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Thalen

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About Thalen

  • Birthday 02/25/1971

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. Thalen

    Daze bug

    An Avadon bug. If you successfully 'daze' a monster that gets to go multiple times in a round (not one with loads of AP or a haste effect, but with two full turns per round), it appears that it only removes one of the turns. Here's what I saw: Was in the spider area of the Dhorla Woods. Attacking a Widowspawn and a bunch of Young Widowspawn. My tank bit it, so in desperation I hit them all with daze, and got a lucky shot in: the Widowspawn was dazed. And then it ran up and chomped the heck out of my sorceress. And then it says 'dazed, miss a turn' or whatever that message is. And then we get to go, and then it moves again, and then it ... says 'dazed, miss a turn'. If I hover my pointer over it, it still says it's dazed.
  2. It also happens in Torment with regular monsters, not just bosses or mini-bosses. For example, the spiders guarding the trapdoor in the lower-right-hand corner of the 'mage tower' map. Three normal-looking widowspawn (I believe) that move twice per round. What with the widowspawn area effect attacks, that's surprisingly nasty.
  3. I had assumed, when playing on Torment, that all the enemies would hit harder and be more accurate, and frequently have more APs (and therefore be able to go twice when it's their turn. What I wasn't expecting was the enemies that have 10 APs (or a way to haste themselves) AND also seem to move at least twice (and possibly some three times, though none of the ones I've tested have thus far) for each time my main character moves. And no, none of my characters are stunned or dazed or anything like that when this happens. What I mean is, I am seeing the following: Enemies all go, with 10 APs, so each one gets off a spell and an attack (for example). My main character goes. Enemies all go, another spell and an attack. My other characters go. And then the whole sequence repeats itself. At this point, with enemies that aren't widely spread out (so I can just get one or two of them at once) and that have magical area attacks, it's pretty rare that at least one of my characters isn't already unconscious, before they've gotten a single turn. I understand that torment is supposed to be difficult, but I'm kind of surprised at this: it feels like it breaks the rules of the game. It feels contrived. 'Oh, didn't we mention? There's an extra space in the turn sequence, called 'bad guys go again for no apparent reason!'.' It also means that, in Torment, some avenues of training are enormously more important than others. Is that just how Torment is supposed to feel?
  4. So, you might want to consider poking your mirrors, because at least one of the download links (the third one) is not actually distributing version 1.0.1 of your file. To be fair, right next to your download links on that page, it still says to download version 1.0.
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