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MagmaDragoon

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Posts posted by MagmaDragoon

  1. Quote:
    Originally written by The Lurker:
    Quote:
    Originally written by Zephyr Tempest.:
    Wow. It worked! Litalia is no longer hostile! Although I didn't get to Maker's End in time to kill Agatha. Thank you for telling me that! smile
    Please tell me if I'm wrong, but as far as I know, Agatha is always dead when you go to Maker's End as a rebel, so there's no way to kill her yourself if you're a rebel.
    You are wrong. smile
    See below:

    Quote:
    Originally written in Matt P Guide: ...Now head to the next east room, this is where the shapers are. Kill them if you feel rebellious, otherwise talk to Agatha. This will end the "retrieve shaper equipment" quest, so make sure you don't have a large stock of it hanging around somewhere. This clears Stonespire,
    and reinstalls the shapers as the proper owners. You are now done with this island. Return to Stonespire to speak with Agatha. However, if you kill them, this makes Khyryk upset and he will be waiting for you when you come back, in the SW rooms...
  2. Quote:
    Originally written by Nick Ringer:
    I really enjoyed the "cutscenes" in GF3. With Litalia and her fading shade are the only examples I can recall. Simple. But dynamical.

    Also, I've always had an intense urge to play a rousing game of "Boardgame" or "Dice." Them guards get bored.
    I would like movies and cutscenes. I think that a benginning movie and an ending movie, after the cutscenes like GF3 ending, could be nice.

    I agree with board game. A like the idea of a minigame for earn some money.
  3. Quote:
    Originally written by Zeviz:
    Quote:
    Originally written by $$$:
    ... Oh, and by the way this is for Geneforge 2.
    In that case, the main skill for you is Parry. In Geneforge 2, unlike in Gf3, Parry can make you almost invincible. Not only that, but at high enough skill levels (13-18) Parry can make enemies kill themselves by attacking you.
    eek Really? Whoa! eek
  4. Quote:
    Originally written by Drakefyre:
    Guardians start out strong with a big emphasis in Strength, Melee, and Parry. If you want to improve missile weapons too, batons can be a real help.
    Remember: Quick Action, too.
  5. I had played with a Melee Guardian in all the Geneforges and I think that the Guardians are a good choices, but I used all the canisters trought :p .

     

    Anyway, I think you have to do this: unwear all your equipment, then pimp Parry and Quick Actions, then stop when the skills costs 4 points. Forgot the magic. Absolutely. The only magic that a Guardian need are Healing Craft and Blessing Magic (at least one point for cast War Blessing and Protetion before a strong battle).

    Then take a few of Intelligience. Trust me, without a bit of essence and energy you won't go far. Don't spend too much points in Shaping. They can be provided by Necklaces or the Shaper Band, and after creating a creature, they are a little useless. And it's true, you haven't a very good equipment. Student of Trinity it's right. Finally, add +2 at Strengh and Endurance.

     

    Oh well, I didn't have your problem in my game. Alwan was a little weak, it's true, but after improving his sword he was a little better.

     

    My stats, if someone is interested (including the equipment's bonuses):

    Level 45 Guardian

    Strength: 16 Dexterity: 14

    Intelligence: 12 Endurance: 13

     

    Melee Weapons: 13 Missile Weapons: 5

    Quick Action: 16 Parry: 19

     

    Battle Magic: 0 Mental Magic: 0

    Blessing Magic: 8 Spellcraft: 3

     

    Fireshaping: 7 Battleshaping: 7

    Magic shaping: 7 Healing craft: 14

     

    Leadership: 13 Mechanics: 14

    Luck: 8

  6. Quote:
    Originally written by Thuryl:
    None of the Geneforge games have a resistance called "magic resistance", as far as I can see. Do you mean energy resistance? If so, that protects you from things like Kill spells and radiation areas.
    You are right. Sorry for the mistake. :rolleyes:
  7. Quote:
    Originally written by Delicious Vlish:
    The ability to make creation bombs.
    You know, those little globes that you get that POOF in to some big toothy monster to dispatch your enemies.
    My Agents would pay dearly to have a couple of those little essence filled globes. Handy for escape. Or big fights.
    Or use a Pyroamer smile instead of a bomb.
    Hey, why not use Pyroamers for smash doors?
  8. Quote:
    Originally written by Nick Ringer:
    MagmaDragoon: this is actually what I meant. Spawner-spawning Spawners wouldn't be much of a threat; since they cannot attack they'd just take up space, essence, and a few gemstones apiece. It'd be good for experience to hack through a few, and you'd get rich quick.
    Oh. My post was only a joke... Anyway, this seems a trick to me. Like using the editor for get gold and exp.
  9. Quote:
    Originally written by Darkwind:
    Does anyone know where the recipe's for the Essence Aegis and Ring of the Infiltrator on GF3 are? I already know what components I need but I've noticed something rather interesting, even if you know what components you need and you have them, making the artifact won't work until you have the recipe (funny isn't it?) that stinks I know but if anyone can awnser that it would be a big help as I can't find either anywhere. frown
    Use the Matt P guide...
  10. Quote:
    Originally written by Dikiyoba:
    Actually, another Geneforge wouldn't be so bad. However, it has to be something the main character can use. If the main character can't use it, then I don't really care. There's no last minute decisions to be made. (Do I use it or destroy it? Or do I use it and then destroy it?) It's just destroy it and go home. The decision would be even more interesting if there were bonus sections that could only be accessed (or possible to beat without major effort) once the Geneforge had been used.

    Dikiyoba.
    Agree. The first time that I see the Geneforge in GF3 I used immediately. Without saving first. I had figured it like a big, powerful canister. :rolleyes:

    Quote:
    Originally written by Student of Trinity:
    On the Shaper boards you get banned if you ask for help making your own geneforge. Read the FAQ.
    Is a joke, it isn't? confused
  11. Quote:
    Originally written by Dikiyoba:
    Back away from the drakon idea! Now! Do not, Dikiyoba repeats, DO NOT give I_am_a_Minotaur anymore ideas about playing drakons in Geneforge. Not even a topic titled "Ain't Gonna Happen."
    I agree shocked . And what do you think of a spawner that spawn a spawner that spawn a spawner that spawn a spawner that spawn a spawner that spawn a spawner that spawn a spawner? laugh
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