines
NNE supply cache - box - healing pod, curing pod, essence pod
NNW pylon circle -pylon - Luck 3 - Oozing Belt
- Anti Trajkov Sholai raiders
NW building - acid thorn (2), submission thorn
Gavrila - against Trajkov - essence pod, fiery wand
teach Sholai language - XP 100 at level 12
- leadership 6 to get restoration pod (2)
- boxes - M13 or less - curing spores, speed spores, gemstone (3), living tool (2)
- box - Trajkov Amulet if stolen
- box 71c, restoration pod
- Canister- Create Glaahk
lever for backdoor M25
SW - body - 65c, steel breastplate, restoration pod
- altar - Bhargeth's Girdle - (Armor +4, +6 damage in combat)
-------------------------------------------------------------------------------------------------------------
zone 49 - West Workshop
E to Icewalls
get Entry Baton to cross freely
cold atmosphere
Canister - Healing Craft
ENE room - cabinets - major healing pod (2), living tool (2)
NNE rooms
- west M13 or less - cabinets - reapers, null wand (6)
- middle M13 or less - cabinets - submission thorns, Canister - Create Thahd
- east room M13 or less - cabinets- curing spores, swarm crystal
CNW room - curing spores (2)
CE Shaper Records (2), cabinet M13 or less - Shaper Records (3), shielding spores
NW Break Room - blue jar - M13 to 15 - rod of alacrity
C power spirals - Control key to turn off and no longer get frozen
- cabinet - living tool (2)
CNW room - cabinet - curing pod (4), living tool
CN - blue container - rough crystal (3)
W blue jar past lava pads - Entry Baton
Entry baton - XP 500 at level 11
- attacked if not Taker aligned
- break - XP 100 at level 12
N Mind Stree will not talk while cold
- Leadership 3 to get items and turn off lava pads
SW blue container - shielding spores, Canister - Healing Craft, nest - 173c, submission baton
S room - blue jar - Transference Robe (Armor +6. -2 Strength, Dexterity, Endurances given to creations)
S room - cabinet - Shaped Blade. healing pod (6)
CSE blue container - restoration spores
CSE body - discipline wand (2)
SW Break Room - cabinet - living tool, M14 or 15 - gemstone (5), spray crystal (2), ensnaring crystal (2)
-------------------------------------------------------------------------------------------------------------
zone 50 - Peaceful Vale
S to Wooded Valley
W to Diarazad
N to Freeplace
E to Patrol Bridge
cross zone to cross freely
theft allowed 2
Canisters - Heal, Searing Orbs, Speed, Create Artilla
SW nests - healing pod, gemstone, living tool, battle pod, 20c, acid thorn
NW Learned Darian can help you join faction
- cabinet - 20c (NY)
NE nests- 20c, Rod of Battle
SE Syros the Dryak - kill - Quicksilver Boots
- 1 skill point for information
- 5 skill points - east room - magical skills - Canisters - Heal, Searing Orbs, Speed, Create Artilla
- 5 skill points west room - weaponry - Leaded Shield, Thrusting Gauntlets, Fibrous Breastplate
- 5c, gemstone, healing pod. living tool
-------------------------------------------------------------------------------------------------------------
zone 51 - Patrol Bridge
W to Peaceful Vale
E to Sealed Lab
pass bridge to cross freely
theft allowed 2
friendly if Trajkov Amulet
Canisters - Terror, Magic Shaping
NW brown spore mines
NW lever M10 or less - Canister - Terror, cabinet - curing pod
C Bridge - Reaper turrets, Sofya - Leadership 2 for information about northwest area of zone and mines
- cabinet M12 or less - 20c. spray crystal (2), ensnaring crystal (all NY)
- cabinet M13 or 14 - Samaritan Sandals (+2 Healing Craft), acid throne (2) (all NY)
NE building Essence and Healing pools, Dig teaches Mechanics for 500c if actions not greater than 95
SE lever M15 or 16 - body - gemstone (2), battle pod (2), Canister - Magic Shaping
-------------------------------------------------------------------------------------------------------------
zone 52 - Freeplace
S to Peaceful Vale
N to Power Station
W to Ancient Crypt
find a safe path through the southeast to cross freely
theft allowed 0
Canister Searer
battle alphas hostile if you killed before reaching them in northwest
SE red box mines M7 - damage, dark green box mines M8 - more damage, light green mines M12 - battle alpha
- nests -essence pod, reapers, submission thorn, major healing pod, gemstone
NE containers - rough crystal (2)
NE building - Zygan, 5c
N Maintaining Station - Essence and Healing pools
W Aitch Battle Alpha - Leadership 6 to avoid fight
- more battle alphas - living tool, acid thorn, living tool, icy crystal, healing spores, curing spores
- Canister - Searer
- stone blocked room - submission thorn, spray crystal, healing pod, curing pod, Shielding Knife (7-56, Armor _4)
Ell leadership 6 - XP 100 at level 10 to open blocked area
SW sometimes occupied by Ur-Ghaalk
-------------------------------------------------------------------------------------------------------------
zone 53 - Power Station
S to Freeplace
E to The Hill
W to Power Core
kill Gtah-Ki to cross freely
Canisters - Strength, Mass Energize, Create Battle Alpha
NE acid thorn (2), body - acid baton
NE lever - M30 or Power Station Master key - rough crystal, cabinets- terror wand, living tool
WSW box - acid thorn (3)
C - Shaper Equipment, living tool, cabinets - major healing pod (2), Shaper Records (3)
- icy crystal, spray crystal
Mind Azzo
feed mind nutrients XP 100 at level 10
Find Mind Azzo Crystals quest XP 200 at level 12 - opens doors to supplies
- west door - Canister - Strength, Singing Rapier (+2 Quick Action, +2 Anatomy)
- northwest room - Canister - Mass Energize, gemstone (3), rough crystal (2)
- north room - Canister - Create Battle Alpha, essence pod
SW Gyah-ki Drayk, nest - curing pod, speed pod
- lever M12 or less - boxes trap M12 or less - Green Boots (Armor +5, +3 Luck), 235c, gemstone (4(, battle pod, restoration pod
CS basin - curing spores
NW rooms - south room - cabinet - Shaper Equipment (2), north room - rough crystal (2), east room - gemstone (3)
CN cabinet - Focusing Stone (special item) (quest item)
-------------------------------------------------------------------------------------------------------------
zone 54 - The Hill
E to Kantre's Realm
W to Power Station
cross to cross freely - XP 00 at level 12
meant to be crossed from west to east and doors allow bypassing spawners
Sarcophagi - Healing Craft, Create Roamer
essence and healing crystals
SW living tool
CS south door - access from south M30 - M30
W crypts - north - lever M15 - gemstone (5)
- lever M20 - gemstone (2), sarcophagus - Healing Craft
- lever M25 - sarcophagus - Create Roamer
C building M32 + 1 living tool - jars - acid, submission thorns and reapers - lever M13 + 1 living tool
NW building - Shaper Equipment, boxes - major healing pod (3), shielding spores, rough crystal (7), gemstone (5)
W body - greens spore baton, restoration pod
E lever M32 + 1 living tools - box - icy crystal (3), ensnaring crystal (2), body - brown spore baton
- entering from north doesn’t need a lever
-------------------------------------------------------------------------------------------------------------
zone 55 - Kantre's Realm
S to Icewalls
W to The Hill
E to West Gate
open Health and Holding door to cross freely
theft allowed 0
Fwee - Leadership 5 to claim to know Danette
E abandoned shops - jar - living tool
CNW Health and Holding lever M13 and 10 living tools or Kantre's key
- curing pod (2), restoration pod, cabinet - healing pod (2), curing pod (2)
- glaahk - restoration pod
CE lever - M13 + 9 living tools or Kantre's key - Essence and Healing pools, jar - living tool (2)
CSE lever M13 + 4 living tools or Kantre's key - healing, curing, speed, essence, and battle pods - Canister - Cure Effects
N Mind Kantre
Leadership 8 to pass safely XP 100 at level 12 opens cabinet for Kantre's key (special item)
and door to east - Shaped Belt, box - Shaper Records (3)
- Kantre's key unlocks cabinets - major healing pod, swarm crystal, living tool (3), reapers, submission thorn
CW body - gemstone (5)
SW north door - green spore mines - rod of defense, gemstone, 250c
SW south door - Kantre's key - body -50c, submission baton - door
- Charmed Plate (Armor +28, +40% Stun resistance, -3 attack skills. +5 Luck, +5% HER)
NE Health and Holding
- glaahk room - discipline wand, restoration pod
- restoration pod, cabinet - healing pod (2), curing pod (2)
-------------------------------------------------------------------------------------------------------------
zone 56 - Power Core
E to Power Station
Canister - Create Glaahk
cross freely by depleting shades - XP 250 at level12
SE Grounded Robe, Grounded Boots, cabinet - M12 or less - healing pod (2), essence pod (2)
SW rooms
- east room - rough crystal, living tool, Shaper Equipment
- middle room - rough crystal, Shaper Equipment (2)
- west room - rough crystal (2), living tool, blue jar - Focusing Stone (special item) (quest item)
- box - healing pod, essence pod, living tool
C Core - box - Quicksilver Boots
CSW box - healing pod, essence pod, living tool
W Apothecary - Shaper Records, cabinets - M14 or 15 - shielding spores, healing pod, restoration pod, Shaper Records
NW power spirals - use Control key to turn off, box - empty
NW lever M20 - Shaper Equipment, Shaper Records (3) - lever M20 + 2 living tools or Power Station Master key - High Security Area
- Shaper Equipment , jars - rough crystal (15), cabinet - Grounding Vest
CN power spirals to create defenders, lever M23 + 1 living tools or Power Station Master key - living tool , Shaper Equipment (8)
- cabinets - Focusing Stone (special item) (quest item)
N box - healing spores, living tool
NE Rogue Discipline Center - cabinet - submission baton (6)
CNE Canister- Create Glaahk
NNE box - restoration pod, living tool
CE body - Power Station Master key (special item)
E cabinet - Focusing Stone (special item) (quest item)
-------------------------------------------------------------------------------------------------------------
zone 57 - The Front Gate
W to Crossroads
N to Central Labs
cross zone to cross freely
theft allowed 3
friendly if Taker or Trajkov Amulet
SE body - restoration pod, submission thorns(3), submission baton, living tool
NW Inn
- cabinets - gemstone (2), Shaper Record (3), Shaper Equipment, Stability Belt (Armor +4, -1 AP, +10 to armor, +50% Stun resistance)
CNE gate
Farapont - Leadership 5 to get correct directions to Trajkov
E Shaper Equipment (6), living tool (2) northwest room - 59c, spray crystal (3), ensnaring crystal (2), swarm, crystal (all NY)
- lever M30 - Do Not Pull - lever Front Gate Sealing Control
CN reaper baton, reapers (2)
- boxes - gemstone (3), 40c, steel shield, (2), steel breastplate (2(, Shaped Shield (all NY)
N cabinet - jeweled wand (NY)
-------------------------------------------------------------------------------------------------------------
zone 58 - The West Gate
W to Kantre's Realm
E to The Vats
need to open West Gate cross zone
theft allowed 0
Canister - Create Dryak
friendly if Taker or Trajkov Amulet
SE building - cabinets - M13 or less - ensnaring crystal (2), swarm crystal (2), gemstone (3), shielding spores, curing spores
- cabinets- Shaper Equipment (4), living tool
- lever - Canister - Create Dryak
CNE building - bodies
NE sacks - acid thorn (3), submission thorn (3)
NE box M20,- spray crystal, spray crystal (8) (NY), major healing pod (2) (NY) speed spores (NY)
- Shaper Equipment
- control for gate - need Entry Baton
W lever M13 or less - junk, M16 - rough crystal (5), blue container - Shaped Breastplate
-------------------------------------------------------------------------------------------------------------
zone 59 - The Vats
W to The West Gate
E to Central Labs
servant mine can remove defenses to cross freely
Canister - Mass Restore
SW south room - living tool (3), north room - box - healing pod (2), curing pod (2)
S Vat Controls - lever M32 + 1 living tools - green mine M13 or less - useless controls
- Shaper Records (3), box - curing pod (3), curing spores (2)
SW red mines M14, green mine M14 - Ur-Ghaalk
- room - jars - reapers, restoration pod, Canister - Mass Restore
ESE Control Mind Karalta - can turn off defenses
- Leadership 5 to turn off
E essence pool
ENE lever M20 -
CSE power core - blue jar - major healing spores, curing spores
CW blue jar - major healing pod (2)
NW living tool, body - Shaped Boots, Mica Band, gemstone (3)
N healing pool
-------------------------------------------------------------------------------------------------------------
zone 60 - Central Labs
S to The Front Gate
W to the Vats
N to Holding Cells
E to Research Quarters
cross zone freely after pulling lever in CE Cell levers
Canisters - Dexterity. Dominate, Create Glaahk
friendly if Taker or Trajkov Amulet
W north room - lever - M25 - pylons
CNW blue jars - gemstone (3), Shaper Equipment, Blue containers - reapers (2)
CN door - basin - restoration spores
CN - Entry Baton key- cabinet - Shaper's Boon (+1 to stats for creations)
N lever M25
NE labs
- northwest - Shaper Equipment
- northeast - Augmented Beta, essence pod, Shaper Equipment, body - null wand, essence pod
CNW
- Serabryakov - Shaped Blade
- Taker allied Kill Mind in Vats quest - XP 100 at level 15 - gives combination XP
- Leadership 5 to get combination to lock to get Canisters in Research Quarters
CW cabinets - living tool, rough crystal (5)
W Shaper Equipment
SW Shaper researchers - terror wand, swarm crystal
SSW basins - essence pod, major healing pod, Sholai researcher - essence pod, blue container - battle pod
SSW rough crystal (4) , living tool, Shaper Equipment (2), Power spiral - Control key
SE Vershinin - Shining Shield (Armor +10, +2 Leadership, +25% Mind Effects resistance),Girdle of Endurance (Armor +4, +1 Endurance to self and creations)
CSW Shaper Records
C rod of battle, Sholai researcher - shielding pod
CSW Shaper Equipment, essence and healing crystals, Shaper Records (2)
CE Cell levers
- west - ?
- middle west - to open door to Research Quarters
- middle east - ?
- east - ?
ENE lever - Control key or M16 + 12 living tools - Canister- Dexterity
- middle door to east - Canister - Dominate
E Canister research - rough crystal (9), Shaper Equipment (2), Shaper Records
- lever M13 or less opens south door to north - Canister - Create Glaahk
-------------------------------------------------------------------------------------------------------------
zone 61 - Research Quarters
W to CentralLabs
N to Geneforge
kill all or get Varya' permission through Slay Arrat quest, leadership or seen Trajkov
theft allowed 3
Canisters -Firebolt, Create Fyora
friendly if Taker or Trajkov Amulet
SSW Sholai researcher - shielding pod, cabinet - Shaper Records (2)
East wall bedrooms
- Shaper Records, cabinet - reapers, reaper baton, steel sword (al NY)
- living tool, Shaper Equipment, cabinet - battle pod, 21c (all NY)
- blue jar - swarm crystal (4
- cabinet - gemstone (4), rod of succor
NE Trajkov's bedroom - Entry Bton key - Shaper records, Grounded Boots
- boxes - 240c, restoration spores, Thahd Skin tunic, red spore baton, Entry baton
- lever - Entry key
- Guardian Claymore (+2 Strength, +2 Quick Action, +2 creation strength), Damaged Shaping Gloves (special item)
CSW Shaper Records (2)
CS Sholai researcher - essence pod
West wall bedrooms - nests - 234c (NY), gemstones (7) (NY)
NW Dryak Akkat will attack Sholai at Leadership 8 and Taker allied
- nest - gemstone (15) (Y), Girdle of Strength (Armor +4, +1 Strength to self ad creations) (NY), jeweled wand
Center bedrooms - blue jars - living tool 2) (NY, 20c, curing spores
- book stand - learn Sholai language
- box - 20c (NY), cabinet - Shaper Records
- southwest bedroom - cabinet - major healing pod - combination lock on door - opens for Intelligence 8
- icy crystal (12), acid baton, submission baton
- Canisters - west - Firebolt, east - Create Fyora
CS 10c
CN Varya - Taker align - Slay Arrat quest - pass through door to Geneforge
- Leadership 5 to question quest to see Trajkov
NNE lever M13 or less - cabinet - living tool (2), speed pod
-------------------------------------------------------------------------------------------------------------
zone 62 - Holding Cells
S to Central Labs
E to Geneforge
kill 15 guards to cross freely
Canister - Battle Magic
SW lever M18 - power conduits with pylons
W spore box to turn off pylons
NW lever M32 + 1 living tools or Core Cell key-
- NW levers turn off nearby lava pads moving from west to east east lever for door M20 or less
- CN Danette's Shade Leadership 3 cabinet to south - Core Cells key
- CNE cabinet - Mind Nutrients, Servant mind (dead)
- Control panel
- 1 Control Loose Rogues
- 2 Pool Access open/close barrier to Healing pool
- 3 High Security - opens access to area?
- 4 Records
- 5 Heat Modulation
- 6 Gate Pylon
- 7 Cell Gates
- CN Healing pool
CW servile body - Core Cells key (specie item)
CNW spore box to turn off pylons
CW spore box to turn off pylons
CNE drayk cell - icy crystal, ensnaring crystal, gemstone, rough crystal, 10c
ENE dryak cell - 5c, spray crystal, swarm crystal, gemstone (2), rough crystal
ENE lever - M32 + 3 living tools or Core Cells key
CNE lever - M32 + 1 living tools or Core Cells key (special item) - Essence pool
E nest - rod of alacrity
E Shaper equipment
SE High Security Holding
- Experimental Glaahk - Agent's Shelter (Armor +15, +20% Mind Effects resistance, +1 Spellcraft, +2 Dexterity)
CSE protected room - submission baron, submission thorn, reapers
- Core Cells key locked blue jars M30 + 2 living tools or Core Cell key - restoration pod, shielding spores, discipline wand (6)
S body acid baton, acid thorn, Grounded Robe, speed spores
CSW nest - gemstone (2)
C nests - living tool (2), essence pod (3), major healing pod (3), ensnaring crystal (3), 50c, Shaper Equipment
C nests - 20c, Shaper Records, healing pod, curing pod
CS cabinet - discipline wand (6)
CSE room - Records - Shaper Records (2), Canister - Battle Magic
-------------------------------------------------------------------------------------------------------------
zone 63 - The Geneforge
S to Research Quarters
W to holding Cells
use/destroy Geneforge to cross freely
C Trajkov - Shaped Blade
- Read Geneforge Tome
- Recover Shaping Gloves quest -
Get Trajkov Amulet (special item) - tarnishes if you kill Trajkov
- give correct gloves XP 1000 at level 20
- Leadership 8 to send away creations
- Leadership 10 make him believe repaired damaged gloves
- Mechanics 12 to repair gloves
- Leadership 10 to use fake gloves
C Instruction book
Use Genforge - +8 to Strength, Dexterity, Intelligence, Endurance, Melee Weapons, Spellcraft, Fire Shaping, Battle Shaping, Agic Shaping, Healing Craft and XP 10-0 at level 20
Destroy Geneforge XP 1000 at level 20
outer corridor - ENE blue container - essence pod (2)
inner rooms
CNW - M16 + 3 living tools or Entry Baton key - cabinet - discipline wand (6), body - gemstone (5), reaper baton m body shaped shield, shaped breastplate
- mad drayk - chance to drop Draykskin Tunic (Armor +18, +30% Stun resistance, +10% HER)
- nest - 50c, reapers
CNE Geneforge door blocked by Trajkov
north - red spore baton, living tool (3)
power spirals with control key or smash
-------------------------------------------------------------------------------------------------------------
zone 64 - Dry Wastes
S to Bandit Woods
E to Junkyard
W to Western Wastes
kill 3 Hunter Clawbugs to cross freely
NE nests - 5c, Shaped Gauntlets, battle pod (2), shielding pod (2), icy crystal, Shaper Equipment, speed pod
N healing pylon - gemstones, Shaper equipment (2), jar - living tool, nest - healing pod, gemstone (3), major healing spores
- Canister - Searing Orbs
SW nest - living tool, acid baton, Pylon with bare spot
-------------------------------------------------------------------------------------------------------------
zone 65 - The Junkyard
S to Pentil Plains
W to Dry Wastes
N to Diarazad
cross to exit to cross freely
theft allowed 3
NW
Proof (merchant) (Pretty Average) (613c)
Clear Ghost Gate quest - XP 200 at level 14 and an now buy quality equipment (utterly ridiculous) (1275c)
- Shielding Band, Tinker's Gloves Shielding Knife, Fibrous Breastplate. Reapers. Fyoraskin cloak
Leadership 3 to ask about better items
Shock - opinion 4
repair submission baton with M7 and get it
Find Equipment quest - XP 10 per item at level 12 and 40c - turned in 5
north door M10 + 10 living tools - box - major healing pod (NY)
- cabinet - M13 + 3 living tools - loving tool (3), 215c, gemstone (3). Leaded Shield (Armor +15, +50% Mind Effect resistance)
south door
SE nests - Shaper Records, healing spores, 50c, gemstone
E pylon
E nest - gemstone (2), acid thorn
NE nests- gemstone, curing spores. curing pod, body - discipline wand (6)
NW nests - 5c, 20c, spray crystal (3)
-------------------------------------------------------------------------------------------------------------
zone 66 - Diarazad
E to Peaceful Vake
N to Ancient Crypt
W to Shaper Crypt
open building to cross zone freely
S jar - living tool
WSW pylon with bare spot
W building - cabinets trap M12 or less - living tool (3), major healing pod, terror wand (6), Shaper Equipment (2)
C box - curing pod (2), battle pod (2)
CW building entrance - lever to south M25 + 2 living tools
-------------------------------------------------------------------------------------------------------------
zone 67 - Western Wastes
E to Dry Wastes
N to Valley of the Wind
kill spawners to cross freely
Canister - Create Battle Alpha
spawners in 4 corners and center some with healing pylons
chance of Crescent Thahd drops stone crescent
SSW book stand
WSW nest - 50c
SW pylon - bare spot
W essence and healing crystals
CE Crescent Thahd nest area
C body - jeweled wand
NE Canister - Create Battle Alpha, acid thorn, jar - living tool (2)
NE nests - major healing spores (2), essence pod (2)
E bodies - 20c, living tool, steel breastplate, gemstone (3), major healing pod
-------------------------------------------------------------------------------------------------------------
zone 68 - Valley of the Wind
S to Western Wastes
N Spirit's City
clear gateway to cross freely
SE building pools
NE gemstone (2), sarcophagus - ring Arcane Band (Armor +!0, +20% Stun resistance +20% Acid resistance, +6 creation armor)
N gate (quest location) - 5c
CW room - jar - 50c, box - 2 wind walkers drop Living Knife (+2 Dexterity of creations)
SW bodies - 20c, essence pod (3), curing spores, acid baron, acid thorn, speed pod
NW pylon with bare spot
-------------------------------------------------------------------------------------------------------------
zone 69 - Ancient Crypt
E to Freeplace
S to Diarazad
W to Drayk's Vale
cross to other side to cross freely
SE pylons at entrance M10 or less to disarm
- mine triggers and reaper turrets
C sarcophagus - 50c
SW 20c, sarcophagus - 217c, swarm crystal (2)
CS pylon
CN pylon
CNE pylon - Luck 4 - Arcane Band (Armor +10, +20% Stun resistance,m +20% Acid resistance, +6 creation armor)
CW sarcophagus - gemstone (6)
W pylon -Luck 3 - rod of battle
NW waste host can drop Specter Gloves
CN pylon - bare spot
NW area - SW sarcophagus - Girdle of Leadership )Armor +4, +2 Leadership. +1 Intelligence)
- E sarcophagus - gemstone (5)
NW 5c
-------------------------------------------------------------------------------------------------------------
zone 70 - Dryak's Vale
E to Ancient Crypt
W to The Sentinels
buy safety or kill 8 cryodrayks to cross freely
NW Rhakkus
- Leadership 8 to buy safety 2500c and trade
merchant (exorbitant) (3000c) - Ring of the Eye (+50% Mind Effects resistance to self and creations_
sarcophagus - 250c, icy crystal, 250c, living tool (2), gemstone, spray crystal (3), gemstone (8) restoration [pd.
Gloves of the Hammer (Armor +8, +2 Strength, +2 Quick Action, +2 Anatomy), 250c, gemstone (6), restoration spores
Crescent Thahd can appear in the southeast
SE Halm - Leadership 4 to buy Leadership for 2000 and not Taker Amulet
SW pylon with bare spot
-------------------------------------------------------------------------------------------------------------
zone 71 - Spirit's City
S to Valley of the Wind
N to The Great Temple
cross zone to cross freely
will get attacked for looting in sight of Waste Ghosts
SE room jar - curing spores, box - terror wand (6)
ESE - 20c
ENE room box - curing spores (3)
CE room box - Fibrous Shield
CS room Imprisoned Shade - free ghost Leadership 5 and get Luck +1
CSW room box - gemstone (9)
SW room box - ensnaring crystals (5)
SW pool - 100 energy and essence
NW witch spirit (hostile) - emerald - boxes - major healing spores, major healing pod, curing pod, curing spores
- basin - restoration spores
N box - 243 c
NE gate to The Great Temple guarded by creations
W gate - pylon with bare spot - magical barrier causes damage
NW room - Stability Boots (Armor +5, +1 Dexterity, +20% Stun resistance)
SW room jar - essence pod (2)
SE room - basin - speed spores
NE room - Secret, Shaped Gauntlets
-------------------------------------------------------------------------------------------------------------
zone 72 - The Sentinels
E to Drayk's Vale
W to The Great Temple
cross freely when can pass Heustess
southeast path mined M13 or less and reaper turrets
SSW mine triggers M14
WSE mine triggers M15
northeast path mine triggers M13 or less and reaper turrets
- N body - 5c, Quicksilver Boots
CNW room - sarcophagus - gemstone (4)
CNE room - basin - shielding spores, major healing spores (2)
CSW room 20c
CWSW room cabinets M13 or less - speed pod, essence pod, speed spores, curing spores (3)
CWNW room boxes - 73c, M30 - ensnaring crystal (4), restoration pod
room CSW - blue jar - gemstone (4)
room CSE altar - Ornkskin Gloves (Armor +3, +2 Strength, +2 Endurance, -2 Intelligence, -20% Mind Effects resistance)
passing the Guardians by trap route means you don't have to pay price
CNE First Guardian - Leadership 7 to avoid losing Strength, jar - rough crystal (10)
CNW Second Guardian - Leadership 8 to avoid losing Dexterity
CSW Third Guardian - Leadership 10 to avoid losing Intelligence
CNW Heustess drops - Crystalline Plate (Armor +40, +60% to Stun resistance, - 4 to attack skills, +20% to Acid and Energy resistance)
- Slay Goettsch quest - XP 200 at level 15 and Endurance +1
N gemstone
-------------------------------------------------------------------------------------------------------------
zone 73 - The Great Temple
E to The Sentinels
S to Spirit's City
kill Goettsch to cross freely
Canister - Create Dryak
Follow Battle Gamma greeter to avoid fight to Goettsch
CNW Goettsch - Slay Trajkov quest -
- drops red spore baton, Shaper's Belt (Armor +2. +15% tp Fire, Acid, Mind Effects, and Stun resistance of creation), 50c
- Leadership 12 to talk if Marked
- Leadership 6 to get help versus Trajkov - get Fake Shaping gloves (special item)
- Leadership 8 to explore area
- rough crystal (2), Shaper Equipment (6), living tool (2). basins - restoration pod, major healing spores
NE red spore mines
- west door lever M32 + 2 living tools - boxes - rod of succor, living tool (2) - Canister - Create Drayk
- east door M13 or less - boxes - Quicksilver Plate (Armor +40, +60% Stun resistance, +1 AP, + 1 Dexterity, -4 to attacks kills), 250c
-- Shaper Equipment (3)
- blue jars - healing pod, 20c, living tool
N Essence and Healing pools, basin living tool
NW red mines M13 or less - damage, green mines M14 summon battle gammas
- lever M32 + 1 living tools - 3 gamma guardians - blue jar Shaping gloves (special item) - XP 500 at level 15
- rooms - Shaper Records
- cabinet - M32 + 1 living tools - shielding spores, curing spores, Charmed Falchion (+5 Luck, +10% HER)
- cabinet - M30 - 220c, emerald
CSW boxes - Shaper Records (4), Shaper Equipment (4)
CNW box - rough crystal (7)
-------------------------------------------------------------------------------------------------------------
zone 74 - Shaper Crypt
E to Diarazad
W to Inner Crypt
can cross freely after going to Inner Crypt
CSE room - cabinet - Shaper Records (4)
Mind Emarsgal
Leadership 8 to deactivate some traps
feed mind
drayk can drop Transference Robe, Sharing Belt, Dragonskin Tunic
glaahk can drop gemstone, steel dagger
battle alpha can drop jeweled wand
SW sarcophagus - Guardian Cloak, sarcophagus - Battle Shaping
CW 3 jars - each 200c
WNW door to Inner Crypt
stone crescent insert in wall at rune to south or north
CN sarcophagus - Shaper Equipment (2)
NNE - sarcophagus - Green Boots, 250c, Shaper Records
ENE south sarcophagus - Battle Magic, north sarcophagus - emerald
NE sarcophagus - Fire Shaping, blue jar - submission thorn (2), reapers (2)
C north door - blue jar - essence pod, south door - cabinet - living tool (2)
CW south sarcophagus - Mental Magic
N spawners, Shaper Equipment (5), living tool, cabinet - icy crystal (8), spray crystal (8)
- cabinet - 3 submission baton (6), submission thorn (3)
-------------------------------------------------------------------------------------------------------------
zone 75 - Inner Crypt
E to Shaper Crypt
Canisters - Strength, Dexterity, Intelligence, Endurance
S healing crystals
E essence crystals
CSE sarcophagus - Blessing Magic, sarcophagus - 250c, restoration spores
CE sarcophagus - Spellcraft
SW Shaping Equipment (2), essence and healing crystals
WSW sarcophagus- Magic Shaping
C sarcophagus - Healing Craft
CN Corata
- sarcophagus - 50c, Stasis Shield (Armor +22, to self and creations +50% Stun resistance, -5% Mental Effects resistance), Shaped Blade, jars - 500c
- Corata's guardian - restoration spores (2)
NW Danette's Spirit - Danette's Belt (Armor +4, +3 in primary stats) , shielding spores, essence pod
- crypt guardians - rod of succor, rod of battle,
- Canisters( from north to south) - Strength, Dexterity, Intelligence, Endurance
W Danfiel- sarcophagus - Quicksilver Plate, Grounded Boots
- guardian drops restoration spores (2)
CW sarcophagus - 50c, rod of defense, gemstone
NE living tool, essence and healing crystals
NNW sarcophagi - null wand, swarm crystal (3), Shaper Equipment (2), jar - 20c
-------------------------------------------------------------------------------------------------------------
zone 76 - Guarded Dock
W to Ito Tunnels
theft allowed 2
not hostile if Trajkov Amulet
SW brown spore mines and green spore mines,
SE red spore mines
CSE Canister - Create Clawbug
- augment Sholai - red spore baton
E north building - cabinets -170c, discipline wand, curing pod
E boat
NE nests- reapers, 20c, speed spores
NW building - Shaper Equipment, green and brown spore mines
- living tool Shaper Equipment (3)
- cabinet - M12 - living tool (2), ensnaring crystal (3)
- lever M10 - Shaper Records, cabinet M13 or less - Shaper Equipment (2), Shaper records (5)
-- lever M14 to 19 - servant mind needs mind nutrients
— feed XP 100 at level 14
— Leadership 5 to help you past Sholai
-------------------------------------------------------------------------------------------------------------
- Mechalibur and Isaiah
-
2
-
I replayed Geneforge 1 and the boredom of hauling every bit of sellable items to a merchant and draining every last gold disk from the economy to buy training is tedious. At least the remake should have the junk bag so I won't get the message about not being able to carry an item because I ran out of slots.
-
Where did you download your version of Exile?
I remember back in 2001 when I first installed the Exile game demos from a 1000 computer game disk, that I couldn't get Exile 1 and 2 to run, but Exile 3 worked fine. However the full games bought from this site installed and ran fine for Windows 3.1.
Old versions of the first two Exile games can be found in that link and read through the entire topic to see the version differences and how to transfer registrations. Scroll down to Lavacopter's post from November 30, 2016 for Mediafire downloads.
-
Avernum 3 remake time counter for towns has a list of day that Slarty found from the scripts. The Exile games are probably similar.
There are the Formello murders and the Orb theft which I think are quest related and not so much a time event. The Tower of Magi event is timed, but it depends upon the game with Exile and Avernum 3 being after day 110 and the remake taking place later.
-
I like the line in one game when you get it removed that you deserved it.
-
It also seems to be browser version specific since I can't get the reply box to open or see the above images on my older version of Safari.
-
See here at the bottom.
-
Jeff put a level cap in most of his games to limit what you could do. With the ability to retrain the characters you could adjust the builds as you figured out you playing style and what abilities work best for you.
-
Jeff is planning for January 2021 release.
-
Okay, I was wrong about that spot, I dug out an old game to look.
In the east part of the Gremlin Cave is the Empire Outpost. In the large room with 3 smaller rooms, you need to go into the southwest room and use the hidden switch on the north wall to open a hidden passage and use another hidden switch to get to the one in your image.
-
Some hidden switches are just fakes and there are inaccessible areas that Jeff placed to tease you. There are even a few places that were accessible in Exile, but aren't in the remakes.
-
You probably didn't break the Scimitar quest , but yo might have missed an area in the southeast with the orb. You need to flip a lever on the east side to switch teleport locations in that zone. So it's possible that you only cleared part of the place and didn't no it..
-
You left out the lizards used as cart animals.
-
So with the remake coming up, I decided to replay the original with a challenge. Playing on torment difficulty so it counts, Slarty. A melee guardian as an Advanced Dungeons and Dragon monk where I don't use a sword or even a stick for melee and avoid range attacks as long as possible. This means getting melee weapons to 30 by the end of the Demo and having quick action at 21 later on in the game.
It turns out this wasn't as hard a challenge. I could do almost half the game before needing to do a range attack. Damage isn't as great as using a weapon and I missed out on the bonuses. The reason for range attacks was this was the only way past turret and pylons with overlapping attack areas.
Southbridge was the first with the bridge and northeast room in the cave. The Underground River north of the sunken bridge, and the Guarded and Patrolled Bridges both have reaper turrets. The Patrolled Dell needs spray crystals to deal with groups of Sholai warriors. Eventually it was easier to use batons to pick off creations and Sholai to speed up the game or spray crystals for the Icewalls spawners.
In the end I even explored the challenge area, Shaper Crypt, before dealing with Trajkov and Goettsch to control the Geneforge.
I shamelessly used leadership at 12 to make fights easier especially in the Great Temple. Mechanics was 21 before the Tinker's Gloves. I was level 23 with 12 unused skill points.
There's even a dopamine high from slapping around creations.
- Triumph and wackypanda
-
2

Finishing Drake Skins and Arcane Scrolls quests?
in Avadon Series
Posted
There isn't a limit to these quests except the number that are found in the game.
If I remember, the drake skin quest is for making items so there aren't many.