Randomizer
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Everything posted by Randomizer
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I think Trump is hoping he can bump up his lawsuits to the Supreme Court and have them declare him victor by disqualifying enough votes. Although most of the voter fraud has been on the Republican side with his campaign groups altering Democratic voter registrations and destroying the US Postal Services ability to deliver mail.
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It may come down in swing states to the absentee/mail in ballots and which are accepted. Each state has different deadlines on when they count based on postmark date and receipt. There are court battles to disqualify large numbers of them.
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A friend at work is in a betting pool on when the presidency will be declared. He's got 2 weeks.
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I think you might have missed a dialogue option with the dispatcher besides the warning.
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A few lore questions
Randomizer replied to Edward Collins's topic in Avernum Trilogy (2011-2018 remake versions)
The Sliths are from a different group of lower caves and you get some history in Gnass and Bahssikaiva. They are exiled, but Jeff never went into the details. Keladon did a series of Blades of Avernum scenarios looking into their lore. Grah-Hoth is in the Avernum caves from before the Empire's First Expedition. Since these caves are above the Vahnatai Lands, they don't interact as much with his demonic horde. There were some demons that you encounter in Avernum 2 on there level in the remote regions. Another case of Jeff not going into details. The mystery of the Vahnatai on the surface isn't dealt with in the lore. You explore their area and meet some that are looking there, but why they were there isn't covered. They were in a cave so maybe they didn't suffer from disorientation or became acclimated to it. -
Jeff has reached the half way point in game testing and now needs more beta testers for the Mac version. Fresh meat can apply here.
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Acquiring spells
Randomizer replied to txmimi's topic in Avernum Trilogy (2011-2018 remake versions)
Mage spells are dependent on your to hit chance penalty. So Sword Mage trait and items that increase your to hit chance are what is needed and not strength. Later in the game you can find armor that doesn't have to hit penalties like Runed Plate. So at the start watch that you don't wear too many armor pieces with penalties. Tool skill just takes time to build up because you can't split it 4 ways or dedicate one character to getting it. The trainer doesn't exist in A3 and items aren't for a while. It's better to specialize in either magic or battle skills and not both because you start out in the game not hitting as well with battle skills and you do more damage specializing. Having both mage and priest spells is useful because mage use less spell energy to do damage than priest, but there are plenty of useful priest spells for buffing and other things. It's not possible to reach all spells in both mage and priest so at some point you have to decide what you want to do. Good Luck. -
polished breastplate and celts
Randomizer replied to Derell Licht's topic in Nethergate and Nethergate: Resurrection
Original Nethergate had the Celts in very low level armor. Mostly robes because they could use magic and Jeff was still traditional D&D in mages couldn't wear armor. I remember the remake allowed casting spells in chain mail for both sides. -
October update The game testing is half over and Jeff plans to finish the world in another month. Plus he's formalized the Pacifist Challenge into a medal achievement. Go through the game without doing a single hostile attack and the game keeps track of that. Plus Jeff is defining what is considered hostile. Just as Jeff mentions secrets being revealed, he's added some new ones.
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Have you tried crossing through Beraza Woods to the other side? It has been a while since I played, but a few zones don't open up with just getting a quest there, but also require passing through a zone that you've previously explored.
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Ok, this is epic. (Potential GF5 Protagonist Reveal?)
Randomizer replied to Aleister's topic in Geneforge Series
Then there are all the new secrets that Jeff has added to the remake. Did the Shapers create the GIFTS? -
My first play through, I hauled the loot to a new island and before I could empty out my inventory, I'm attacked and can't do anything until I've emptied it out. I hated sorting through the loot pile to find what I wanted each time I was moving to craft at an anvil or just what I might want while exploring.
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There really isn't a good side in Geneforge. Every faction is despicable.
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Stuck with Glorious Spear quest
Randomizer replied to lucabar's topic in Queen's Wish: The Conqueror
I think the one in Ybsal's chest is there regardless of what you do with Obro. Since you can't steal it, it's just there to annoy you. -
Stuck with Glorious Spear quest
Randomizer replied to lucabar's topic in Queen's Wish: The Conqueror
You can get it made with 4 of the 5 stones from the Vol. You can get a stone in the Smoky Peaks when you pick a side either when fighting there or visiting if you picked the other side. I don't know why you can't buy from Obro since I remember being able to buy more than one Glitterstone from him. -
This is why you have lots of different game saves. Sometimes if you move around you can get the wolf to move. I'm not sure if there was a cheat code for that game. If there was then use Shift-d to bring up the code box and enter backtostart <Return key>. This can cause other problems. Welcome to Spiderweb Software. Please leave your sanity at the door. Too late!
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Problem with 'Drake in the fen' quest
Randomizer replied to lucabar's topic in Queen's Wish: The Conqueror
The quest requires you to travel to three different places where you fight lesser foes in the first two before you reach the final fight. The entrance doesn't open unless you did the other ones to the southwest in order. Look for areas with blackened scorch marks. -
Vampiric touch was considered flawed. It was supposed to give you some health when you damaged foes.
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1. There isn't a point of no return. You get different quests and some things can only happen if you go there. Do go to Fort Remote first since that can change once you do another quest that you might not think was significant. 2. There are different types of caps. After level 30 the assignable stats and skill points are only given every 5 levels. You will likely end the game in the middle 30s unless you want to grind gather ingredients for wisdom crystals or fight monsters for a few points. 3. This game allows you to pick the order to do the 3 main quests and afterwards you can still explore and do some minor quests. Some quests have 3 factions wanting the same thing so you do have to pick which one you want to help for ideology or greed. Welcome to Spiderweb Software. Please leave your sanity at the door. This is your final warning. We are not responsible for the fluffy turtles.
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Congratulations on finishing. You do have 3 to 4 months until Geneforge 1 - Mutagen.
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Does hit chance apply to spells?
Randomizer replied to tl1942's topic in Avernum Trilogy (2011-2018 remake versions)
Yes, hit chance bonuses and negatives apply, however spells start with a higher base chance than physical weapons. The main problem for casting magic spells is that too many negative to hit chances from armor mean that you can't cast spells. I'm trying to find a game mechanics analysis for the remakes. -
Romans - spells not unlocking
Randomizer replied to Hanamigi's topic in Nethergate and Nethergate: Resurrection
It has been so long that I can't remember the answer either. I know as a Roman that you can't unlock the highest spells, but I can't remember the cutoff for Healing and War Circles. I didn't see a mention in the Strategy Central topics either. -
Avadon 1: How do skill effects actually work?
Randomizer replied to Rabenrecht's topic in Avadon Series
I did state were shown and not how they worked, because of Jeff's comments when he clarified them for Avernum 4. -
Avadon 1: How do skill effects actually work?
Randomizer replied to Rabenrecht's topic in Avadon Series
In the oldest Spiderweb games, resistances were shown as additive. In original Nethergate for example it was possible to stack so you couldn't get hit. Starting with Avernum 4 this was explicitly changed to multiplicative calculation for resistance. Also resistances got capped so you couldn't avoid any damage since some items gave total immunity to a damage type.
