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scottk

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Everything posted by scottk

  1. I'm doing Levitt's quests in the Eastern Gallery right now, and I bave a Blessed Breastplate without betraying Gnass. I think I stole it from someone, but I can't remember who.
  2. The same thing happened with the helping Patrick's tower quest in the first round of Meryhew quests (1.0.1). I took the first two quests and turned them in, then got reassigned to the portal. You can't receive the Patrick's Tower quest anymore, and when I went to talk to Solberg, he said you need orders to help him. Sure, it's technically not a bug - the game doesn't need to let you start a quest you weren't assigned, but you can do the other 2 without being assigned (by Meryhew, that is).
  3. Could you cast a heal spell on him to get his life back up a bit so that it trips whatever trigger didn't fire?
  4. I second the notion to use summoned shades to take the death curse for you. You could also try an invulnerability potion to ward off the effects of the death curse
  5. I wish selling lots of items didn't require such pointing precision. In the earlier games, your inventory would auto-arrange so you could sell the next item without changing your mouse position. Auto-arrange or keyboard shortcuts for selling inventory items would be appreciated.
  6. If you kill a monster before getting lark's quest for it, you can go back to the lair and retrieve the body part you need. It's possible to do this in the demo. If you kill the black wight before getting the quest, when you go back it will tell you that you pick up the head for Lark.
  7. I'm not sure I really understand the complaint. It takes hardly more than a minute or two to run back to a town to heal. The whole game has to change to accommodate your playing style? The game already has a way to revive your players in the field: take 30 seconds and run back to a town. Perhaps computer speed matters here, because the people run much faster on my Macbook in A5 than they did on my iBook on A4. However, I agree with the "point of no return" situations. The Howling Depths were truly exciting - no lifelines there, just potions and buffs! Here comes Xerex with another realism argument. Don't you know gameplay trumps realism? If the realistic way is tedious and unfun, making a less realistic but game-enhancing change is definitely better. SO, it's not realistic to not be able to revive unconscious characters in the field, but it's enough of a hinderance to make you careful, but reviving dead characters is also made less tedious at the same time. Same thing goes (I suspect) for the changes to the weight of inventory items. Realistic? no. Fun? yes.
  8. 1. Keep killing things until things stop appearing. 2. Don't leave until step 1 is done.
  9. Quote: Originally written by Nic: Yeah, I read the previous topic, but this sucker just ain't coming out. Any tips? Assuming you talked to Pasquale in Muck (I think that's right), and assuming you're in the right area, there are certain spaces you have to walk over to trigger the events. One is near the lower right of the alcove and one is near the upper left. Just keep trying.
  10. Quote: Originally written by Randomizer: You do get choices in how much damage you do to them. However, in this case, there is sheer pleasure in reading her surprise when you decide to go for the no mercy route. Not to mention the really nice item she drops...
  11. Quote: Originally written by swivelable: I'd love to get on the upper ledge (with 2 magic barriers) inside this cave and watch all the hostile fungi ignite without me in the middle. Anyone remember the entrance spot to this ledge? (Would it be from the tunnels leading to the Giant Spire - as I havn't found the right mine for that yet.) And there is another trapdoor west of this garden (between outpost3 and the brigand camp) surrounded by trees and bushes. I suppose one gets to the nearby treasure pit by comming out the trapdoor, but again, this network of tunnels evades me. I've traveled to Muck and back a few times, but could now sure use an experienced spelunker to point me to the right hole to climb down for these two spots If you're talking about the room I think you are, the entrance to the ledge is inside that room, past the enemies. You should be able to move past the shrubs without killing yourself. The other area you're talking about is connected to the underground entrance to the giant's spire. That network also connects Shafrir's dungeon, a cultist, and some other stuff (I remember because it's possible to get trapped inside if the portcullises go back down).
  12. I would like to point out that a small bit into Lysstak's fortress there's a secret door that lets you out into the world. You have to fight your way onto the first platform where the archers initially "greet" you. There's some more fighting to the west after that, including some slimes, but it's a bone fide exit that doesn't depend on secret doors staying open, having 20 TU, etc.
  13. Quote: Originally written by Randomizer: You don't have to lose the stat bonus after killing Gladwell. But if you don't then you still have the geases to get each item. So you will have to obtain them, but you can pick where to give them. I guess you could also fight the Vahnatai for the chip and keep your stats. So I was doubly wrong.
  14. Too bad you're not required to kill Dorikas with an anvil.
  15. I don't think it's worth it. If you kill Gladwell, you lose the stat bonus. If you keep Gladwell, you lose half the stat bonus by the end of the game. I thought the magic rewards were decent (since you can always use more spell levels), but the other ones were just not that great considering you get those items elsewhere. It may be worth it if you don't do the side quests, hence you wouldn't otherwise get those items - I don't know.
  16. Here is my attempt at a map. The red dots are the portals, which land on the correspondingly numbered blue dots. The green dots are the switches, which open up the correspondingly lettered walls. Using the portal numbering I have chosen here, the correct path to the prime sentinel is 2 > 3 > 7 > 12 > take the stairs > 14. The hard part about getting to the secret portal is that I think you need to have beaten the prime sentinel so that you can open the gates and retrace your steps. First switch (a) 2 > 3 > 5 > a > 8 > 3 > 7 > 12 > stairs > 14 Second switch ( From the prime sentinel's room, go back to the original down stairway and start in the room with teleporters 1 and 2 b > 2 > 3 > 7 > 12 > stairs > 16 If these instructions are murky, I'm sorry. Hopefully the image works and you can bull through on your own. http://img242.imageshack.us/my.php?image=sentinell2lm0.png
  17. Wow that's amazing. Unfortunately I just finished my second play-through, which means Ahonaria is a currently ghost town.
  18. After I get the message that the soultaker seems to be taunting me, I ignore the undead and attack my possessed person for 2 rounds (which is approx what it takes for a hit to register on the soultaker and for it to jump bodies). I don't apply haste or bless but I do apply steel skin and armor so the attacked doesn't die too quickly. I also move my main fighter to the opposite side of the room. Her attacks are much too damaging for my own characters, and if she gets possessed she uses up all her AP being slowed/running over to the main party.
  19. Roughly midway between the searing wormkyns and Tranquility's exit to Anama lands.
  20. 1. Area effect spells w/ battle disciplines Is there a way to predict which enemy receives the effect? I'm bummed that they all don't. 2. Riposte If I prepare a battle discipline but don't use it, will it be expended upon riposte? Does riposte use weapon effects like fire damage/poisoning/cursing? 3. Fatigue removal I have fatigue removal items that sum to >100%. Why does fatigue remain after 1 turn? Is fatigue removal random?
  21. I remember having this problem too. I think you need to talk to one of the refugees, who refers you to Lark. I'm not positive who you talk to (it could also have been one of the residents in the SW quadrant), but I just did this a couple of days ago and there was definitely an intermediate person in Tranquility to talk to.
  22. Telling Commander Glavine (Highground) about Muck's cache gets you a helm of Klin. Quest name is "Muck's Cache." Perhaps you could delete this post if this info is used.
  23. You can't go by what you see on the screen. If you are effective at killing the stone men, you'll be at the point where there are only 2-3 on the screen. You can just keep killing the stone men or you can wait until you get the message that the shade jumped positions... then keep killing them. Look for a message that you hear a spectral scream, meaning you damaged the shade. Eventually that part of the battle will be over and you get to fight the shade another way. Persevere!
  24. Quote: Originally written by belabi: So right now I have a composite long bow on my nephil rogue. He's level 23, his skill with bows is 12, his strength is 9. I even have some extra sharpshooting happy items equipped on him. BUT HE SUCKS. On average he does 10-20 damage. I've been cultivating his snipe skills since the start, but it doesn't seem to be doing any good. Help! He's dragging my party down, and I think it's too late to convert him to a sword and shield type of fighter. I don't know, I wish he wasn't so lame Tips on how to improve / what I should do next time I restart the game? What's his dexterity? Strength doesn't matter - dex does.
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