Jump to content

trinko

Member
  • Posts

    82
  • Joined

  • Last visited

Posts posted by trinko

  1. 17 hours ago, Randomizer said:

    Which Queen's Wish game?

     

    The second one can't do it by deleting stores. You need to find more sources and/or getting a more favorable opinion in Low Dhaga by saying things and doing actions that they approve.

    QW2

     

    that seems like bad design

     

    i mistakenly built too many things and now near the end of the game I effectively have no way to fix the problem

     

    irl there are ways to reduce resource usage

  2. If I click on a cell a purple circle appears and the grid goes away leaving me unable to place other pieces

     

    unless I click on the lower right corner where I get a blue cicle. The grid doesn’t go away but when I click on another grid square I get a purple circle and the grid goes away

     

    i haven’t tried all possible second clicks but  I’d appreciate a hint or two

     

    thanks

  3. I entered the area immediately to the N of the Eastern entrance and saw the yellow trigger.

    I went into combat mode to deal with the trigger.

    I moved 5 spaces from the first trigger

    I then ended the character turn and cycled through the creatures until I got back to the character.

    I then sent the character to diffuse the trigger. But about 2 spaces from the trigger I got a pop up dialog warning me that while the mines weren't armed that could change.

    My characters movement was ended and the trigger triggered.

    The pop up dialog shouldn't have used up my characters action points.

    UPDATE: I tried to repeat this but couldn't so I must have been mistaken.  Is there a way to delete topics?

  4. 14 hours ago, Randomizer said:

    It's the way box mines and mine triggers were set up so they reset when you leave the zone. Otherwise there was a bug that leaving before you did them turned off the others/

     

    The message means you can skip through the zone using the world ,map instead of crossing an uncleared zone. You can enter the zone from the east side and just remove the triggers along the north edge to reach the pylon you need for the Secret.  The loot should have been picked up as you went through or just remove the fewest triggers to get to the loot.

    But that doesn't address the pillar quest problem.  To get to the first pillar I had to clear out the crypt which means I now have to go back to the crypt and reclear the triggers, which is boring. I don't see why the code couldn't set a flag when all the triggers are defused and if that flag is on not reset them but reset them if the flag is off.

  5. I cleared out the ancient crypt and defused every single trigger.

    I got the message that it should be easier now to go through the area.

    But when I returned to the area all the triggers were active again.

    Since there aren't any living or dead beings left it doesn't make sense that after my character had manually defused the triggers they'd reset.

    This created problems when I wanted to leave and come back and loot later.

    This will also make it hard to do the touching the multiple columns in order quest since I'll have to redefuse all the triggers to get back to the column.

  6. I'm in the Shapers Crypt and my character with mechanics 11 and the tinker gloves is able to defuse all the yellow mine triggers.

    Except for those cases where there are two of the triggers 3 spaces apart. I believe it takes 3 action points to defuse the trigger which means that unless I start right next to one of them I can't defuse both before one of them activates. But that's impossible since if I start closer than 4 spaces to either of them they will trigger.


    I tried using a speed potion, which oddly doesn't give me an extra action points.  Any idea on how to deal with this?

    Thanks!

  7. On 4/9/2021 at 4:03 AM, Ess-Eschas said:

    Firstly, let’s not start out by making any assumptions about what’s going on here!

     

    It’s always good trying to help people out, BenS! But, even with the best of intentions, it’s all too easy to start urban rumours on forums like these, ones that can come back to bite people years down the line. If you’re making suggestions, I think it’s always a good idea to make it abundantly clear that you’re just putting out ideas, rather than giving concrete explanations for what’s going on. Otherwise, people quickly flicking through the message can pick up the wrong idea – even if you’ve put a little caveat at the end of your message. Unfortunately, that’s the way that rumours sometimes begin!

     

    So, just to be clear, there is currently no evidence to suggest that there are compatibility problems with any version of Mac OS within the game’s system requirements, or with any Mac OS update. This game has been extensively tested and verified on the wide range of systems supported by this game, right down to 10.10 (and actually in some rare cases on systems even older than that!).

     

    There’s also currently no evidence that this is actually a bug in Geneforge Mutagen at all! Hopefully we can figure out whether that's the case in this topic!

     

    Sorry to hear that you’e been having problems, trinko. In order to help you, it would be useful to try and figure out what’s happening on your end. While this may be a bug in Geneforge, there are plenty of other explanations that it’s worth ruling out before going down that road. It’s all to easy to cry “bug” when something else is going on – it’s happened quite a few times on the boards recently!

     

    For instance, one possible explanation jumps out to me. This is just a suggestion, to illustrate some of the possible problems you could be experiencing. For example, your computer could be having problems reading and writing from your file system. That could explain the apparent freeze you had at the Icewall, no pun intended – if the game was trying to produce an autosave, and had to wait for the system to write the save file, the game would become unresponsive. That would be the fault of the OS, not the application.

     

    So, could you help us out by answering a few questions?

     

    1. Have you ever experienced a slow response from your OS when moving files around, opening folders, or opening applications or documents?

     

    2. Do you have problems with small pauses in any other applications? This is particularly relevant if those applications have an autosave feature.

     

    3. Do you have problems with sound playing on any other applications? It’s worth testing this right now, in case you’re having problems with your speakers/headphones, or with the software producing the audio.

     

    4. If you're playing the sound over speakers, do you still get audio problems when using headphones? Or vice versa?

     

    5. Do you get a slow response from Geneforge Mutagen when you make a manual save?

     

    6. Do you currently have problems with lag or audio in any other Spiderweb applications?

     

    7. If you download a fresh version of the Geneforge Mutagen application, do the problems continue on that fresh copy?

     

    Sorry for the slight barrage of questions! But this should hopefully give us a bit more of an insight into what’s going on!

    I've been writing software for 49 years and I think you're a little too quick to say it can't be a bug. :)

    While the slowing down could be due to a slow system the out of place image showing up is unlikely to be due to that.

    1) Yes when moving gigabytes of files around it sometimes slows down. It never freezes.

    2) No

    3) No

    4)I don't have headphones but given that the sound problem is only in Geneforge Mutagen and didn't occur when I was first playing the game would make the specific output port I'm using unlikely to be at fault.

    5) No

    6) Haven't played any other Spiderweb game since I got this computer as far as I can recall.

    7) I can try downloading a new copy but since I've got the latest version that would only make a difference if the program rewrites all the support files or if there is disk corruption.  But a corrupted application is unlikely to behave the way I'm seeing.  Also disk corruption is rare these days.

    FYI your response was really bothersome to me. Normally when I report an issue like this the vendor asks me questions but doesn't give me a lecture about how its likely that it's the fault of my system not their product.  It's a minor thing but my perception of what you said was that gee it can't be our fault which, as I'm sure you know when you're reporting an issue with a product you paid for, is not what customers want.

    So no problem with all the questions but why didn't you ask this:

    Is the problem repeatable; if so what do you have to do in Geneforge to cause it to happen?

    Answer: Seems fairly random and I can't link it to any particular activity like saving the game, entering a new area etc

    What I'm pointing out is that the questions you asked all were pretty much based on the assumption that the problem couldn't be an obscure bug that your extensive QA effort didn't catch; which happens to all of us.

    To be clear I'm a great fan of Spiderweb. I was buying his games before they were spiderweb and he was producing modules for a long forgotten role playing game in the 1990s or earlier, I forget it's been so long.

    After literally decades of playing his games, and being a play tester for a long time--having the maps before terrain was all in allowed you to access otherwise inaccessible areas by saving in one version where there was no terrain and then opening in a version where the terrain was in place--, this is the first time that I've encountered a problem.

    Any way it's not a big deal but I'd thought I'd mention that your well intentioned response might rub some unreasonable people such as myself the wrong way.

    4) 

  8. I'm running version 1.0.1(1) of Genforge on Mac OS 11.2.3

    Last night the game wouldn't play any sound.  I checked and the Mac sound was on.|

    Then today the sound played but it sometimes sounds glitchy; a sound, like a creature roar, will start off as static and then become normal.

    But the real oddity was that I had just entered the Icewall area and had fought a few creatures when as I hit the f key the game froze and I got the spinning beach ball.

    I've seen that happen before but usually the game recovers after a few seconds. But this time the image on my screen changed from what I'd been looking at to the place where I exited Kantras place--that's where there was an auto save of the game. Then after a few seconds the screen returned to what I had been seeing in the Icewall.

    But the beachball kept spinning. According to Activity monitor GF was taking between 4 and 28% of a CPU so it's not like it was just dead. 

    After awhile I force quit it using Activity Monitor. When I restarted it worked ok but with those sound glitches.

  9. I'm just starting but the I get the spinning icon a lot. The game will hang for 10 or so seconds, or longer.  It seems to be related to when a new area is loaded but not always.  

    I'm running 10.14.6 on an iMac (Retina 5K, 27-inch, 2017) 4.2 GHz Intel Core i7 32 GB 2400 MHz DDR4 Radeon Pro 580 8 GB

    Thanks for any info.

  10. 1 hour ago, Randomizer said:

    The center of the lower level has some cells with a lever inside to open the Tomb of Sairios. It's one of those the control isn't near the place that opens.

     

    You're welcome.

    I’ve been there and I don’t see any lever or a switch of any type

    are u talking about the latest release of Avernum 3 ? I don’t recall having seen any levers in this version

    could there b a problem with the iPad version?

  11. 1 hour ago, Randomizer said:

    The center of the lower level has some cells with a lever inside to open the Tomb of Sairios. It's one of those the control isn't near the place that opens.

     

    You're welcome.

    I’ve been there and I don’t see any lever or a switch of any type

    are u talking about the latest release of Avernum 3 ? I don’t recall having seen any levers in this version

    could there b a problem with the iPad version?

  12. I've finished part of the corruption core region and so far I've seen 3 different explinations for the cause of the corruption:

    1) infernals summoned to do work flood their way out of a portal

    2) Woman trying to set up wormholes to speed travel

    3) 3 priests summoning some invincilble force that gets mad at them

     

    What's odd is that in each case it says now you know why the corruption started. That text is wrong if the 3 things are supposed to have happened simultaneously.

     

    I tried to tell the news to the Base C commander but she wasn't interested.

     

    Is this resolved somewhere?

     

    Thanks!

×
×
  • Create New...