Lancer
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I appreciate your help, Lazarus! So then all I need to do is add the following statement everytime the PCs do something to increase (or decrease) their reputation: get_flag(x,y) = get_flag(x,y) + z //where z is the increase (or decrease) in rep due to the deed and x,y are the coordinates of the reputation SDF. I am just a little confused about the syntax for the change_custom_abil_uses flag.. Why is it used in two circumstances (in beginstate and LOAD_SCEN state)? Is it because in LOAD_SCEN the change_custom_abil_uses statements there are where the special abilities are actually defined for all PCs... Whereas the actual execution of the ability is in the beginstate?
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Okay.. This is what I have now: beginscenarioscript; variables; short i; body; beginstate LOAD_SCEN_STATE; init_special_abil(1, "Reputation", 10); break; .... beginstate 10; i=4; change_custom_abil_uses(who_used_custom_abil,1,1); print_big_str("Your Reputation is", i, "dude"); break; ------------------------------------------------ Unfortunately, I am still not getting a special ability icon to pop up for the PCs to utilize. Where do I go from here? Thanks.
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So the "1" in the third argument of the chnage_custom_abil_uses call means to give that special ability unlimited usage?
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What's the best avernum?
Lancer replied to Hutkija0's topic in Avernum Trilogy (2000-2002 original versions)
I guess I find it pretty surprising why Avernum 2 is the "unanimous" favorite. Equally, suprising are those that say the original was the worst. I enjoyed all three games immensely and as such is hard for me to pick a number one. But, if I had to split hairs I would have to pick the original Avernum to inch past the others.. Followed by A3 then A2. I felt that the the original had the most non-linear plot, most well-balanced combats, and much of the world was rehashed in Avernum 2. There were a few frustating puzzles (i.e. Halls of Chaos) in Avernum 2 that made it a little less enjoyable! -
Running into another little problem.. In regards to treating reputation as a special ability.. How do you go about defining it as such? I guess I am a little confused on how to use the custom ability calls... This is what I have so far: beginscenarioscript; variables; short i; body; beginstate LOAD_SCEN_STATE; init_special_abil(1, "Reputation", 10); break; .... beginstate 10; get_custom_abil_uses(who_used_custom_abil(), 1); change_custom_abil_uses(who_used_custom_abil(),1,-1); print_str("Your Reputation is"); append_number(i); break; Am I even on the right track? -I am actually not too sure how to use the change_custom_abil_uses call. -Secondly, I would imagine I need a way for "i" to increment as the party's deeds increases their reputation.
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Thanks again!
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Where are states defining item usage defined?
Lancer replied to Lancer's topic in Blades of Avernum Editor
Ahhhh... That "strength" field completely threw me off! Thanks! -
But if reputation is scripted ourselves, wouldn't it just be shown as comments on the text window? Can it be scripted so that it shows as a permanent stat on the character sheet just like the Avernum trilogy did? BTW, these are all very good ideas for reputation. I plan on remaking some AD&D modules so I would probably need at least two different types of reputation taking into account the the morality and law axes of AD&D alignment rules.
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For example, in the valleydy scenario script, a scepter that heals all sorts of nasty effects is used whenever state 18 is executed.. But in which file (or does it need to be defined in the scenario editor?) is state 18 defined for BoA to know that everytime the scepter is used, "beginstate 18" in the scenario script needs to be executed? Weird thing is that when I open the .bas file in the editor, and go to the location where the scepter is in the "Student Halls" of the Lower Part of the School of Magery, it doesn't appear to be a normal item from one of the item submenus. Thanks!
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The previous Avernum games had a reputation system. Is this feature gone in the editor? Thanks.
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Thanks guys!
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A brand spanking new designer in need of some advice: Is there any way to modify the names of months and /or the length of the calendar year (or months)?
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Stuck at the end: Av1
Lancer replied to Shine123's topic in Avernum Trilogy (2000-2002 original versions)
If you already hit 3 of the 4 switches.. you are ohhhh so close... You might as well finish the Final Gauntlet. Let me guess.. You missed the one that is in a secret door on the SE room? As for getting the 5 brooches and facing Hawthorne--. Make sure you have Thanril's Orb from the Waterfall Warrens. And make sure you know how to use the royal seal on that fresco... -
A1: How to pass barrier in Vahnatai cave?
Lancer replied to Lancer's topic in Avernum Trilogy (2000-2002 original versions)
Ahhh.. Thanks! Now I *really* need to get A2! -
Alright. I just had a blast finishing up all three "great" quests of one of the most enjoyable RPGs I have played ever- Avernum. I must have put in over 80 hours from start to the assassination of Hawthorne. I am definitely going to get 2 and 3. Now I am just trying to finish up loose ends and have been unable to pass the magic barrier of the Vahnatai cave just south of Grah-Hoth's new fortress. Does anyone know how to dispel that barrier? It has a nasty habit of re-materializing after every casting of "dispel barrier."
