Jump to content

trinko

Member
  • Posts

    75
  • Joined

  • Last visited

Everything posted by trinko

  1. I entered the area immediately to the N of the Eastern entrance and saw the yellow trigger. I went into combat mode to deal with the trigger. I moved 5 spaces from the first trigger I then ended the character turn and cycled through the creatures until I got back to the character. I then sent the character to diffuse the trigger. But about 2 spaces from the trigger I got a pop up dialog warning me that while the mines weren't armed that could change. My characters movement was ended and the trigger triggered. The pop up dialog shouldn't have used up my characters action points. UPDATE: I tried to repeat this but couldn't so I must have been mistaken. Is there a way to delete topics?
  2. But that doesn't address the pillar quest problem. To get to the first pillar I had to clear out the crypt which means I now have to go back to the crypt and reclear the triggers, which is boring. I don't see why the code couldn't set a flag when all the triggers are defused and if that flag is on not reset them but reset them if the flag is off.
  3. I cleared out the ancient crypt and defused every single trigger. I got the message that it should be easier now to go through the area. But when I returned to the area all the triggers were active again. Since there aren't any living or dead beings left it doesn't make sense that after my character had manually defused the triggers they'd reset. This created problems when I wanted to leave and come back and loot later. This will also make it hard to do the touching the multiple columns in order quest since I'll have to redefuse all the triggers to get back to the column.
  4. It worked. Never would have thought of that since generally speaking combat mode is always the fastest way to do things in terms of in game time. Thanks!
  5. I'm in the Shapers Crypt and my character with mechanics 11 and the tinker gloves is able to defuse all the yellow mine triggers. Except for those cases where there are two of the triggers 3 spaces apart. I believe it takes 3 action points to defuse the trigger which means that unless I start right next to one of them I can't defuse both before one of them activates. But that's impossible since if I start closer than 4 spaces to either of them they will trigger. I tried using a speed potion, which oddly doesn't give me an extra action points. Any idea on how to deal with this? Thanks!
  6. I've been writing software for 49 years and I think you're a little too quick to say it can't be a bug. While the slowing down could be due to a slow system the out of place image showing up is unlikely to be due to that. 1) Yes when moving gigabytes of files around it sometimes slows down. It never freezes. 2) No 3) No 4)I don't have headphones but given that the sound problem is only in Geneforge Mutagen and didn't occur when I was first playing the game would make the specific output port I'm using unlikely to be at fault. 5) No 6) Haven't played any other Spiderweb game since I got this computer as far as I can recall. 7) I can try downloading a new copy but since I've got the latest version that would only make a difference if the program rewrites all the support files or if there is disk corruption. But a corrupted application is unlikely to behave the way I'm seeing. Also disk corruption is rare these days. FYI your response was really bothersome to me. Normally when I report an issue like this the vendor asks me questions but doesn't give me a lecture about how its likely that it's the fault of my system not their product. It's a minor thing but my perception of what you said was that gee it can't be our fault which, as I'm sure you know when you're reporting an issue with a product you paid for, is not what customers want. So no problem with all the questions but why didn't you ask this: Is the problem repeatable; if so what do you have to do in Geneforge to cause it to happen? Answer: Seems fairly random and I can't link it to any particular activity like saving the game, entering a new area etc What I'm pointing out is that the questions you asked all were pretty much based on the assumption that the problem couldn't be an obscure bug that your extensive QA effort didn't catch; which happens to all of us. To be clear I'm a great fan of Spiderweb. I was buying his games before they were spiderweb and he was producing modules for a long forgotten role playing game in the 1990s or earlier, I forget it's been so long. After literally decades of playing his games, and being a play tester for a long time--having the maps before terrain was all in allowed you to access otherwise inaccessible areas by saving in one version where there was no terrain and then opening in a version where the terrain was in place--, this is the first time that I've encountered a problem. Any way it's not a big deal but I'd thought I'd mention that your well intentioned response might rub some unreasonable people such as myself the wrong way. 4)
  7. I'm running version 1.0.1(1) of Genforge on Mac OS 11.2.3 Last night the game wouldn't play any sound. I checked and the Mac sound was on.| Then today the sound played but it sometimes sounds glitchy; a sound, like a creature roar, will start off as static and then become normal. But the real oddity was that I had just entered the Icewall area and had fought a few creatures when as I hit the f key the game froze and I got the spinning beach ball. I've seen that happen before but usually the game recovers after a few seconds. But this time the image on my screen changed from what I'd been looking at to the place where I exited Kantras place--that's where there was an auto save of the game. Then after a few seconds the screen returned to what I had been seeing in the Icewall. But the beachball kept spinning. According to Activity monitor GF was taking between 4 and 28% of a CPU so it's not like it was just dead. After awhile I force quit it using Activity Monitor. When I restarted it worked ok but with those sound glitches.
  8. Thanks folks I reported the clearance to the woodsman and the quest was finished.
  9. So I finished the source of the Vlish quest by killing the thing in Pentil Woods but the quest isn't showing as completed. I cleared out the entire area, including the stairs, killed every Vlish in sight. According to the hint book the quest should have been completed but it's still showing as active. Thanks for any help!
  10. I'm just starting but the I get the spinning icon a lot. The game will hang for 10 or so seconds, or longer. It seems to be related to when a new area is loaded but not always. I'm running 10.14.6 on an iMac (Retina 5K, 27-inch, 2017) 4.2 GHz Intel Core i7 32 GB 2400 MHz DDR4 Radeon Pro 580 8 GB Thanks for any info.
  11. Never mind I found the switch that led to the lever thanks!
  12. I’ve been there and I don’t see any lever or a switch of any type are u talking about the latest release of Avernum 3 ? I don’t recall having seen any levers in this version could there b a problem with the iPad version?
  13. I’ve been there and I don’t see any lever or a switch of any type are u talking about the latest release of Avernum 3 ? I don’t recall having seen any levers in this version could there b a problem with the iPad version?
  14. I've looked all over the Pit of the Wyrm in Avernum 3 HD and I can't figure out how to get into Sairios's tomb. It must be obvious since no one has asked about it. None of the secret buttons/switches I've found open the tomb. I tried move mountain in various places and that didn't do anything either. Thanks for any help.
  15. I've finished part of the corruption core region and so far I've seen 3 different explinations for the cause of the corruption: 1) infernals summoned to do work flood their way out of a portal 2) Woman trying to set up wormholes to speed travel 3) 3 priests summoning some invincilble force that gets mad at them What's odd is that in each case it says now you know why the corruption started. That text is wrong if the 3 things are supposed to have happened simultaneously. I tried to tell the news to the Base C commander but she wasn't interested. Is this resolved somewhere? Thanks!
  16. I bought the farm--and lived to tell of it-- and explored it. There was a cold wind in the basement but nothing happened. I can buy furniture for it. Does it provide any value? I hate to spend 2000c on essentially nothing. thanks!
  17. Since you can only put scarabs on in Avadon and since you don't have control over non-player characters inventory in Avadon how do you give non-player characters scarabs? I'm sure there's an obvious answer but I haven't figured it out. Thanks!
  18. Well I've been playing Jeff's games since the first exile and I'm a programmer. I'd say that a "feature" that regularly makes the user angry is worth a bit of time to fix. When I'm outside of a city and I click on another point outside of the city I shouldn't end up in the city. It shouldn't be the users job to outwit the route planning algorithm. This has happened to me many times and it's irritating.
  19. But I'm not using the game on a touch screen. it's not even out for the iPad is it?
  20. Generally speaking the algorithm for getting to where you click the mouse works very well. But I don't like its behavior when leaving or entering an area is involved. I have many times ended up in a city when I'm trying to go from one non-city point to another. If I wanted to go to a city I'd click on the city. I'd suggest that if the end point, mouse click location, is >some small distance from a city, cave, etc, that the algorithm treat cities caves etc as inaccessible terrain. Since the player has to exit the city and replot his path anyway there's no advantage to including cities, except perhaps for computational efficiency. Also I was fighting Lord Chuckles near the entrance to the gremlin area. I clicked on him to get one of my fighters to attack him. The route planning algorithm took my fighter to the exit area and my whole party was suddenly outside. Since I was winning that wasn't nice. When I went back in no Lord Chuckles. I didn't bother to search for him in that maze and I fortunately had a recent save. Must be a good game that I can be bothered by little things.
  21. Thanks! I missed smite because I lured the drake out of his lair to fight him and I only searched the lair.
  22. 1) There's a hidden switch in sulfras lair but it seems to be inaccessible due to a statue am I missing something? 2) What is the gap drake? I killed a chasm drake but didn't find the weapon named smite there. According to the women in Blosk I'm supposed to find smite when I kill the gap drake. 3)It would be nice if quests were organized or labled by location. Even better when you enter an area or town where you have a quest the list of quests would appear in a pop up window. Avernum has so many quests it's a pain to remember what you're supposed to be doing where. Thanks for any help!
  23. thanks! By the way how do you attack the dragon? I've tried and I can't figure out how to fight it. It shows as a friend and I can't figure out how to get it into combat.
  24. I've been told that I need to get my stuff in order before entering a trap door. I still don't see the deep woods. Is that right?
×
×
  • Create New...